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@inproceedings{DBLP:conf/gameon/AllenSWMG01,
  author       = {Michael J. Allen and
                  Hussam Suliman and
                  Zhigang Wen and
                  Quasim H. Mehdi and
                  Norman E. Gough},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Directions for Future Games Development},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {22},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Tue, 20 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/AllenSWMG01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/CalderonC01,
  author       = {Carlos Calderon and
                  Marc Cavazza},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Using Games Engines to implement Intelligent Virtual Environments},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {71},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/CalderonC01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/CharlesMC01,
  author       = {Fred Charles and
                  Steven J. Mead and
                  Marc Cavazza},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Behavioural Interaction of Characters for Virtual Storytelling},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {43},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/CharlesMC01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/ChiaCA01,
  author       = {Nathan Chia and
                  Richard J. Cant and
                  David Al{-}Dabass},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {A Review of 3{\_}D Accelerator Technology for Games},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {5},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 18 Sep 2015 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/ChiaCA01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/ChiaCA01a,
  author       = {Nathan Chia and
                  Richard J. Cant and
                  David Al{-}Dabass},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {New Anti-Aliasing and Depth of Field Techniques for Games Graphics},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {115},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 18 Sep 2015 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/ChiaCA01a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/ChurchillCA01,
  author       = {Julian Churchill and
                  Richard J. Cant and
                  David Al{-}Dabass},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {A New Computational Approach to the Game of Go},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {81},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 18 Sep 2015 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/ChurchillCA01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/GelenbeHK01,
  author       = {Erol Gelenbe and
                  Khaled F. Hussain and
                  Varol Kaptan},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Simulating Autonomous Agents with augmented Reality},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Tue, 23 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/GelenbeHK01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/LatiffCP01,
  author       = {M. Shafie Abd Latiff and
                  Marc Cavazza and
                  Ian J. Palmer},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility
                  A* (SNA*) Algorithm},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {76},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Thu, 26 Mar 2015 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/LatiffCP01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Meijer01,
  author       = {Alex B. Meijer},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {A Learning Architecture for the Game of Go},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {87},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Mon, 23 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/Meijer01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Okada01,
  author       = {Yoshihiro Okada},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Component Based Motion Editing Environment for 3D Game Character Design},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {12},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/Okada01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Okada01a,
  author       = {Yoshihiro Okada},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Distributed Audio-video Sharing by Copy-and-transfer Operation for
                  Network 3D Games},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {100},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/Okada01a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Schirra01,
  author       = {J{\"{o}}rg R. J. Schirra},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Content-Based Reckoning for Internet Games},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {107},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/Schirra01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Spronck01,
  author       = {Pieter Spronck},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Palm Game Design},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {95},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/Spronck01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/SulimanMG01,
  author       = {Hussam Suliman and
                  Quasim H. Mehdi and
                  Norman E. Gough},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Software Development for Reasoning and Cognitive NPCs},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {35},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 06 Nov 2015 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/SulimanMG01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/TreijtelR01,
  author       = {Caspar Treijtel and
                  L{\'{e}}on J. M. Rothkrantz},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Stratego Expert System Shell},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {17},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Mon, 09 Jun 2008 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/TreijtelR01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/UndegerPI01,
  author       = {Cagatay Undeger and
                  Faruk Polat and
                  Ziya Ipekkan},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Real-Time Edge Follow: {A} New Paradigm to Real-Time Path Search},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {63},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/UndegerPI01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/WaverenR01,
  author       = {Jean{-}Paul van Waveren and
                  L{\'{e}}on J. M. Rothkrantz},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Artificial Player for Quake {III} Arena},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {48},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Tue, 20 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/WaverenR01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/WenMG01,
  author       = {Zhigang Wen and
                  Quasim H. Mehdi and
                  Norman E. Gough},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Mesh Skinning Technique for Intelligent Animated Characters in Computer
                  Games},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {56},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Tue, 20 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/WenMG01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/gameon/2001,
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/2001.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}