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@inproceedings{DBLP:conf/gameon/AllenSWMG01, author = {Michael J. Allen and Hussam Suliman and Zhigang Wen and Quasim H. Mehdi and Norman E. Gough}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Directions for Future Games Development}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {22}, publisher = {?}, year = {2001}, timestamp = {Tue, 20 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/AllenSWMG01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/CalderonC01, author = {Carlos Calderon and Marc Cavazza}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Using Games Engines to implement Intelligent Virtual Environments}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {71}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/CalderonC01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/CharlesMC01, author = {Fred Charles and Steven J. Mead and Marc Cavazza}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Behavioural Interaction of Characters for Virtual Storytelling}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {43}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/CharlesMC01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/ChiaCA01, author = {Nathan Chia and Richard J. Cant and David Al{-}Dabass}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {A Review of 3{\_}D Accelerator Technology for Games}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {5}, publisher = {?}, year = {2001}, timestamp = {Fri, 18 Sep 2015 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/ChiaCA01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/ChiaCA01a, author = {Nathan Chia and Richard J. Cant and David Al{-}Dabass}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {New Anti-Aliasing and Depth of Field Techniques for Games Graphics}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {115}, publisher = {?}, year = {2001}, timestamp = {Fri, 18 Sep 2015 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/ChiaCA01a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/ChurchillCA01, author = {Julian Churchill and Richard J. Cant and David Al{-}Dabass}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {A New Computational Approach to the Game of Go}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {81}, publisher = {?}, year = {2001}, timestamp = {Fri, 18 Sep 2015 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/ChurchillCA01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/GelenbeHK01, author = {Erol Gelenbe and Khaled F. Hussain and Varol Kaptan}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Simulating Autonomous Agents with augmented Reality}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, publisher = {?}, year = {2001}, timestamp = {Tue, 23 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/GelenbeHK01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/LatiffCP01, author = {M. Shafie Abd Latiff and Marc Cavazza and Ian J. Palmer}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {76}, publisher = {?}, year = {2001}, timestamp = {Thu, 26 Mar 2015 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/LatiffCP01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Meijer01, author = {Alex B. Meijer}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {A Learning Architecture for the Game of Go}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {87}, publisher = {?}, year = {2001}, timestamp = {Mon, 23 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/Meijer01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Okada01, author = {Yoshihiro Okada}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Component Based Motion Editing Environment for 3D Game Character Design}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {12}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/Okada01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Okada01a, author = {Yoshihiro Okada}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {100}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/Okada01a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Schirra01, author = {J{\"{o}}rg R. J. Schirra}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Content-Based Reckoning for Internet Games}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {107}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/Schirra01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/Spronck01, author = {Pieter Spronck}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Palm Game Design}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {95}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/Spronck01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/SulimanMG01, author = {Hussam Suliman and Quasim H. Mehdi and Norman E. Gough}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Software Development for Reasoning and Cognitive NPCs}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {35}, publisher = {?}, year = {2001}, timestamp = {Fri, 06 Nov 2015 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/SulimanMG01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/TreijtelR01, author = {Caspar Treijtel and L{\'{e}}on J. M. Rothkrantz}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Stratego Expert System Shell}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {17}, publisher = {?}, year = {2001}, timestamp = {Mon, 09 Jun 2008 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/gameon/TreijtelR01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/UndegerPI01, author = {Cagatay Undeger and Faruk Polat and Ziya Ipekkan}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Real-Time Edge Follow: {A} New Paradigm to Real-Time Path Search}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {63}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/UndegerPI01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/WaverenR01, author = {Jean{-}Paul van Waveren and L{\'{e}}on J. M. Rothkrantz}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Artificial Player for Quake {III} Arena}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {48}, publisher = {?}, year = {2001}, timestamp = {Tue, 20 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/WaverenR01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/gameon/WenMG01, author = {Zhigang Wen and Quasim H. Mehdi and Norman E. Gough}, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {Mesh Skinning Technique for Intelligent Animated Characters in Computer Games}, booktitle = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, pages = {56}, publisher = {?}, year = {2001}, timestamp = {Tue, 20 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/WenMG01.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/gameon/2001, editor = {Quasim H. Mehdi and Norman E. Gough}, title = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON} 2001), November 30 - December 1, 2001, London, {UK}}, publisher = {?}, year = {2001}, timestamp = {Fri, 16 Jan 2004 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/gameon/2001.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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