Search dblp for Publications

export results for "toc:db/conf/icse/gas2016.bht:"

 download as .bib file

@inproceedings{DBLP:conf/icse/ChungMYRC16,
  author       = {Christina Chung and
                  Asako Matsuoka and
                  Yueti Yang and
                  Julia Rubin and
                  Marsha Chechik},
  title        = {Serious games for NP-hard problems: challenges and insights},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {29--32},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896963},
  doi          = {10.1145/2896958.2896963},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/ChungMYRC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/DeitzB16,
  author       = {Sean Deitz and
                  Ugo A. Buy},
  title        = {From video games to debugging code},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {37--41},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896964},
  doi          = {10.1145/2896958.2896964},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/DeitzB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/MiljanovicB16,
  author       = {Michael A. Miljanovic and
                  Jeremy S. Bradbury},
  title        = {Robot on!: a serious game for improving programming comprehension},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {33--36},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896962},
  doi          = {10.1145/2896958.2896962},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/MiljanovicB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/NassalT16,
  author       = {Alexander Nassal and
                  Matthias Tichy},
  title        = {Modeling human behavior for software engineering simulation games},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {8--14},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896961},
  doi          = {10.1145/2896958.2896961},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/NassalT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/PolitowskiFPG16,
  author       = {Cristiano Politowski and
                  Lisandra M. Fontoura and
                  F{\'{a}}bio Petrillo and
                  Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc},
  title        = {Are the old days gone?: a survey on actual software engineering processes
                  in video game industry},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {22--28},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896960},
  doi          = {10.1145/2896958.2896960},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/PolitowskiFPG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/SharmaKD16,
  author       = {Vibhu Saujanya Sharma and
                  Vikrant S. Kaulgud and
                  Pradeepkumar Duraisamy},
  title        = {A gamification approach for distributed agile delivery},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {42--45},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896966},
  doi          = {10.1145/2896958.2896966},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse/SharmaKD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/TanKR16,
  author       = {Jak Tan and
                  Rahul Kumar and
                  Paul Ralph},
  title        = {Blending immersive gameplay with intense exercise using asynchronous
                  exergaming},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {1--7},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896959},
  doi          = {10.1145/2896958.2896959},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/TanKR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/YampolskyS16,
  author       = {Mark Yampolsky and
                  Walt Scacchi},
  title        = {Learning game design and software engineering through a game prototyping
                  experience: a case study},
  booktitle    = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  pages        = {15--21},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958.2896965},
  doi          = {10.1145/2896958.2896965},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/YampolskyS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/icse/2016gas,
  title        = {Proceedings of the 5th International Workshop on Games and Software
                  Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2896958},
  doi          = {10.1145/2896958},
  isbn         = {978-1-4503-4160-8},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse/2016gas.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}