Search dblp for Publications

export results for "stream:journals/ijgcms:"

 download as .bib file

@article{DBLP:journals/ijgcms/CaoC24,
  author       = {Zhenjiang Cao and
                  Zhenhai Cao},
  title        = {Design of a MobilNetV2-Based Retrieval System for Traditional Cultural
                  Artworks},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {16},
  number       = {1},
  pages        = {1--17},
  year         = {2024},
  url          = {https://doi.org/10.4018/ijgcms.334700},
  doi          = {10.4018/IJGCMS.334700},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CaoC24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/AmerSEEE23,
  author       = {Nourhan A. Amer and
                  Samaa Mohammed Shohieb and
                  Waleed M. Eladrosy and
                  Hazem M. El{-}Bakry and
                  Samir M. Abd Elrazek},
  title        = {Sokoon: {A} Gamification-Based Cognitive Behavioral Therapy Application
                  - An Application for Depression, Stress, and Anxiety},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--26},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.324098},
  doi          = {10.4018/IJGCMS.324098},
  timestamp    = {Sat, 08 Jun 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AmerSEEE23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DelelloMRGC23,
  author       = {Julie A. Delello and
                  Rochell McWhorter and
                  Paul B. Roberts and
                  Tonia De Giuseppe and
                  Felice Corona},
  title        = {The Risks and Rewards of Collegiate Esports: {A} Multi-Case Study
                  of Gamers in the United States and Italy},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--22},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.317115},
  doi          = {10.4018/IJGCMS.317115},
  timestamp    = {Thu, 15 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DelelloMRGC23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Kirginas23,
  author       = {Sotiris Kirginas},
  title        = {Digital Game-Based {L1} Language Learning Outcomes for Preschool Through
                  High-School Students: {A} Literature Review},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--16},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.320228},
  doi          = {10.4018/IJGCMS.320228},
  timestamp    = {Sat, 13 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Kirginas23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LiLT23,
  author       = {Guo{-}Dong Li and
                  Wen{-}Shan Liu and
                  Sang{-}Bing Tsai},
  title        = {Forecasting Post-Epidemic Air Passenger Flow Among Hub Cities in China
                  Based on {PLS} and {GA-SVR} Model},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--21},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.333520},
  doi          = {10.4018/IJGCMS.333520},
  timestamp    = {Sat, 08 Jun 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LiLT23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SporcicG23,
  author       = {Berislav Sporcic and
                  Renata Glavak{-}Tkalic},
  title        = {The Moderating Role of Well-Being in the Relationship Between Gaming
                  Motivation and Problematic Gaming},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--16},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.320516},
  doi          = {10.4018/IJGCMS.320516},
  timestamp    = {Sat, 13 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SporcicG23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SunPCZ23,
  author       = {Yan Sun and
                  Jiu Chang Pei and
                  Jian Fu Chen and
                  Cun Zhu},
  title        = {The Eigenvalues-Based Entropy and Spectrum of the Directed Cycles},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--15},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.333480},
  doi          = {10.4018/IJGCMS.333480},
  timestamp    = {Sat, 08 Jun 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SunPCZ23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/YangB23,
  author       = {Jing Yang and
                  Lei Bu},
  title        = {Blended English Teaching Model in Higher Education School Environment
                  {AR} Constructive Technology},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--15},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.334121},
  doi          = {10.4018/IJGCMS.334121},
  timestamp    = {Sat, 08 Jun 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/YangB23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/YouDMHT23,
  author       = {Kai{-}Lin You and
                  Rebecca K. Delaney and
                  Natalie Jane McKinley and
                  Pat Healy and
                  Teresa Hagan Thomas},
  title        = {Who Engages and Why It Matters?: Describing Participant Engagement
                  in a Serious Game Intervention for Patients With Advanced Cancer},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {15},
  number       = {1},
  pages        = {1--13},
  year         = {2023},
  url          = {https://doi.org/10.4018/ijgcms.316968},
  doi          = {10.4018/IJGCMS.316968},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/YouDMHT23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Abbas22,
  author       = {Hasan A. Abbas},
  title        = {The Relation of Motivation Factors for Online Games With Personality
                  Disorders, Addiction, Shyness, and Loneliness in Kuwait},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--24},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.295873},
  doi          = {10.4018/IJGCMS.295873},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Abbas22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Bonny22,
  author       = {Justin W. Bonny},
  title        = {Using Collective Metrics to Assess Team Dynamics and Performance in
                  eSports},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--13},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.315604},
  doi          = {10.4018/IJGCMS.315604},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Bonny22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ChandK22,
  author       = {Kulbhushan Chand and
                  Arun Khosla},
  title        = {Efficacy of Using Retro Games in Multimodal Biofeedback Systems for
                  Mental Relaxation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--23},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.295874},
  doi          = {10.4018/IJGCMS.295874},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ChandK22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Ding22,
  author       = {Fangfang Ding},
  title        = {Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized
                  Learning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {2},
  pages        = {1--19},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.314588},
  doi          = {10.4018/IJGCMS.314588},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Ding22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GarciaRGBCCRP22,
  author       = {Manuel Bautista Garcia and
                  Vanessa Mae A. Rull and
                  Shirley Sean James D. Gunawardana and
                  Dylan Joshua M. Bias and
                  Roseanne Catherine C. Chua and
                  Jairus Ezekiel C. Cruz and
                  Ma. Corazon Fernando Raguro and
                  Maria Rona Lobo Perez},
  title        = {Promoting Social Relationships Using a Couch Cooperative Video Game:
                  An Empirical Experiment With Unacquainted Players},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--18},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.303106},
  doi          = {10.4018/IJGCMS.303106},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GarciaRGBCCRP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeeS22,
  author       = {Kwan Min Lee and
                  Young June Sah},
  title        = {Cultural Differences in Digital Game Experiences: Psychological Responses
                  to Avatar and Game Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--15},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.313186},
  doi          = {10.4018/IJGCMS.313186},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeeS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/PelliconeWKSCPR22,
  author       = {Anthony Pellicone and
                  David Weintrop and
                  Diane Jass Ketelhut and
                  Ekta Shokeen and
                  Michel Cukier and
                  Jandelyn Dawn Plane and
                  Firoozeh Rahimian},
  title        = {Playing Aloud: Leveraging Game Commentary Culture for Playtesting},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--16},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.296705},
  doi          = {10.4018/IJGCMS.296705},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/PelliconeWKSCPR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Qian22,
  author       = {Zhi Qian},
  title        = {Feature Extraction Method of Piano Performance Technique Based on
                  Recurrent Neural Network},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {2},
  pages        = {1--14},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.314589},
  doi          = {10.4018/IJGCMS.314589},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Qian22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SalamehL22,
  author       = {Rana Salameh and
                  Christian Sebastian Loh},
  title        = {Engagement and Players' Intended Behaviors in a Cybersecurity Serious
                  Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {1--21},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.313185},
  doi          = {10.4018/IJGCMS.313185},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SalamehL22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/X22,
  title        = {Social Adventure: Designing Interactive Smart Speaker Social Skills
                  Games for People with Intellectual Disability},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {1},
  pages        = {0},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.303107},
  doi          = {10.4018/IJGCMS.303107},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/X22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZhongQG22,
  author       = {Lianghuan Zhong and
                  Chao Qi and
                  Yuhao Gao},
  title        = {Blockchain-Enabled Automatic Learning Method for Digital Gaming Systems
                  Based on Big Data},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {14},
  number       = {2},
  pages        = {1--22},
  year         = {2022},
  url          = {https://doi.org/10.4018/ijgcms.315634},
  doi          = {10.4018/IJGCMS.315634},
  timestamp    = {Fri, 08 Mar 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZhongQG22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Bao21,
  author       = {Wenrui Bao},
  title        = {The Application of Intelligent Algorithms in the Animation Design
                  of 3D Graphics Engines},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {2},
  pages        = {26--37},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.2021040103},
  doi          = {10.4018/IJGCMS.2021040103},
  timestamp    = {Wed, 16 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Bao21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Boric21,
  author       = {Sandra Boric},
  title        = {On Insufficient Documentation of a Virtual World's Economic Development:
                  {A} Retrospective of Second Life From 2003-2008},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {3},
  pages        = {1--15},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.290825},
  doi          = {10.4018/IJGCMS.290825},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Boric21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Busch21,
  author       = {Philipp Busch},
  title        = {Gamified Learning to Restore the Forest Landscape in Afghanistan:
                  The Role of Immersive Playful Environments in Re-Inventing the Future
                  of Work and Re-Imagining Organizations},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {4},
  pages        = {1--13},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.291537},
  doi          = {10.4018/IJGCMS.291537},
  timestamp    = {Mon, 14 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Busch21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ButtAS21,
  author       = {Asad Hassan Butt and
                  Hassan Ahmad and
                  Muhammad Noman Shafique},
  title        = {AI-Powered "Voice Recognition Avatar": {A} New Way to Play Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {3},
  pages        = {1--17},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.290305},
  doi          = {10.4018/IJGCMS.290305},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ButtAS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CostaBJB21,
  author       = {Jo{\~{a}}o Costa and
                  Jo{\~{a}}o Barata and
                  Sara Jo{\~{a}}o and
                  Daniel Barbosa},
  title        = {Principles for Engineering Social Interaction in Asynchronous Mobile
                  Games: Featuring Idle-Ability},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {3},
  pages        = {1--16},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.290306},
  doi          = {10.4018/IJGCMS.290306},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CostaBJB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/JedelPG21,
  author       = {Izabella Jedel and
                  Adam Palmquist and
                  David Gillberg},
  title        = {A Practical View of Gamifying Information Systems for the Future},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {4},
  pages        = {1--13},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.291540},
  doi          = {10.4018/IJGCMS.291540},
  timestamp    = {Wed, 18 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/JedelPG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LengRLP21,
  author       = {Ho Keat Leng and
                  Ibrahim Mohamad Rozmand and
                  Yu Hong Low and
                  Yi Xian Philip Phua},
  title        = {Effect of Social Environment on Brand Recall in Sports Video Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {1},
  pages        = {1--11},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.20210101.oa1},
  doi          = {10.4018/IJGCMS.20210101.OA1},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LengRLP21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Li21,
  author       = {Peng Li},
  title        = {Research on Visual Art Design Method Based on Virtual Reality},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {2},
  pages        = {16--25},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.2021040102},
  doi          = {10.4018/IJGCMS.2021040102},
  timestamp    = {Wed, 16 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Li21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Mystakidis21,
  author       = {Stylianos Mystakidis},
  title        = {Combat Tanking in Education: The {TANC} Model for Playful Distance
                  Learning in Social Virtual Reality},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {4},
  pages        = {1--20},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.291539},
  doi          = {10.4018/IJGCMS.291539},
  timestamp    = {Fri, 01 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Mystakidis21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/RaduDSFC21,
  author       = {Iulian Radu and
                  Chris Dede and
                  Mohamed Raouf Seyam and
                  Tianyi Feng and
                  Michelle Chung},
  title        = {Using 360-Video Virtual Reality to Influence Caregiver Emotions and
                  Behaviors for Childhood Literacy},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {1},
  pages        = {12--33},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.20210101.oa2},
  doi          = {10.4018/IJGCMS.20210101.OA2},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/RaduDSFC21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/RielL21,
  author       = {Jeremy Riel and
                  Kimberly A. Lawless},
  title        = {Enhancing Student Affect From Multi-Classroom Simulation Games via
                  Teacher Professional Development: Supporting Game Implementation With
                  the {ROPD} Model},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {1},
  pages        = {34--54},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.20210101.oa3},
  doi          = {10.4018/IJGCMS.20210101.OA3},
  timestamp    = {Fri, 13 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/RielL21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TaylorHAMG21,
  author       = {Simeon Taylor and
                  Thuong N. Hoang and
                  George Aranda and
                  Gerard T. Mulvany and
                  Stefan Greuter},
  title        = {Immersive Collaborative {VR} Application Design: {A} Case Study of
                  Agile Virtual Design Over Distance},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {4},
  pages        = {1--14},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.291538},
  doi          = {10.4018/IJGCMS.291538},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TaylorHAMG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WuX21,
  author       = {Zhou Wu and
                  Jun Xiong},
  title        = {A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle
                  Swarm Optimization},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {13},
  number       = {2},
  pages        = {1--15},
  year         = {2021},
  url          = {https://doi.org/10.4018/IJGCMS.2021040101},
  doi          = {10.4018/IJGCMS.2021040101},
  timestamp    = {Wed, 16 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WuX21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/AndrewsBC20,
  author       = {Sharon Andrews and
                  Robert E. Bradbury and
                  Caroline M. Crawford},
  title        = {Fiero and Flow in Online Competitive Gaming: The Gaming Engagement
                  Framework},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {1},
  pages        = {28--42},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020010102},
  doi          = {10.4018/IJGCMS.2020010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AndrewsBC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/AttiliAGS20,
  author       = {Venkata Ramana Attili and
                  Sreenivasa Rao Annaluri and
                  Suresh Reddy Gali and
                  Ramasubbareddy Somula},
  title        = {Behaviour and Emotions of Working Professionals Towards Online Learning
                  Systems: Sentiment Analysis},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {2},
  pages        = {26--43},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020040102},
  doi          = {10.4018/IJGCMS.2020040102},
  timestamp    = {Sun, 04 Aug 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AttiliAGS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BickmannWRTFG20,
  author       = {Peter Bickmann and
                  Konstantin Wechsler and
                  Kevin Rudolf and
                  Chuck Tholl and
                  Ingo Frob{\"{o}}se and
                  Christopher Grieben},
  title        = {Gaze Behavior of Professional and Non-Professional eSports Players
                  in {FIFA} 19},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {3},
  pages        = {1--17},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020070101},
  doi          = {10.4018/IJGCMS.2020070101},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BickmannWRTFG20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BuhammoodAGMPA20,
  author       = {A. H. Buhammood and
                  F. Henry Abanda and
                  Peter Garstecki and
                  Marcelline Blanche Manjia and
                  Chrispin Pettang and
                  Abdulrasheed Madugu Abdullahi},
  title        = {Coupling {BIM} and Game Engine Technologies for Construction Knowledge
                  Enhancement},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {4},
  pages        = {38--63},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020100103},
  doi          = {10.4018/IJGCMS.2020100103},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BuhammoodAGMPA20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Choi20,
  author       = {Youngkeun Choi},
  title        = {Corporate Psychopathy and Internet Video Game Addiction in the Workplace},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {3},
  pages        = {18--36},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020070102},
  doi          = {10.4018/IJGCMS.2020070102},
  timestamp    = {Wed, 18 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Choi20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KosaUE20,
  author       = {Mehmet Kosa and
                  Ahmet Uysal and
                  P. Erhan Eren},
  title        = {Acceptance of Virtual Reality Games: {A} Multi-Theory Approach},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {1},
  pages        = {43--70},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020010103},
  doi          = {10.4018/IJGCMS.2020010103},
  timestamp    = {Thu, 29 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KosaUE20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KumarSGS20,
  author       = {Akshi Kumar and
                  Simran Seth and
                  Shivam Gupta and
                  Shubham},
  title        = {Sentiment-Enhanced Content-Based System for Online Recommendations
                  and Rating Prediction},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {2},
  pages        = {1--25},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020040101},
  doi          = {10.4018/IJGCMS.2020040101},
  timestamp    = {Thu, 30 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KumarSGS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Quijano20,
  author       = {Johansen Quijano},
  title        = {Video Games and Writing Instruction: Focus on Rhetoric and Composition},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {1},
  pages        = {1--27},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020010101},
  doi          = {10.4018/IJGCMS.2020010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Quijano20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SoyturkGF20,
  author       = {Ilker Soyturk and
                  Enrico Gandolfi and
                  Richard E. Ferdig},
  title        = {Development of a Game Communities of Inquiry Scale (GCoIS)},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {3},
  pages        = {37--58},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020070103},
  doi          = {10.4018/IJGCMS.2020070103},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SoyturkGF20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/VinodhiniBSS20,
  author       = {V. Vinodhini and
                  Sathiyabhama Balasubramaniyam and
                  Sankar Sennan and
                  Ramasubbareddy Somula},
  title        = {A Deep Structured Model for Video Captioning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {2},
  pages        = {44--56},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020040103},
  doi          = {10.4018/IJGCMS.2020040103},
  timestamp    = {Tue, 22 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/VinodhiniBSS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WeberMW20,
  author       = {Stefan Weber and
                  Fred W. Mast and
                  David Weibel},
  title        = {Experiencing Presence in a Gaming Activity Improves Mood After a Negative
                  Mood Induction},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {4},
  pages        = {1--22},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020100101},
  doi          = {10.4018/IJGCMS.2020100101},
  timestamp    = {Wed, 03 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WeberMW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZhouL20,
  author       = {Ting Zhou and
                  Christian S. Loh},
  title        = {The Effects of Fully and Partially In-Game Guidance on Players' Declarative
                  and Procedural Knowledge With a Disaster Preparedness Serious Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {12},
  number       = {4},
  pages        = {23--37},
  year         = {2020},
  url          = {https://doi.org/10.4018/IJGCMS.2020100102},
  doi          = {10.4018/IJGCMS.2020100102},
  timestamp    = {Thu, 29 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZhouL20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CabrasCS19,
  author       = {Cristina Cabras and
                  Maria Laura Cubadda and
                  Cristina Sechi},
  title        = {Relationships Among Violent and Non-Violent Video Games, Anxiety,
                  Self-Esteem, and Aggression in Female and Male Gamers},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {3},
  pages        = {15--37},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019070102},
  doi          = {10.4018/IJGCMS.2019070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CabrasCS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Choi19,
  author       = {Youngkeun Choi},
  title        = {A Study of the Moderating Effect of Social Distance on the Relationship
                  Between Motivators and Game Engagement},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {3},
  pages        = {1--14},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019070101},
  doi          = {10.4018/IJGCMS.2019070101},
  timestamp    = {Wed, 18 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Choi19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DiekerSHHBBM19,
  author       = {Lisa A. Dieker and
                  Carrie L. Straub and
                  Michael C. Hynes and
                  Charles E. Hughes and
                  Caitlyn Bukathy and
                  Taylor Bousfield and
                  Samantha Mrstik},
  title        = {Using Virtual Rehearsal in a Simulator to Impact the Performance of
                  Science Teachers},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {4},
  pages        = {1--20},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019100101},
  doi          = {10.4018/IJGCMS.2019100101},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DiekerSHHBBM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GungorC19,
  author       = {Ayseg{\"{u}}l Sagkaya G{\"{u}}ng{\"{o}}r and
                  Tugce Ozansoy {\c{C}}adirci},
  title        = {Effects of Cognitive Load and Game Involvement on Affective Responses
                  in Branded Entertainment},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {4},
  pages        = {42--58},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019100103},
  doi          = {10.4018/IJGCMS.2019100103},
  timestamp    = {Sun, 04 Aug 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GungorC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Hong19,
  author       = {Seong Choul Hong},
  title        = {News Presentation and the Third-Person Effect of Violent Video Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {1},
  pages        = {18--30},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019010102},
  doi          = {10.4018/IJGCMS.2019010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Hong19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Kermanidis19,
  author       = {Katia Lida Kermanidis},
  title        = {Identifying Latent Semantics in Action Games for Player Modeling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {2},
  pages        = {1--21},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019040101},
  doi          = {10.4018/IJGCMS.2019040101},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Kermanidis19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KrinksSC19,
  author       = {Kara Krinks and
                  Pratim Sengupta and
                  Douglas B. Clark},
  title        = {Modeling Games in the {K-12} Science Classroom},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {1},
  pages        = {31--50},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019010103},
  doi          = {10.4018/IJGCMS.2019010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KrinksSC19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/McCreeryKBLH19,
  author       = {Michael P. McCreery and
                  S. Kathleen Krach and
                  Catherine A. Bacos and
                  Jeffrey R. Laferriere and
                  Danielle L. Head},
  title        = {Can Video Games Be Used as a Stealth Assessment of Aggression?: {A}
                  Criterion-Related Validity Study},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {2},
  pages        = {40--49},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019040103},
  doi          = {10.4018/IJGCMS.2019040103},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/McCreeryKBLH19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SmithBB19,
  author       = {Matthew J. Smith and
                  Phil D. J. Birch and
                  Dave Bright},
  title        = {Identifying Stressors and Coping Strategies of Elite Esports Competitors},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {2},
  pages        = {22--39},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019040102},
  doi          = {10.4018/IJGCMS.2019040102},
  timestamp    = {Thu, 23 Sep 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SmithBB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TuzunD19,
  author       = {Hakan T{\"{u}}z{\"{u}}n and
                  Dilek Dogan},
  title        = {The Effects of Using On-Screen and Paper Maps on Navigation Efficiency
                  in 3D Multi-User Virtual Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {4},
  pages        = {21--41},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019100102},
  doi          = {10.4018/IJGCMS.2019100102},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TuzunD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Williams19,
  author       = {Russell B. Williams},
  title        = {The Social Facilitation of Performance, Engagement and Affect in a
                  Complex Videogame: Opponent Identity},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {1},
  pages        = {1--17},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019010101},
  doi          = {10.4018/IJGCMS.2019010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Williams19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Williams19a,
  author       = {Russell B. Williams},
  title        = {The Social Facilitation of Performance, Emotions, and Motivation in
                  a High Challenge Video Game: Playing People and Playing Game Characters},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {11},
  number       = {3},
  pages        = {38--54},
  year         = {2019},
  url          = {https://doi.org/10.4018/IJGCMS.2019070103},
  doi          = {10.4018/IJGCMS.2019070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Williams19a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Amazan-HallCCCD18,
  author       = {Khaila Amazan{-}Hall and
                  Jen Jen Chen and
                  Kathy Chiang and
                  Amanda L. L. Cullen and
                  Mark Deppe and
                  Edgar Dormitorio and
                  Doug Haynes and
                  Jessica Kernan and
                  Kirsten Quanbeck and
                  Morgan Romine and
                  Bonnie Ruberg and
                  Jenny Song and
                  Judith Stepan{-}Norris and
                  Constance Steinkuehler and
                  Aaron Trammell},
  title        = {Diversity and Inclusion in Esports Programs in Higher Education: Leading
                  by Example at {UCI}},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {71--80},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040104},
  doi          = {10.4018/IJGCMS.2018040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Amazan-HallCCCD18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BilesPH18,
  author       = {Melissa Biles and
                  Jan L. Plass and
                  Bruce D. Homer},
  title        = {Designing Digital Badges for Educational Games: The Impact of Badge
                  Type on Student Motivation and Learning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {4},
  pages        = {1--19},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018100101},
  doi          = {10.4018/IJGCMS.2018100101},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BilesPH18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Boda18,
  author       = {M{\'{a}}rton Attila Boda},
  title        = {Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board
                  Game Catan},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {47--70},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040103},
  doi          = {10.4018/IJGCMS.2018040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Boda18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Deghedi18,
  author       = {Ghada Ahmed Deghedi},
  title        = {Understanding Games Through Complexity Thinking Approach},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {3},
  pages        = {41--56},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018070103},
  doi          = {10.4018/IJGCMS.2018070103},
  timestamp    = {Sat, 19 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Deghedi18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DelelloMG18,
  author       = {Julie A. Delello and
                  Rochell McWhorter and
                  William Goette},
  title        = {College Students' Attraction to the Mobile Augmented Reality Game
                  Pok{\'{e}}mon Go},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {3},
  pages        = {1--19},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018070101},
  doi          = {10.4018/IJGCMS.2018070101},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DelelloMG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/EatonCS18,
  author       = {Grant Van Eaton and
                  Douglas B. Clark and
                  Pratim Sengupta},
  title        = {Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual
                  Spaces},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {21--46},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040102},
  doi          = {10.4018/IJGCMS.2018040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/EatonCS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Fanfarelli18,
  author       = {Joseph R. Fanfarelli},
  title        = {Expertise in Professional Overwatch Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {1},
  pages        = {1--22},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018010101},
  doi          = {10.4018/IJGCMS.2018010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Fanfarelli18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GuptaK18,
  author       = {Diali Gupta and
                  Beaumie Kim},
  title        = {The Minecraft Aesthetics: Interactions for Reflective Practices},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {4},
  pages        = {20--41},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018100102},
  doi          = {10.4018/IJGCMS.2018100102},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GuptaK18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HassanatATFAVAA18,
  author       = {Ahmad B. A. Hassanat and
                  Ghada Awad Altarawneh and
                  Ahmad S. Tarawneh and
                  Hossam Faris and
                  Mahmoud Bashir Alhasanat and
                  Alex J. de Voogt and
                  Baker Al{-}Rawashdeh and
                  Mohammed Alshamaileh and
                  V. B. Surya Prasath},
  title        = {On Computerizing the Ancient Game of {\unicode{7788}}{\={a}}b},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {3},
  pages        = {20--40},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018070102},
  doi          = {10.4018/IJGCMS.2018070102},
  timestamp    = {Mon, 06 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HassanatATFAVAA18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Reitman18,
  author       = {Jason Ginsberg Reitman},
  title        = {Distributed Cognition and Temporal Knowledge in League of Legends},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {1},
  pages        = {23--41},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018010102},
  doi          = {10.4018/IJGCMS.2018010102},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Reitman18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/StahlkeRM18,
  author       = {Samantha N. Stahlke and
                  James Robb and
                  Pejman Mirza{-}Babaei},
  title        = {The Fall of the Fourth Wall: Designing and Evaluating Interactive
                  Spectator Experiences},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {1},
  pages        = {42--62},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018010103},
  doi          = {10.4018/IJGCMS.2018010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/StahlkeRM18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/VeraTG18,
  author       = {Jos{\'{e}} Agust{\'{\i}}n Carrillo Vera and
                  Juan Miguel Aguado Terr{\'{o}}n and
                  Salvador G{\'{o}}mez Garc{\'{\i}}a},
  title        = {Following the Trail of eSports: The Multidisciplinary Boom of Research
                  on the Competitive Practice of Video Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {4},
  pages        = {42--61},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018100103},
  doi          = {10.4018/IJGCMS.2018100103},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/VeraTG18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Yu18,
  author       = {Zhonggen Yu},
  title        = {Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper
                  English Vocabulary Learning Approaches},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {10},
  number       = {2},
  pages        = {1--20},
  year         = {2018},
  url          = {https://doi.org/10.4018/IJGCMS.2018040101},
  doi          = {10.4018/IJGCMS.2018040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Yu18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Boltz17,
  author       = {Liz Owens Boltz},
  title        = {"Like Hearing From Them in the Past": The Cognitive-Affective Model
                  of Historical Empathy in Videogame Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {4},
  pages        = {1--18},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017100101},
  doi          = {10.4018/IJGCMS.2017100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Boltz17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BrkljacicLS17,
  author       = {Tihana Brkljacic and
                  Lana Lucic and
                  Ines Sucic},
  title        = {Well-Being, Motives and Experiences in Live and Online Game Settings:
                  Case of Contract Bridge},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {4},
  pages        = {19--43},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017100102},
  doi          = {10.4018/IJGCMS.2017100102},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BrkljacicLS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Davidovici-Nora17,
  author       = {Myriam Davidovici{-}Nora},
  title        = {e-Sport as Leverage for Growth Strategy: The Example of League of
                  Legends},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {2},
  pages        = {33--46},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017040103},
  doi          = {10.4018/IJGCMS.2017040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Davidovici-Nora17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/EasterdayKFBH17,
  author       = {Matthew W. Easterday and
                  Yanna Krupnikov and
                  Colin Fitzpatrick and
                  Salwa Barhumi and
                  Alexis Hope},
  title        = {Political Agenda: Designing a Cognitive Game for Political Perspective
                  Taking},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {3},
  pages        = {41--66},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017070102},
  doi          = {10.4018/IJGCMS.2017070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/EasterdayKFBH17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Harnadi17,
  author       = {Bernardinus Harnadi},
  title        = {An Investigation of the Adoption of Online Game Technologies in Indonesia},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {1},
  pages        = {1--27},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017010101},
  doi          = {10.4018/IJGCMS.2017010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Harnadi17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HimmelsteinLS17,
  author       = {Daniel Himmelstein and
                  Yitong Liu and
                  Jamie L. Shapiro},
  title        = {An Exploration of Mental Skills Among Competitive League of Legend
                  Players},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {2},
  pages        = {1--21},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017040101},
  doi          = {10.4018/IJGCMS.2017040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HimmelsteinLS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Hrabec17,
  author       = {Ondrej Hrabec},
  title        = {Categorizing Play Styles in Competitive Gaming},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {4},
  pages        = {62--88},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017100104},
  doi          = {10.4018/IJGCMS.2017100104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Hrabec17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Martinez-GarzaC17,
  author       = {Mario Martinez{-}Garza and
                  Douglas B. Clark},
  title        = {Investigating Epistemic Stances in Game Play with Data Mining},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {3},
  pages        = {1--40},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017070101},
  doi          = {10.4018/IJGCMS.2017070101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Martinez-GarzaC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/RoweLML17,
  author       = {Jonathan P. Rowe and
                  Eleni V. Lobene and
                  Bradford W. Mott and
                  James C. Lester},
  title        = {Play in the Museum: Design and Development of a Game-Based Learning
                  Exhibit for Informal Science Education},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {3},
  pages        = {96--113},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017070104},
  doi          = {10.4018/IJGCMS.2017070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/RoweLML17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Salo17,
  author       = {Markus Salo},
  title        = {Career Transitions of eSports Athletes: {A} Proposal for a Research
                  Framework},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {2},
  pages        = {22--32},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017040102},
  doi          = {10.4018/IJGCMS.2017040102},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Salo17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ScholzS17,
  author       = {Tobias M. Scholz and
                  Volker Stein},
  title        = {Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer
                  of Ultradexterity},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {2},
  pages        = {47--62},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017040104},
  doi          = {10.4018/IJGCMS.2017040104},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ScholzS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Schutter17,
  author       = {Bob De Schutter},
  title        = {Gerontoludic Design: Extending the {MDA} Framework to Facilitate Meaningful
                  Play for Older Adults},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {1},
  pages        = {45--60},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017010103},
  doi          = {10.4018/IJGCMS.2017010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Schutter17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SiyahhanIBS17,
  author       = {Sinem Siyahhan and
                  Adam Ingram{-}Goble and
                  Sasha A. Barab and
                  Maria Solomou},
  title        = {Educational Games to Support Caring and Compassion Among Youth: {A}
                  Design Narrative},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {1},
  pages        = {61--76},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017010104},
  doi          = {10.4018/IJGCMS.2017010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SiyahhanIBS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/VanMeertenV17,
  author       = {Nicolaas VanMeerten and
                  Keisha Varma},
  title        = {Exploring Student Engagement in an Augmented Reality Learning Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {4},
  pages        = {44--61},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017100103},
  doi          = {10.4018/IJGCMS.2017100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/VanMeertenV17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/VirkCS17,
  author       = {Satyugjit S. Virk and
                  Douglas B. Clark and
                  Pratim Sengupta},
  title        = {The Design of Disciplinarily-Integrated Games as Multirepresentational
                  Systems},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {3},
  pages        = {67--95},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017070103},
  doi          = {10.4018/IJGCMS.2017070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/VirkCS17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZahariasCK17,
  author       = {Panagiotis Zaharias and
                  Ioanna Chatzeparaskevaidou and
                  Fani Karaoli},
  title        = {Learning Geography Through Serious Games: The Effects of 2-Dimensional
                  and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn
                  and User Experience},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {9},
  number       = {1},
  pages        = {28--44},
  year         = {2017},
  url          = {https://doi.org/10.4018/IJGCMS.2017010102},
  doi          = {10.4018/IJGCMS.2017010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZahariasCK17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BorderieM16,
  author       = {Joceran Borderie and
                  Nicolas Michinov},
  title        = {Identifying Flow in Video Games: Towards a New Observation-Based Method},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {19--38},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070102},
  doi          = {10.4018/IJGCMS.2016070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BorderieM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BrownS16,
  author       = {Julie A. Brown and
                  Bob De Schutter},
  title        = {Game Design for Older Adults: Lessons from a Life Course Perspective},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {1--12},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010101},
  doi          = {10.4018/IJGCMS.2016010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BrownS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CastanedaSAS16,
  author       = {Lisa M. Castaneda and
                  Manrita Kaur Sidhu and
                  Jonathan J. Azose and
                  Tom Swanson},
  title        = {Game Play Differences by Expertise Level in Dota 2, {A} Complex Multiplayer
                  Video Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {1--24},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100101},
  doi          = {10.4018/IJGCMS.2016100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CastanedaSAS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CorredorB16,
  author       = {Javier Alejandro Corredor and
                  Leonardo Rojas Benavides},
  title        = {Narrative and Conceptual Expertise in Massively Multiplayer Online
                  Role Playing Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {44--67},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010104},
  doi          = {10.4018/IJGCMS.2016010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CorredorB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DownsO16,
  author       = {Edward Downs and
                  Mary Beth Oliver},
  title        = {How Can Wii Learn From Video Games?: Examining Relationships between
                  Technological Affordances and Socio-Cognitive Determinates on Affective
                  and Behavioral Outcomes},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {28--43},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010103},
  doi          = {10.4018/IJGCMS.2016010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DownsO16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Ecenbarger16,
  author       = {Charlie Ecenbarger},
  title        = {Comic Books, Video Games, and Transmedia Storytelling: {A} Case Study
                  of The Walking Dead},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {34--42},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040103},
  doi          = {10.4018/IJGCMS.2016040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Ecenbarger16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FosterS16,
  author       = {Aroutis Foster and
                  Mamta Shah},
  title        = {Knew Me and New Me: Facilitating Student Identity Exploration and
                  Learning through Game Integration},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {39--58},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070103},
  doi          = {10.4018/IJGCMS.2016070103},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FosterS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Groen16,
  author       = {Maike Groen},
  title        = {(Un)Doing Gender?: Female Tournaments in the E-Sports Scene},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {25--37},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100102},
  doi          = {10.4018/IJGCMS.2016100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Groen16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/JohnstonP16,
  author       = {Keith M. Johnston and
                  Tom Phillips},
  title        = {A 'Step into the Abyss'?: Transmedia in the {U.K.} Games and Television
                  Industries},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {43--58},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040104},
  doi          = {10.4018/IJGCMS.2016040104},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/JohnstonP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KariK16,
  author       = {Tuomas Kari and
                  Veli{-}Matti Karhulahti},
  title        = {Do E-Athletes Move?: {A} Study on Training and Physical Exercise in
                  Elite E-Sports},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {53--66},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100104},
  doi          = {10.4018/IJGCMS.2016100104},
  timestamp    = {Wed, 16 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KariK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeeDKWRSSLTE16,
  author       = {Yu{-}Hao Lee and
                  Norah E. Dunbar and
                  Keri Kornelson and
                  Scott N. Wilson and
                  Ryan Ralston and
                  Milos Savic and
                  Sepideh Stewart and
                  Emily Lennox and
                  William Thompson and
                  Javier Elizondo},
  title        = {Digital Game based Learning for Undergraduate Calculus Education:
                  Immersion, Calculation, and Conceptual Understanding},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {1},
  pages        = {13--27},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016010102},
  doi          = {10.4018/IJGCMS.2016010102},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeeDKWRSSLTE16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeungL16,
  author       = {Lawrence Leung and
                  Nancy Law},
  title        = {Exploring the Effectiveness of Online Role Play Simulations in Tackling
                  Groupthink in Crisis Management Training},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {1--18},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070101},
  doi          = {10.4018/IJGCMS.2016070101},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeungL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Martens16,
  author       = {Sjors Martens},
  title        = {Struggle for the Universe: Maneuvering the Narrative World of Assassin's
                  Creed},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {20--33},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040102},
  doi          = {10.4018/IJGCMS.2016040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Martens16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/RitzhauptPFKJ16,
  author       = {Albert D. Ritzhaupt and
                  Nathaniel Poling and
                  Christopher Frey and
                  Youngju Kang and
                  Margeaux C. Johnson},
  title        = {A Phenomenological Study of Games, Simulations, and Virtual Environments
                  Courses: What Are We Teaching and How?},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {3},
  pages        = {59--73},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016070104},
  doi          = {10.4018/IJGCMS.2016070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/RitzhauptPFKJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Skubida16,
  author       = {Dominika Skubida},
  title        = {Can Some Computer Games Be a Sport?: Issues with Legitimization of
                  eSport as a Sporting Activity},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {4},
  pages        = {38--52},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016100103},
  doi          = {10.4018/IJGCMS.2016100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Skubida16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Veugen16,
  author       = {Connie Veugen},
  title        = {Assassin's Creed and Transmedia Storytelling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {8},
  number       = {2},
  pages        = {1--19},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGCMS.2016040101},
  doi          = {10.4018/IJGCMS.2016040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Veugen16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BufordO15,
  author       = {Charles Colby Buford and
                  Brian O'Leary},
  title        = {Assessment of Fluid Intelligence Utilizing a Computer Simulated Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {4},
  pages        = {1--17},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015100101},
  doi          = {10.4018/IJGCMS.2015100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BufordO15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DeenBS15,
  author       = {Menno Deen and
                  Antoine Van den Beemt and
                  Ben A. M. Schouten},
  title        = {The Differences between Problem-Based and Drill and Practice Games
                  on Motivations to Learn},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {3},
  pages        = {44--59},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015070103},
  doi          = {10.4018/IJGCMS.2015070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DeenBS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GodwinLKF15,
  author       = {Karrie E. Godwin and
                  Derek Lomas and
                  Kenneth R. Koedinger and
                  Anna V. Fisher},
  title        = {Monster Mischief: Designing a Video Game to Assess Selective Sustained
                  Attention},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {4},
  pages        = {18--39},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015100102},
  doi          = {10.4018/IJGCMS.2015100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GodwinLKF15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HarariGG15,
  author       = {Gabriella M. Harari and
                  Lindsay T. Graham and
                  Samuel D. Gosling},
  title        = {Personality Impressions of World of Warcraft Players Based on Their
                  Avatars and Usernames: Consensus but No Accuracy},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {1},
  pages        = {58--73},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015010104},
  doi          = {10.4018/IJGCMS.2015010104},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HarariGG15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Hatfield15,
  author       = {David Hatfield},
  title        = {The Right Kind Of Telling: An Analysis of Feedback and Learning in
                  a Journalism Epistemic Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {2},
  pages        = {1--23},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015040101},
  doi          = {10.4018/IJGCMS.2015040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Hatfield15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HrabecC15,
  author       = {Ondrej Hrabec and
                  Vladim{\'{\i}}r Chrz},
  title        = {Flow Genres: The Varieties of Video Game Experience},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {1},
  pages        = {1--19},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015010101},
  doi          = {10.4018/IJGCMS.2015010101},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HrabecC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Johnson-Glenberg15,
  author       = {Mina Johnson{-}Glenberg and
                  David Birchfield and
                  Colleen Megowan{-}Romanowicz and
                  Erica L. Snow},
  title        = {If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {4},
  pages        = {40--65},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015100103},
  doi          = {10.4018/IJGCMS.2015100103},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Johnson-Glenberg15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MarshallES15,
  author       = {Jill A. Marshall and
                  Tim Erickson and
                  Kumaridevi Sivam},
  title        = {Preservice Teachers Exploring the Nature of Science in Simulated Worlds},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {2},
  pages        = {24--45},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015040102},
  doi          = {10.4018/IJGCMS.2015040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MarshallES15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Martinez-Garza15,
  author       = {Mario Martinez{-}Garza},
  title        = {Examining Epistemic Practices of the Community of Players of Dwarf
                  Fortress: "For !!SCIENCE!!"},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {2},
  pages        = {46--67},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015040103},
  doi          = {10.4018/IJGCMS.2015040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Martinez-Garza15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Mechtley15,
  author       = {Adam Mechtley},
  title        = {Problematizing Epistemology in Computer Games Research},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {2},
  pages        = {68--81},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015040104},
  doi          = {10.4018/IJGCMS.2015040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Mechtley15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MouwsB15,
  author       = {Karen Mouws and
                  Lizzy Bleumers},
  title        = {Co-Creating Games with Children: {A} Case Study},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {3},
  pages        = {22--43},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015070102},
  doi          = {10.4018/IJGCMS.2015070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MouwsB15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/NovakJ15,
  author       = {Elena Novak and
                  Tristan E. Johnson},
  title        = {Design and Development of a Simulation for Testing the Effects of
                  Instructional Gaming Characteristics on Learning of Basic Statistical
                  Skills},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {1},
  pages        = {38--57},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015010103},
  doi          = {10.4018/IJGCMS.2015010103},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/NovakJ15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SharekW15,
  author       = {David J. Sharek and
                  Eric N. Wiebe},
  title        = {Investigating Real-time Predictors of Engagement: Implications for
                  Adaptive Videogames and Online Training},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {1},
  pages        = {20--37},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015010102},
  doi          = {10.4018/IJGCMS.2015010102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SharekW15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WangSM15,
  author       = {Lubin Wang and
                  Valerie Shute and
                  Gregory R. Moore},
  title        = {Lessons Learned and Best Practices of Stealth Assessment},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {4},
  pages        = {66--87},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015100104},
  doi          = {10.4018/IJGCMS.2015100104},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WangSM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/YapKY15,
  author       = {Christopher Michael Yap and
                  Youki Kadobayashi and
                  Suguru Yamaguchi},
  title        = {Conceptualizing Player-Side Emergence in Interactive Games: Between
                  Hardcoded Software and the Human Mind in Papers, Please and Gone Home},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {7},
  number       = {3},
  pages        = {1--21},
  year         = {2015},
  url          = {https://doi.org/10.4018/IJGCMS.2015070101},
  doi          = {10.4018/IJGCMS.2015070101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/YapKY15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Barbara14,
  author       = {Jonathan Barbara},
  title        = {Measuring User Experience in Board Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {1},
  pages        = {64--79},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014010105},
  doi          = {10.4018/IJGCMS.2014010105},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Barbara14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BommaritoD14,
  author       = {Concetta Bommarito and
                  Kathryn Dunlap},
  title        = {Dream Lucidity: Yume Nikki and Learning the Empathy Dreamscape},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {3},
  pages        = {35--49},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014070103},
  doi          = {10.4018/IJGCMS.2014070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BommaritoD14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Downs14,
  author       = {Edward Downs},
  title        = {Driving Home the Message: Using a Video Game Simulator to Steer Attitudes
                  Away From Distracted Driving},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {1},
  pages        = {50--63},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014010104},
  doi          = {10.4018/IJGCMS.2014010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Downs14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FisherNIF14,
  author       = {Kristie J. Fisher and
                  Tim Nichols and
                  Katherine Isbister and
                  Tom Fuller},
  title        = {Quantifying "Magic": Learnings from User Research for Creating Good
                  Player Experiences on Xbox Kinect},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {1},
  pages        = {26--40},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014010102},
  doi          = {10.4018/IJGCMS.2014010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FisherNIF14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FosheeN14,
  author       = {Cecile M. Foshee and
                  Brian C. Nelson},
  title        = {Avatar Personalization: Towards the Enhancement of Competence Beliefs},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {2},
  pages        = {1--14},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014040101},
  doi          = {10.4018/IJGCMS.2014040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FosheeN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HarleyA14,
  author       = {Jason M. Harley and
                  Roger Azevedo},
  title        = {Toward a Feature-Driven Understanding of Students' Emotions during
                  Interactions with Agent-Based Learning Environments: {A} Selective
                  Review},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {3},
  pages        = {17--34},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014070102},
  doi          = {10.4018/IJGCMS.2014070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HarleyA14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HolbrookC14,
  author       = {Heather A. Holbrook and
                  Katherine Cennamo},
  title        = {Effects of High-Fidelity Virtual Training Simulators on Learners'
                  Self-Efficacy},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {2},
  pages        = {38--52},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014040104},
  doi          = {10.4018/IJGCMS.2014040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HolbrookC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Kari14,
  author       = {Tuomas Kari},
  title        = {Can Exergaming Promote Physical Fitness and Physical Activity?: {A}
                  Systematic Review of Systematic Reviews},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {4},
  pages        = {59--77},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014100105},
  doi          = {10.4018/IJGCMS.2014100105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Kari14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KatzGKKD14,
  author       = {Daniel Katz and
                  Andrew Goldberg and
                  Prabal Khanal and
                  Kanav Kahol and
                  Samuel DeMaria},
  title        = {Using Serious Gaming to Improve the Safety of Central Venous Catheter
                  Placement: {A} Post-Mortem Analysis},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {4},
  pages        = {34--44},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014100103},
  doi          = {10.4018/IJGCMS.2014100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KatzGKKD14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LandersC14,
  author       = {Richard N. Landers and
                  Rachel C. Callan},
  title        = {An Experiment on Anonymity and Multi-User Virtual Environments: Manipulating
                  Identity to Increase Learning from Online Collaborative Discussion},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {2},
  pages        = {53--64},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014040105},
  doi          = {10.4018/IJGCMS.2014040105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LandersC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Mancilla-CaceresEA14,
  author       = {Juan Fernando Mancilla{-}Caceres and
                  Dorothy Espelage and
                  Eyal Amir},
  title        = {Emotions in Social Computer Games: Relations with Bullying, Aggression,
                  and School Belonging},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {3},
  pages        = {50--67},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014070104},
  doi          = {10.4018/IJGCMS.2014070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Mancilla-CaceresEA14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/McCreeryKN14,
  author       = {Michael P. McCreery and
                  S. Kathleen Krach and
                  Amanda Nolen},
  title        = {The Protagonist and Their Avatar: Learner Characteristics in a Culture
                  of Simulation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {2},
  pages        = {30--37},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014040103},
  doi          = {10.4018/IJGCMS.2014040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/McCreeryKN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/McMahonG14,
  author       = {Mark Thomas McMahon and
                  Michael Garrett},
  title        = {Applications of Binocular Parallax Stereoscopic Displays for Tasks
                  Involving Spatial Cognition in 3D Virtual Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {4},
  pages        = {17--33},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014100102},
  doi          = {10.4018/IJGCMS.2014100102},
  timestamp    = {Wed, 19 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/McMahonG14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MichikyanLWT14,
  author       = {Minas Michikyan and
                  Fantasy T. Lozada and
                  Jennifer V. Weidenbenner and
                  Brendesha M. Tynes},
  title        = {Adolescent Coping Strategies in the Face Of Their "Worst Online Experience"},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {4},
  pages        = {1--16},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014100101},
  doi          = {10.4018/IJGCMS.2014100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MichikyanLWT14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Mirliss14,
  author       = {Danielle Mirliss},
  title        = {Preparing Future Teachers: Taking the Perspective of Diverse Learners
                  through Virtual World Role-Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {2},
  pages        = {15--29},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014040102},
  doi          = {10.4018/IJGCMS.2014040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Mirliss14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/PatelLK14,
  author       = {Roma P. Patel and
                  Jerry Lin and
                  S. Khizer Khaderi},
  title        = {Beyond Gaming: The Utility of Video Games for Sports Performance},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {1},
  pages        = {41--49},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014010103},
  doi          = {10.4018/IJGCMS.2014010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/PatelLK14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/StraatRJ14,
  author       = {Bj{\"{o}}rn Str{\aa}{\aa}t and
                  Fredrik Rutz and
                  Magnus Johansson},
  title        = {Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation
                  of Games in Different Quality Strata},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {4},
  pages        = {45--58},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014100104},
  doi          = {10.4018/IJGCMS.2014100104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/StraatRJ14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TurkayK14,
  author       = {Selen T{\"{u}}rkay and
                  Charles K. Kinzer},
  title        = {The Effects of Avatar: Based Customization on Player Identification},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {1},
  pages        = {1--25},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014010101},
  doi          = {10.4018/IJGCMS.2014010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TurkayK14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TynesRHUMW14,
  author       = {Brendesha M. Tynes and
                  Chad A. Rose and
                  Sophia Hiss and
                  Adriana J. Uma{\~{n}}a{-}Taylor and
                  Kimberly Mitchell and
                  David Williams},
  title        = {Virtual Environments, Online Racial Discrimination, and Adjustment
                  among a Diverse, School-Based Sample of Adolescents},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {6},
  number       = {3},
  pages        = {1--16},
  year         = {2014},
  url          = {https://doi.org/10.4018/ijgcms.2014070101},
  doi          = {10.4018/IJGCMS.2014070101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TynesRHUMW14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BertozziKW13,
  author       = {Elena G. Bertozzi and
                  Leonard R. Krilov and
                  Dilys Walker},
  title        = {Successful Game Development Partnerships between Academics and Physicians:
                  Two Case Studies},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {97--107},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070107},
  doi          = {10.4018/JGCMS.2013070107},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BertozziKW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Dubbels13,
  author       = {Brock Dubbels},
  title        = {Gamification, Serious Games, Ludic Simulation, and other Contentious
                  Categories},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {2},
  pages        = {1--19},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013040101},
  doi          = {10.4018/JGCMS.2013040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Dubbels13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Ferri13,
  author       = {Gabriele Ferri},
  title        = {Rhetorics, Simulations and Games: The Ludic and Satirical Discourse
                  of Molleindustria},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {1},
  pages        = {32--49},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013010103},
  doi          = {10.4018/JGCMS.2013010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Ferri13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HayesSDHH13,
  author       = {Aleshia T. Hayes and
                  Carrie L. Straub and
                  Lisa A. Dieker and
                  Charlie E. Hughes and
                  Michael C. Hynes},
  title        = {Ludic Learning: Exploration of {TLE} TeachLivE{\texttrademark} and
                  Effective Teacher Training},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {2},
  pages        = {20--33},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013040102},
  doi          = {10.4018/JGCMS.2013040102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HayesSDHH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Holloway13,
  author       = {Alexandra Holloway},
  title        = {Better Birth through Games: The Design of the Prepared Partner and
                  Digital Birth},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {43--71},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070104},
  doi          = {10.4018/JGCMS.2013070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Holloway13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KaufmanF13,
  author       = {Geoff F. Kaufman and
                  Mary Flanagan},
  title        = {Lost in Translation: Comparing the Impact of an Analog and Digital
                  Version of a Public Health Game on Players' Perceptions, Attitudes,
                  and Cognitions},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {1--9},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070101},
  doi          = {10.4018/JGCMS.2013070101},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KaufmanF13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Knight13,
  author       = {James F. Knight},
  title        = {Acceptability of Video Games Technology for Medical Emergency Training},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {4},
  pages        = {86--99},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgcms.2013100105},
  doi          = {10.4018/IJGCMS.2013100105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Knight13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LeeC13,
  author       = {Lai Har Judy Lee and
                  Yam San Chee},
  title        = {Gestural Articulations of Embodied Spatiality: What Gestures Reveal
                  about Students' Sense-Making of Charged Particle Dynamics in a 3D
                  Game World},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {4},
  pages        = {17--47},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgcms.2013100102},
  doi          = {10.4018/IJGCMS.2013100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LeeC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Litinski13,
  author       = {Veronika Litinski},
  title        = {Games for Health: Building the Case},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {108--115},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070108},
  doi          = {10.4018/JGCMS.2013070108},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Litinski13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LiuHKKL13,
  author       = {M. Liu and
                  L. Horton and
                  J. Kang and
                  Royce Kimmons and
                  Jaehoon Lee},
  title        = {Using a Ludic Simulation to Make Learning of Middle School Space Science
                  Fun},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {1},
  pages        = {66--86},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013010105},
  doi          = {10.4018/JGCMS.2013010105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LiuHKKL13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MancusoHTMM13,
  author       = {Vincent P. Mancuso and
                  Katherine Hamilton and
                  Rachel Tesler and
                  Susan Mohammed and
                  Michael F. McNeese},
  title        = {An Experimental Evaluation of the Effectiveness of Endogenous and
                  Exogenous Fantasy in Computer-Based Simulation Training},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {1},
  pages        = {50--65},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013010104},
  doi          = {10.4018/JGCMS.2013010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MancusoHTMM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Martinez-GarzaCN13,
  author       = {Mario Martinez{-}Garza and
                  Douglas B. Clark and
                  Brian C. Nelson},
  title        = {Advances in Assessment of Students' Intuitive Understanding of Physics
                  through Gameplay Data},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {4},
  pages        = {1--16},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgcms.2013100101},
  doi          = {10.4018/IJGCMS.2013100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Martinez-GarzaCN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/McLeodDVH13,
  author       = {Julie McLeod and
                  Mary Jo Dondlinger and
                  Sheri Vasinda and
                  Leslie Haas},
  title        = {Digital Play: Mathematical Simulations Transforming Curiosity into
                  Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {2},
  pages        = {34--59},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013040103},
  doi          = {10.4018/JGCMS.2013040103},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/McLeodDVH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MorieC13,
  author       = {Jacquelyn Ford Morie and
                  Eric Chance},
  title        = {The eHealth Arena and Online Virtual Worlds: {A} New Paradigm for
                  Internet Delivered Health Care},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {27--42},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070103},
  doi          = {10.4018/JGCMS.2013070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MorieC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Moring13,
  author       = {Sebastian M{\"{o}}ring},
  title        = {The Metaphor-Simulation Paradox in the Study of Computer Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {4},
  pages        = {48--74},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgcms.2013100103},
  doi          = {10.4018/IJGCMS.2013100103},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Moring13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Mosca13,
  author       = {Ivan Mosca},
  title        = {From Fiction to Reality and Back: Ontology of Ludic Simulations},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {1},
  pages        = {13--31},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013010102},
  doi          = {10.4018/JGCMS.2013010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Mosca13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ParkerB13,
  author       = {J. R. Parker and
                  Katrin Becker},
  title        = {The Simulation-Game Controversy: What is a Ludic Simulation?},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {1},
  pages        = {1--12},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013010101},
  doi          = {10.4018/JGCMS.2013010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ParkerB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Ruggiero13,
  author       = {Dana Ruggiero},
  title        = {Persuasive Games as Social Action Agents: Challenges and Implications
                  in Learning and Society},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {4},
  pages        = {75--85},
  year         = {2013},
  url          = {https://doi.org/10.4018/ijgcms.2013100104},
  doi          = {10.4018/IJGCMS.2013100104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Ruggiero13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Talbot13,
  author       = {Thomas Brett Talbot},
  title        = {Playing with Biology: Making Medical Games that Appear Lifelike},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {83--96},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070106},
  doi          = {10.4018/JGCMS.2013070106},
  timestamp    = {Wed, 27 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Talbot13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WaddingtonRKAMSHC13,
  author       = {Robert M. Waddington and
                  Thomas C. Reeves and
                  Ellen J. Kalin and
                  William D. Aggen and
                  Marjorie A. Moreau and
                  Harald Scheirich and
                  Jerry Heneghan and
                  Steven Cattrell},
  title        = {Value of a Ludic Simulation in Training First Responders to Manage
                  Blast Incidents},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {2},
  pages        = {60--72},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013040104},
  doi          = {10.4018/JGCMS.2013040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WaddingtonRKAMSHC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Wexler13,
  author       = {Bruce E. Wexler},
  title        = {Integrated Brain and Body Exercises for {ADHD} and Related Problems
                  with Attention and Executive Function},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {10--26},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070102},
  doi          = {10.4018/JGCMS.2013070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Wexler13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Zelinski13,
  author       = {Elizabeth M. Zelinski},
  title        = {How Interventions Might Improve Cognition in Healthy Older Adults},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {5},
  number       = {3},
  pages        = {72--82},
  year         = {2013},
  url          = {https://doi.org/10.4018/jgcms.2013070105},
  doi          = {10.4018/JGCMS.2013070105},
  timestamp    = {Tue, 01 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Zelinski13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Abshier12,
  author       = {Patricia Abshier},
  title        = {Use of Virtual World for Soft/Communication Skills Training: Feasibility
                  Assessment},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {65--72},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070105},
  doi          = {10.4018/JGCMS.2012070105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Abshier12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Bart12,
  author       = {William Bart},
  title        = {Moves in Mind: The Psychology of Board Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {92--94},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070107},
  doi          = {10.4018/JGCMS.2012070107},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Bart12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Beck12,
  author       = {Dennis Beck},
  title        = {Influence of Avatar Choice on Teacher Expectations and Perceptions
                  of Student Success},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {1},
  pages        = {1--24},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012010101},
  doi          = {10.4018/JGCMS.2012010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Beck12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DealeKRP12,
  author       = {Deborah F. Deale and
                  Sarah Simkins Key and
                  Michael Regina and
                  Ray Pastore},
  title        = {Women and Gaming},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {1},
  pages        = {86--89},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012010105},
  doi          = {10.4018/JGCMS.2012010105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DealeKRP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FerdigSRL12,
  author       = {Richard E. Ferdig and
                  Katherine Schottke and
                  Diego J. Rivera{-}Gutierrez and
                  Benjamin Lok},
  title        = {Assessing Past, Present, and Future Interactions with Virtual Patients},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {20--37},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070102},
  doi          = {10.4018/JGCMS.2012070102},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FerdigSRL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HartshorneVF12,
  author       = {Richard Hartshorne and
                  Phillip J. VanFossen and
                  Adam Friedman},
  title        = {{MMORPG} Roles, Civic Participation and Leadership Among Generation
                  {Y}},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {1},
  pages        = {55--67},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012010103},
  doi          = {10.4018/JGCMS.2012010103},
  timestamp    = {Sat, 08 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HartshorneVF12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HeeterSPZ12,
  author       = {Carrie Heeter and
                  Chandan Sarkar and
                  Becky Palmer{-}Scott and
                  Shasha Zhang},
  title        = {Engineering Sociability: Friendship Drive, Visibility, and Social
                  Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online
                  Gaming},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {2},
  pages        = {1--18},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012040101},
  doi          = {10.4018/JGCMS.2012040101},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HeeterSPZ12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HubalP12,
  author       = {Robert C. Hubal and
                  Jamie Pina},
  title        = {Serious Assessments in Serious Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {49--64},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070104},
  doi          = {10.4018/JGCMS.2012070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HubalP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KeYE12,
  author       = {Fengfeng Ke and
                  Nilay Yildirim and
                  Jacob Enfield},
  title        = {Exploring the Design of Game Enjoyment Through the Perspectives of
                  Novice Game Developers},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {4},
  pages        = {45--63},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012100104},
  doi          = {10.4018/JGCMS.2012100104},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KeYE12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KnightSQ12,
  author       = {James F. Knight and
                  Robert J. Stone and
                  Cheng Qian},
  title        = {Virtual Restorative Environments: Preliminary Studies in Scene, Sound
                  and Smell},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {73--91},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070106},
  doi          = {10.4018/JGCMS.2012070106},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KnightSQ12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MaWP12,
  author       = {Yuxin Ma and
                  Douglas Williams and
                  Louise Prejean},
  title        = {Understanding the Relationships Among Various Design Components in
                  a Game-Based Learning Environment},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {1},
  pages        = {68--85},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012010104},
  doi          = {10.4018/JGCMS.2012010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MaWP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Marlow12,
  author       = {Christopher M. Marlow},
  title        = {Making Games for Environmental Design Education: Revealing Landscape
                  Architecture},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {2},
  pages        = {60--83},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012040104},
  doi          = {10.4018/JGCMS.2012040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Marlow12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Meyers12,
  author       = {Timothy W. Meyers},
  title        = {Literature Synthesis on Evaluative Measures in Healthcare Simulation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {38--48},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070103},
  doi          = {10.4018/JGCMS.2012070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Meyers12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Pearcy12,
  author       = {Mark Pearcy},
  title        = {America's Army: "Playful Hatred" in the Social Studies Classroom},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {2},
  pages        = {19--36},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012040102},
  doi          = {10.4018/JGCMS.2012040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Pearcy12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/QuickAL12,
  author       = {John M. Quick and
                  Robert K. Atkinson and
                  Lijia Lin},
  title        = {The Gameplay Enjoyment Model},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {4},
  pages        = {64--80},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012100105},
  doi          = {10.4018/JGCMS.2012100105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/QuickAL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Rice12,
  author       = {John W. Rice},
  title        = {The Gamification of Learning and Instruction: Game-Based Methods and
                  Strategies for Training and Education},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {4},
  pages        = {81--83},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012100106},
  doi          = {10.4018/JGCMS.2012100106},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Rice12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/RitzhauptFPJ12,
  author       = {Albert D. Ritzhaupt and
                  Christopher Frey and
                  Nate Poling and
                  Margeaux C. Johnson},
  title        = {Playing Games in School: Video Games and Simulations for Primary and
                  Secondary Education},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {2},
  pages        = {84--88},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012040105},
  doi          = {10.4018/JGCMS.2012040105},
  timestamp    = {Mon, 26 Jun 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/RitzhauptFPJ12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SteinkuehlerAKM12,
  author       = {Constance Steinkuehler and
                  Esra Alagoz and
                  Elizabeth King and
                  Crystle Martin},
  title        = {A Cross Case Analysis of Two Out-of-School Programs Based on Virtual
                  Worlds},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {1},
  pages        = {25--54},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012010102},
  doi          = {10.4018/JGCMS.2012010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SteinkuehlerAKM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TalbotSJR12,
  author       = {Thomas Brett Talbot and
                  Kenji Sagae and
                  Bruce John and
                  Albert A. Rizzo},
  title        = {Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence,
                  Game Technology and Sound Educational Practices to Create Engaging
                  Role-Playing Simulations},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {3},
  pages        = {1--19},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012070101},
  doi          = {10.4018/JGCMS.2012070101},
  timestamp    = {Wed, 27 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TalbotSJR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/UmarovM12,
  author       = {Iskander Umarov and
                  Maxim Mozgovoy},
  title        = {Believable and Effective {AI} Agents in Virtual Worlds: Current State
                  and Future Perspectives},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {2},
  pages        = {37--59},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012040103},
  doi          = {10.4018/JGCMS.2012040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/UmarovM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WarrenJDS12,
  author       = {Scott J. Warren and
                  Greg Jones and
                  Beth Dolliver and
                  Richard A. Stein},
  title        = {Investigating Games and Simulations in Educational Research and Theory:
                  Enhancing Academic Communication and Scholarship with a Common Language},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {4},
  pages        = {1--18},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012100101},
  doi          = {10.4018/JGCMS.2012100101},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WarrenJDS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WeissT12,
  author       = {Alfred Weiss and
                  Sharon Tettegah},
  title        = {World of Race War: Race and Learning in World of Warcraft},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {4},
  pages        = {33--44},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012100103},
  doi          = {10.4018/JGCMS.2012100103},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WeissT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZahariasGC12,
  author       = {Panagiotis Zaharias and
                  Christos Gatzoulis and
                  Yiorgos Chrysanthou},
  title        = {Exploring User Experience While Playing Educational Games: Focus on
                  Temporality and Attractiveness},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {4},
  number       = {4},
  pages        = {19--32},
  year         = {2012},
  url          = {https://doi.org/10.4018/jgcms.2012100102},
  doi          = {10.4018/JGCMS.2012100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZahariasGC12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Anagnostou11,
  author       = {Kostas Anagnostou},
  title        = {Research Note: Narration vs. Simulation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {2},
  pages        = {67--77},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011040105},
  doi          = {10.4018/JGCMS.2011040105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Anagnostou11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CheeGT11,
  author       = {Yam San Chee and
                  Susan Gwee and
                  Ek Ming Tan},
  title        = {Learning to Become Citizens by Enacting Governorship in the Statecraft
                  Curriculum: An Evaluation of Learning Outcomes},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {2},
  pages        = {1--27},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011040101},
  doi          = {10.4018/JGCMS.2011040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CheeGT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CheneyB11,
  author       = {Amelia W. Cheney and
                  Stephen C. Bronack},
  title        = {Presence Pedagogy as Framework for Research in Virtual Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {79--85},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010106},
  doi          = {10.4018/JGCMS.2011010106},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CheneyB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CrespoMFLM11,
  author       = {Sandra Crespo and
                  Vincent Melfi and
                  Shalom M. Fisch and
                  Richard Lesh and
                  Elizabeth Motoki},
  title        = {Television, Games, and Mathematics: Effects of Children's Interactions
                  with Multiple Media},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {3},
  pages        = {1--18},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011070101},
  doi          = {10.4018/JGCMS.2011070101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CrespoMFLM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CummingsR11,
  author       = {James J. Cummings and
                  Travis L. Ross},
  title        = {Optimizing the Psychological Benefits of Choice: Information Transparency
                  and Heuristic Use in Game Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {3},
  pages        = {19--33},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011070102},
  doi          = {10.4018/JGCMS.2011070102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CummingsR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DAlbaNGB11,
  author       = {Adriana D'Alba and
                  Anjum Najmi and
                  Jonathan Gratch and
                  Chris Bigenho},
  title        = {Virtual Learning Environments. The oLTECx: {A} Study of Participant
                  Attitudes and Experiences},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {33--50},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010103},
  doi          = {10.4018/JGCMS.2011010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DAlbaNGB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Dubbels11,
  author       = {Brock Dubbels},
  title        = {Cognitive Ethnography: {A} Methodology for Measure and Analysis of
                  Learning for Game Studies},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {68--78},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010105},
  doi          = {10.4018/JGCMS.2011010105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Dubbels11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Evans11,
  author       = {Michael A. Evans},
  title        = {Procedural Ethos: Confirming the Persuasive in Serious Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {4},
  pages        = {70--80},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011100105},
  doi          = {10.4018/JGCMS.2011100105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Evans11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HamlenG11,
  author       = {Karla R. Hamlen and
                  Holly E. Gage},
  title        = {Negotiating Students' Conceptions of 'Cheating' in Video Games and
                  in School},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {2},
  pages        = {44--56},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011040103},
  doi          = {10.4018/JGCMS.2011040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HamlenG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HeeterLMM11,
  author       = {Carrie Heeter and
                  Yu{-}Hao Lee and
                  Brian Magerko and
                  Ben Medler},
  title        = {Impacts of Forced Serious Game Play on Vulnerable Subgroups},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {3},
  pages        = {34--53},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011070103},
  doi          = {10.4018/JGCMS.2011070103},
  timestamp    = {Tue, 07 May 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HeeterLMM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Jacobson11,
  author       = {Jeffrey Jacobson},
  title        = {Digital Dome versus Desktop Display in an Educational Game: Gates
                  of Horus},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {13--32},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010102},
  doi          = {10.4018/JGCMS.2011010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Jacobson11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/JamaludinC11,
  author       = {Azilawati Jamaludin and
                  Yam San Chee},
  title        = {Investigating Youth's Life Online Phenomena: Subverting Dichotomies
                  through Negotiation of Offline and Online Identities},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {4},
  pages        = {1--18},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011100101},
  doi          = {10.4018/JGCMS.2011100101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/JamaludinC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/JonesW11,
  author       = {Greg Jones and
                  Scott J. Warren},
  title        = {Issues and Concerns of {K-12} Educators on 3-D Multi-User Virtual
                  Environments in Formal Classroom Settings},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {1--12},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010101},
  doi          = {10.4018/JGCMS.2011010101},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/JonesW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MasonJBG11,
  author       = {Lee L. Mason and
                  Tae Jeon and
                  Peter Blair and
                  Nancy Glomb},
  title        = {Virtual Tutor Training: Learning to Teach in a Multi-User Virtual
                  Environment},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {51--67},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010104},
  doi          = {10.4018/JGCMS.2011010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MasonJBG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MetcalfKTGD11,
  author       = {Shari Metcalf and
                  Amy Kamarainen and
                  M. Shane Tutwiler and
                  Tina A. Grotzer and
                  Chris Dede},
  title        = {Ecosystem Science Learning via Multi-User Virtual Environments},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {86--90},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010107},
  doi          = {10.4018/JGCMS.2011010107},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MetcalfKTGD11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Mitgutsch11,
  author       = {Konstantin Mitgutsch},
  title        = {Playful Learning Experiences: Meaningful Learning Patterns in Players'
                  Biographies},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {3},
  pages        = {54--68},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011070104},
  doi          = {10.4018/JGCMS.2011070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Mitgutsch11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/MurphyZ11,
  author       = {John Murphy and
                  Jos{\'{e}} P. Zagal},
  title        = {Videogames and the Ethics of Care},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {3},
  pages        = {69--81},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011070105},
  doi          = {10.4018/JGCMS.2011070105},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/MurphyZ11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/OShea11,
  author       = {Patrick M. O'Shea},
  title        = {Augmented Reality in Education: Current Trends},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {91--93},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010108},
  doi          = {10.4018/JGCMS.2011010108},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/OShea11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/OSheaDC11,
  author       = {Patrick M. O'Shea and
                  Christopher J. Dede and
                  Matthew Cherian},
  title        = {Research Note: The Results of Formatively Evaluating an Augmented
                  Reality Curriculum Based on Modified Design Principles},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {2},
  pages        = {57--66},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011040104},
  doi          = {10.4018/JGCMS.2011040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/OSheaDC11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/PrayagaCR11,
  author       = {Lakshmi Prayaga and
                  James W. Coffey and
                  Karen L. Rasmussen},
  title        = {Strategies to Teach Game Development Across Age Groups},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {2},
  pages        = {28--43},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011040102},
  doi          = {10.4018/JGCMS.2011040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/PrayagaCR11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Richter11,
  author       = {Jonathon Richter},
  title        = {Collaboratories and Virtual Safaris as Research in Virtual Learning
                  Environments Scholarship},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {1},
  pages        = {94--96},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011010109},
  doi          = {10.4018/JGCMS.2011010109},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Richter11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Sawyer11,
  author       = {Ben Sawyer},
  title        = {Research Essay: What Will Serious Games of the Future Look Like?},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {3},
  pages        = {82--90},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011070106},
  doi          = {10.4018/JGCMS.2011070106},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Sawyer11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SharrittS11,
  author       = {Matthew J. Sharritt and
                  Daniel D. Suthers},
  title        = {Levels of Failure and Learning in Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {4},
  pages        = {54--69},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011100104},
  doi          = {10.4018/JGCMS.2011100104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SharrittS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TobiasRI11,
  author       = {Scott Tobias and
                  Duane Rudy and
                  Jean Ispa},
  title        = {Relations Between Videogame Play and 8th-Graders' Mathematics Achievement},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {4},
  pages        = {33--53},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011100103},
  doi          = {10.4018/JGCMS.2011100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TobiasRI11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZiaeehezarjeribiG11,
  author       = {Yadi Ziaeehezarjeribi and
                  Ingrid Graves},
  title        = {Behind the {MASK:} Motivation through Avatar Skills and Knowledge},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {3},
  number       = {4},
  pages        = {19--32},
  year         = {2011},
  url          = {https://doi.org/10.4018/jgcms.2011100102},
  doi          = {10.4018/JGCMS.2011100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZiaeehezarjeribiG11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/AnnettaHCF10,
  author       = {Leonard A. Annetta and
                  Shawn Y. Holmes and
                  Meng{-}Tzu Cheng and
                  Elizabeth Folta},
  title        = {Measuring Student Perceptions: Designing an Evidenced Centered Activity
                  Model for a Serious Educational Game Development Software},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {24--42},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070102},
  doi          = {10.4018/JGCMS.2010070102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/AnnettaHCF10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Arroyo-PalaciosR10,
  author       = {Jorge Arroyo{-}Palacios and
                  Daniela M. Romano},
  title        = {Bio-Affective Computer Interface for Game Interaction},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {16--32},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100102},
  doi          = {10.4018/JGCMS.2010100102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Arroyo-PalaciosR10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BarabGDI10,
  author       = {Sasha A. Barab and
                  Melissa S. Gresalfi and
                  Tyler Dodge and
                  Adam Ingram{-}Goble},
  title        = {Narratizing Disciplines and Disciplinizing Narratives: Games as 21st
                  Century Curriculum},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {17--30},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010102},
  doi          = {10.4018/JGCMS.2010010102},
  timestamp    = {Wed, 18 Nov 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BarabGDI10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BirchfieldJ10,
  author       = {David Birchfield and
                  Mina Johnson{-}Glenberg},
  title        = {A Next Gen Interface for Embodied Learning: SMALLab and the Geological
                  Layer Cake},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {49--58},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010105},
  doi          = {10.4018/JGCMS.2010010105},
  timestamp    = {Sun, 25 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BirchfieldJ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BryantAD10,
  author       = {J. Alison Bryant and
                  Anna Akerman and
                  Jordana Drell},
  title        = {Wee Wii: Preschoolers and Motion-Based Game Play},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {1--17},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040101},
  doi          = {10.4018/JGCMS.2010040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BryantAD10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Caperton10,
  author       = {Idit Harel Caperton},
  title        = {Toward a Theory of Game-Media Literacy: Playing and Building as Reading
                  and Writing},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {1--16},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010101},
  doi          = {10.4018/JGCMS.2010010101},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Caperton10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/FrapolliBMH10,
  author       = {Fulvio Frapolli and
                  Amos Brocco and
                  Apostolos Malatras and
                  B{\'{e}}at Hirsbrunner},
  title        = {Decoupling Aspects in Board Game Modeling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {18--35},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040102},
  doi          = {10.4018/JGCMS.2010040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/FrapolliBMH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GarrettM10,
  author       = {Michael Garrett and
                  Mark McMahon},
  title        = {Computer-Generated Three-Dimensional Training Environments: The Simulation,
                  User, and Problem-Based Learning {(SUPL)} Approach},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {43--60},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070103},
  doi          = {10.4018/JGCMS.2010070103},
  timestamp    = {Wed, 19 May 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GarrettM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Gibson10,
  author       = {David C. Gibson},
  title        = {Living Virtually: Researching New Worlds},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {59--61},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010106},
  doi          = {10.4018/JGCMS.2010010106},
  timestamp    = {Sat, 18 Feb 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Gibson10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Guynup10,
  author       = {Steve Guynup},
  title        = {The Design of Virtual Space: Lessons from Videogame Travel},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {57--76},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040104},
  doi          = {10.4018/JGCMS.2010040104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Guynup10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HeiderM10,
  author       = {Don Heider and
                  Adrienne Massanari},
  title        = {Friendship, Closeness and Disclosure in Second Life},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {61--74},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070104},
  doi          = {10.4018/JGCMS.2010070104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HeiderM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HodHodKC10,
  author       = {Rania A. Hodhod and
                  Daniel Kudenko and
                  Paul A. Cairns},
  title        = {Adaptive Interactive Narrative Model to Teach Ethics},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {1--15},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100101},
  doi          = {10.4018/JGCMS.2010100101},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HodHodKC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HoppenbrouwersSL10,
  author       = {Stijn Hoppenbrouwers and
                  Bart Schotten and
                  Peter J. F. Lucas},
  title        = {Towards Games for Knowledge Acquisition and Modeling},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {48--66},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100104},
  doi          = {10.4018/JGCMS.2010100104},
  timestamp    = {Mon, 01 Apr 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HoppenbrouwersSL10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/KafaiFS10,
  author       = {Yasmin B. Kafai and
                  Deborah A. Fields and
                  Kristin A. Searle},
  title        = {Multi-Modal Investigations of Relationship Play in Virtual Worlds},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {40--48},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010104},
  doi          = {10.4018/JGCMS.2010010104},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/KafaiFS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/LaarRBH10,
  author       = {Bram van de Laar and
                  Boris Reuderink and
                  Danny Plass{-}Oude Bos and
                  Dirk Heylen},
  title        = {Evaluating User Experience of Actual and Imagined Movement in {BCI}
                  Gaming},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {33--47},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100103},
  doi          = {10.4018/JGCMS.2010100103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/LaarRBH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/NelsonKS10,
  author       = {Brian C. Nelson and
                  Diane Jass Ketelhut and
                  Catherine C. Schifter},
  title        = {Exploring Cognitive Load in Immersive Educational Games: The {SAVE}
                  Science Project},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {1},
  pages        = {31--39},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010010103},
  doi          = {10.4018/JGCMS.2010010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/NelsonKS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TanBS10,
  author       = {Siu{-}Lan Tan and
                  John Baxa and
                  Matthew P. Spackman},
  title        = {Effects of Built-in Audio versus Unrelated Background Music on Performance
                  In an Adventure Role-Playing Game},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {1--23},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070101},
  doi          = {10.4018/JGCMS.2010070101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TanBS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Wang10,
  author       = {Shiang{-}Kwei Wang},
  title        = {Effects of Playing a History-Simulation Game: Romance of Three Kingdoms},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {2},
  pages        = {36--56},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010040103},
  doi          = {10.4018/JGCMS.2010040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Wang10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WodehouseI10,
  author       = {Andrew J. Wodehouse and
                  William J. Ion},
  title        = {Computer Gaming Scenarios for Product Development Teams},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {3},
  pages        = {75--92},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010070105},
  doi          = {10.4018/JGCMS.2010070105},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WodehouseI10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/ZhengK10,
  author       = {Maliang Zheng and
                  Daniel Kudenko},
  title        = {Automated Event Recognition for Football Commentary Generation},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {2},
  number       = {4},
  pages        = {67--84},
  year         = {2010},
  url          = {https://doi.org/10.4018/jgcms.2010100105},
  doi          = {10.4018/JGCMS.2010100105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/ZhengK10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BagleyS09,
  author       = {Elizabeth Bagley and
                  David Williamson Shaffer},
  title        = {When People Get in the Way: Promoting Civic Thinking Through Epistemic
                  Gameplay},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {1},
  pages        = {36--52},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009010103},
  doi          = {10.4018/JGCMS.2009010103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BagleyS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/BlackFDLW09,
  author       = {Erik W. Black and
                  Richard E. Ferdig and
                  Joseph C. DiPietro and
                  Feng Liu and
                  Baird Whalen},
  title        = {Visual Analyses of the Creation of Avatars},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {1},
  pages        = {90--107},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009010106},
  doi          = {10.4018/JGCMS.2009010106},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/BlackFDLW09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CastronovaBCCEFFLM09,
  author       = {Edward Castronova and
                  Mark W. Bell and
                  Robert D. Cornell and
                  James J. Cummings and
                  Will Emigh and
                  Matthew Falk and
                  Michael Fatten and
                  Paul LaFourest and
                  Nathan Mishler},
  title        = {A Test of the Law of Demand in a Virtual World: Exploring the Petri
                  Dish Approach to Social Science},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {2},
  pages        = {1--16},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009040101},
  doi          = {10.4018/JGCMS.2009040101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CastronovaBCCEFFLM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/CheeLT09,
  author       = {Yam San Chee and
                  Swee Kin Loke and
                  Ek Ming Tan},
  title        = {Becoming Citizens Through Game-Based Learning: {A} Values-Driven,
                  Process Approach to Citizenship Education},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {2},
  pages        = {32--51},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009040103},
  doi          = {10.4018/JGCMS.2009040103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/CheeLT09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/DiPietro09,
  author       = {Joseph DiPietro},
  title        = {Investigating Perceptions of Avatar Creation for Use in Educational
                  MUVEs},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {4},
  pages        = {50--62},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009091503},
  doi          = {10.4018/JGCMS.2009091503},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/DiPietro09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Dubbels09,
  author       = {Brock Dubbels},
  title        = {Dance Dance Education and Rites of Passage},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {4},
  pages        = {63--89},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009091504},
  doi          = {10.4018/JGCMS.2009091504},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Dubbels09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Fortugno09,
  author       = {Nicholas Fortugno},
  title        = {The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by
                  Nicholas Fortugno},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {3},
  pages        = {81--88},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009070106},
  doi          = {10.4018/JGCMS.2009070106},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Fortugno09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/GajadharKI09,
  author       = {Brian J. Gajadhar and
                  Yvonne de Kort and
                  Wijnand A. IJsselsteijn},
  title        = {Rules of Engagement: Influence of Co-Player Presence on Player Involvement
                  in Digital Games},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {3},
  pages        = {14--27},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009070102},
  doi          = {10.4018/JGCMS.2009070102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/GajadharKI09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/HeeterMMF09,
  author       = {Carrie Heeter and
                  Brian Magerko and
                  Ben Medler and
                  Joe Fitzgerald},
  title        = {Game Design and the Challenge-Avoiding, Self-Validator Player Type},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {3},
  pages        = {53--67},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009070104},
  doi          = {10.4018/JGCMS.2009070104},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/HeeterMMF09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Loh09,
  author       = {Christian Sebastian Loh},
  title        = {Researching and Developing Serious Games as Interactive Learning Instructions},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {4},
  pages        = {1--19},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009091501},
  doi          = {10.4018/JGCMS.2009091501},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Loh09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Medler09,
  author       = {Ben Medler},
  title        = {Using Recommendation Systems to Adapt Gameplay},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {3},
  pages        = {68--80},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009070105},
  doi          = {10.4018/JGCMS.2009070105},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Medler09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Norton-BarkerCBG09,
  author       = {Catherine Norton{-}Barker and
                  Margaret Corbit and
                  Richard Bernstein and
                  Ebonie Greene},
  title        = {Leveraging Game-Play in a 3D World: {A} Comparative Study in a Biology
                  Classroom},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {2},
  pages        = {17--31},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009040102},
  doi          = {10.4018/JGCMS.2009040102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Norton-BarkerCBG09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/OSheaMJD09,
  author       = {Patrick M. O'Shea and
                  Rebecca Mitchell and
                  Catherine Johnston and
                  Christopher J. Dede},
  title        = {Lessons Learned about Designing Augmented Realities},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {1},
  pages        = {1--15},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009010101},
  doi          = {10.4018/JGCMS.2009010101},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/OSheaMJD09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/PlassHMJKKL09,
  author       = {Jan L. Plass and
                  Bruce D. Homer and
                  Catherine Milne and
                  Trace Jordan and
                  Slava Kalyuga and
                  Minchi Kim and
                  Hyunjeong Lee},
  title        = {Design Factors for Effective Science Simulations: Representation of
                  Information},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {1},
  pages        = {16--35},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009010102},
  doi          = {10.4018/JGCMS.2009010102},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/PlassHMJKKL09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SharrittS09,
  author       = {Matthew J. Sharritt and
                  Daniel D. Suthers},
  title        = {Video Game Representations as Cues for Collaboration and Learning},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {3},
  pages        = {28--52},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009070103},
  doi          = {10.4018/JGCMS.2009070103},
  timestamp    = {Fri, 11 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SharrittS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/Sicart09,
  author       = {Miguel Sicart},
  title        = {Beyond Choices: {A} Typology of Ethical Computer Game Designs},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {3},
  pages        = {1--13},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009070101},
  doi          = {10.4018/JGCMS.2009070101},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/Sicart09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/SteinkuehlerJ09,
  author       = {Constance Steinkuehler and
                  Barbara Z. Johnson},
  title        = {Computational Literacy in Online Games: The Social Life of Mods},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {1},
  pages        = {53--65},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009010104},
  doi          = {10.4018/JGCMS.2009010104},
  timestamp    = {Tue, 16 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/SteinkuehlerJ09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/StowellSCS09,
  author       = {Tim Stowell and
                  Jon Scoresby and
                  Michael R. Capell and
                  Brett E. Shelton},
  title        = {Utilizing Readily Available and Open Source Libraries to Create a
                  3D Game Engine},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {4},
  pages        = {20--49},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009091502},
  doi          = {10.4018/JGCMS.2009091502},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/StowellSCS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/TrepteRB09,
  author       = {Sabine Trepte and
                  Leonard Reinecke and
                  Katharina{-}Maria Behr},
  title        = {Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of
                  Avatar Creation in Terms of Gender and Sex},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {2},
  pages        = {52--76},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009040104},
  doi          = {10.4018/JGCMS.2009040104},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgcms/TrepteRB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgcms/WeberS09,
  author       = {Ren{\'{e}} Weber and
                  Patrick Shaw},
  title        = {Player Types and Quality Perceptions: {A} Social Cognitive Theory
                  Based Model to Predict Video Game Playing},
  journal      = {Int. J. Gaming Comput. Mediat. Simulations},
  volume       = {1},
  number       = {1},
  pages        = {66--89},
  year         = {2009},
  url          = {https://doi.org/10.4018/jgcms.2009010105},
  doi          = {10.4018/JGCMS.2009010105},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgcms/WeberS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
a service of  Schloss Dagstuhl - Leibniz Center for Informatics