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@inproceedings{DBLP:conf/icgj/FiskeSLS17,
  author       = {Elliot Fiske and
                  Thomas Steinke and
                  Alex Ling and
                  Cory Slaught},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Major Tom: created in 48 hours for Global Game Jam 2017},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {36--39},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055123},
  doi          = {10.1145/3055116.3055123},
  timestamp    = {Fri, 19 Mar 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/FiskeSLS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/FowlerS17,
  author       = {Allan Fowler and
                  Ian Schreiber},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Engaging under-represented minorities in {STEM} through game jams},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {1--5},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055120},
  doi          = {10.1145/3055116.3055120},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/FowlerS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/Ho17,
  author       = {Xavier Ho},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Evoking inspiration for game jam ideas},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {6--9},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055125},
  doi          = {10.1145/3055116.3055125},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icgj/Ho17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/IzvalovNN17,
  author       = {Alexey Izvalov and
                  Serhii Nedilko and
                  Vitalii Nedilko},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Comparison of game creation and engineering hackathons on the global
                  and local levels},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {22--25},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055119},
  doi          = {10.1145/3055116.3055119},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icgj/IzvalovNN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/LoriaVOLCAG17,
  author       = {Casey Loria and
                  Brannan Vitek and
                  Claire Oliphant and
                  Lane Lake and
                  Dustin Colvin and
                  Duncan Alatar and
                  Melissa Gilmer},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Cosmic Brownie},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {33--35},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055124},
  doi          = {10.1145/3055116.3055124},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/LoriaVOLCAG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/MyerscoughEJL17,
  author       = {Kaelan Doyle Myerscough and
                  Richard Eberhardt and
                  Mikael Jakobsson and
                  Claudia Lo},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Jamming for allies: finding a formula for inclusive design exploration
                  collaborations},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {26--32},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055121},
  doi          = {10.1145/3055116.3055121},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/MyerscoughEJL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/PirkerKG17,
  author       = {Johanna Pirker and
                  Foaad Khosmood and
                  Christian G{\"{u}}tl},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Social network analysis of the global game jam network},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {10--14},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055117},
  doi          = {10.1145/3055116.3055117},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icgj/PirkerKG17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/PollockMY17,
  author       = {Ian Pollock and
                  James Murray and
                  Beth Yeager},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Brain jam: {STEAM} learning through neuroscience-themed game development},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {15--21},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055122},
  doi          = {10.1145/3055116.3055122},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icgj/PollockMY17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/ShoosterSMWCWL17,
  author       = {Forrest Z. Shooster and
                  Chase Slattery and
                  Luna Meier and
                  Rebecca Wengert and
                  Michael Campito and
                  Alex Woodward and
                  Marc Laroussini},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {The Big Wave: An Accessible Parallel Gameplay Information Gathering
                  Puzzle Game made for the Global Game Jam},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {40--43},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055118},
  doi          = {10.1145/3055116.3055118},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/ShoosterSMWCWL17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icgj/SloanR17,
  author       = {Robin J. S. Sloan and
                  Paul Robertson},
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Virtua Walker 1987: technostalgia for a walking sim from an alternative
                  past},
  booktitle    = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  pages        = {44--45},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116.3055126},
  doi          = {10.1145/3055116.3055126},
  timestamp    = {Fri, 11 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/SloanR17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/icgj/2017,
  editor       = {Allan Fowler and
                  Lindsay Grace},
  title        = {Proceedings of the Second International Conference on Game Jams, Hackathons,
                  and Game Creation Events, {ICGJ} 2017, San Francisco, California,
                  USA, February 26, 2017},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3055116},
  doi          = {10.1145/3055116},
  isbn         = {978-1-4503-4797-6},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icgj/2017.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}