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@inproceedings{DBLP:conf/fdg/000111,
  author       = {Adam M. Smith},
  title        = {Two methods for voxel detail enhancement},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {6:1--6:4},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000925},
  doi          = {10.1145/2000919.2000925},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/000111.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BarretVY11,
  author       = {Lionel Barret and
                  Claudia Vance and
                  G. Michael Youngblood},
  title        = {Lessons in user interface design in the procedural city generation
                  for games tool {\"{U}}rban {PAD}},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {4:1--4:8},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000923},
  doi          = {10.1145/2000919.2000923},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/BarretVY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DartRT11,
  author       = {Isaac M. Dart and
                  Gabriele De Rossi and
                  Julian Togelius},
  title        = {SpeedRock: procedural rocks through grammars and evolution},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {8:1--8:4},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000927},
  doi          = {10.1145/2000919.2000927},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/DartRT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/DoranP11,
  author       = {Jonathon Doran and
                  Ian Parberry},
  title        = {A prototype quest generator based on a structural analysis of quests
                  from four MMORPGs},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {1:1--1:8},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000920},
  doi          = {10.1145/2000919.2000920},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/DoranP11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/Dormans11,
  author       = {Joris Dormans},
  title        = {Level design as model transformation: a strategy for automated content
                  generation},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {2:1--2:8},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000921},
  doi          = {10.1145/2000919.2000921},
  timestamp    = {Fri, 14 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/Dormans11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SmelikGKKB11,
  author       = {Ruben Smelik and
                  Krzysztof Galka and
                  Klaas Jan de Kraker and
                  Frido Kuijper and
                  Rafael Bidarra},
  title        = {Semantic constraints for procedural generation of virtual worlds},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {9:1--9:4},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000928},
  doi          = {10.1145/2000919.2000928},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SmelikGKKB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SmithGOW11,
  author       = {Gillian Smith and
                  Elaine Gan and
                  Alexei Othenin{-}Girard and
                  Jim Whitehead},
  title        = {PCG-based game design: enabling new play experiences through procedural
                  content generation},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {7:1--7:4},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000926},
  doi          = {10.1145/2000919.2000926},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SmithGOW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TogeliusKSY11,
  author       = {Julian Togelius and
                  Emil Kastbjerg and
                  David C. Schedl and
                  Georgios N. Yannakakis},
  title        = {What is procedural content generation?: Mario on the borderline},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {3:1--3:6},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000922},
  doi          = {10.1145/2000919.2000922},
  timestamp    = {Fri, 22 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/TogeliusKSY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TutenelLKBB11,
  author       = {Tim Tutenel and
                  Roland van der Linden and
                  Marnix Kraus and
                  Bart Bollen and
                  Rafael Bidarra},
  title        = {Procedural filters for customization of virtual worlds},
  booktitle    = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  pages        = {5:1--5:8},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919.2000924},
  doi          = {10.1145/2000919.2000924},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/TutenelLKBB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/fdg/2011pcg,
  title        = {Proceedings of the 2nd International Workshop on Procedural Content
                  Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2000919},
  doi          = {10.1145/2000919},
  isbn         = {978-1-4503-0872-4},
  timestamp    = {Fri, 14 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/2011pcg.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}