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@inproceedings{DBLP:conf/fdg/000111, author = {Adam M. Smith}, title = {Two methods for voxel detail enhancement}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {6:1--6:4}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000925}, doi = {10.1145/2000919.2000925}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/000111.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/BarretVY11, author = {Lionel Barret and Claudia Vance and G. Michael Youngblood}, title = {Lessons in user interface design in the procedural city generation for games tool {\"{U}}rban {PAD}}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {4:1--4:8}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000923}, doi = {10.1145/2000919.2000923}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/BarretVY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DartRT11, author = {Isaac M. Dart and Gabriele De Rossi and Julian Togelius}, title = {SpeedRock: procedural rocks through grammars and evolution}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {8:1--8:4}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000927}, doi = {10.1145/2000919.2000927}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/DartRT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/DoranP11, author = {Jonathon Doran and Ian Parberry}, title = {A prototype quest generator based on a structural analysis of quests from four MMORPGs}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {1:1--1:8}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000920}, doi = {10.1145/2000919.2000920}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/DoranP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Dormans11, author = {Joris Dormans}, title = {Level design as model transformation: a strategy for automated content generation}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {2:1--2:8}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000921}, doi = {10.1145/2000919.2000921}, timestamp = {Fri, 14 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Dormans11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmelikGKKB11, author = {Ruben Smelik and Krzysztof Galka and Klaas Jan de Kraker and Frido Kuijper and Rafael Bidarra}, title = {Semantic constraints for procedural generation of virtual worlds}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {9:1--9:4}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000928}, doi = {10.1145/2000919.2000928}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SmelikGKKB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/SmithGOW11, author = {Gillian Smith and Elaine Gan and Alexei Othenin{-}Girard and Jim Whitehead}, title = {PCG-based game design: enabling new play experiences through procedural content generation}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {7:1--7:4}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000926}, doi = {10.1145/2000919.2000926}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/SmithGOW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TogeliusKSY11, author = {Julian Togelius and Emil Kastbjerg and David C. Schedl and Georgios N. Yannakakis}, title = {What is procedural content generation?: Mario on the borderline}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {3:1--3:6}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000922}, doi = {10.1145/2000919.2000922}, timestamp = {Fri, 22 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/TogeliusKSY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TutenelLKBB11, author = {Tim Tutenel and Roland van der Linden and Marnix Kraus and Bart Bollen and Rafael Bidarra}, title = {Procedural filters for customization of virtual worlds}, booktitle = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, pages = {5:1--5:8}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919.2000924}, doi = {10.1145/2000919.2000924}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/TutenelLKBB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/fdg/2011pcg, title = {Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011}, publisher = {{ACM}}, year = {2011}, url = {https://doi.org/10.1145/2000919}, doi = {10.1145/2000919}, isbn = {978-1-4503-0872-4}, timestamp = {Fri, 14 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/2011pcg.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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