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@inproceedings{DBLP:conf/icse/ChungMYRC16, author = {Christina Chung and Asako Matsuoka and Yueti Yang and Julia Rubin and Marsha Chechik}, title = {Serious games for NP-hard problems: challenges and insights}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {29--32}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896963}, doi = {10.1145/2896958.2896963}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/ChungMYRC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/DeitzB16, author = {Sean Deitz and Ugo A. Buy}, title = {From video games to debugging code}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {37--41}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896964}, doi = {10.1145/2896958.2896964}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/DeitzB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/MiljanovicB16, author = {Michael A. Miljanovic and Jeremy S. Bradbury}, title = {Robot on!: a serious game for improving programming comprehension}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {33--36}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896962}, doi = {10.1145/2896958.2896962}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/MiljanovicB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/NassalT16, author = {Alexander Nassal and Matthias Tichy}, title = {Modeling human behavior for software engineering simulation games}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {8--14}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896961}, doi = {10.1145/2896958.2896961}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/NassalT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/PolitowskiFPG16, author = {Cristiano Politowski and Lisandra M. Fontoura and F{\'{a}}bio Petrillo and Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc}, title = {Are the old days gone?: a survey on actual software engineering processes in video game industry}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {22--28}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896960}, doi = {10.1145/2896958.2896960}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/PolitowskiFPG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/SharmaKD16, author = {Vibhu Saujanya Sharma and Vikrant S. Kaulgud and Pradeepkumar Duraisamy}, title = {A gamification approach for distributed agile delivery}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {42--45}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896966}, doi = {10.1145/2896958.2896966}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icse/SharmaKD16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/TanKR16, author = {Jak Tan and Rahul Kumar and Paul Ralph}, title = {Blending immersive gameplay with intense exercise using asynchronous exergaming}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {1--7}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896959}, doi = {10.1145/2896958.2896959}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/TanKR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/YampolskyS16, author = {Mark Yampolsky and Walt Scacchi}, title = {Learning game design and software engineering through a game prototyping experience: a case study}, booktitle = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, pages = {15--21}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958.2896965}, doi = {10.1145/2896958.2896965}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/YampolskyS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/icse/2016gas, title = {Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2896958}, doi = {10.1145/2896958}, isbn = {978-1-4503-4160-8}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icse/2016gas.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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