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@proceedings{DBLP:conf/isaga/2022, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, publisher = {Springer International Publishing}, year = {2023}, url = {https://doi.org/10.1007/978-3-031-37171-4}, doi = {10.1007/978-3-031-37171-4}, isbn = {978-3-031-37170-7}, timestamp = {Fri, 05 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/2022.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/AlfT22, author = {Tobias Alf and Friedrich Trautwein}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Simulation Games on Sustainability - {A} Comparative Study}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {121--133}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_8}, doi = {10.1007/978-3-031-37171-4\_8}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/AlfT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BelterWL22, author = {Meike Belter and Yuanjie Wu and Heide K. Lukosch}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {22--35}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_2}, doi = {10.1007/978-3-031-37171-4\_2}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/BelterWL22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ChenHLPSWBHB22, author = {Weilun Chen and Conchita Martin Hoogerwaard and Jeffrey Lim and Tim Polderdijk and Tom Saveur and Asror Wali and Suzanne Brinkman and Ineke J. M. van der Ham and Rafael Bidarra}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Resto Quest - {A} Serious Game on the Restorative Effects of Immersive Virtual Environments}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {199--213}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_14}, doi = {10.1007/978-3-031-37171-4\_14}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/ChenHLPSWBHB22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/FreeseB22, author = {Maria Freese and Geertje Bekebrede}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {52--65}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_4}, doi = {10.1007/978-3-031-37171-4\_4}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/FreeseB22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/FreeseV22, author = {Maria Freese and Karen van Vliet}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {134--148}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_9}, doi = {10.1007/978-3-031-37171-4\_9}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/FreeseV22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HamadaYK22, author = {Ryoju Hamada and Noritaka Yusa and Tomomi Kaneko}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Gaming Simulation Design to Learn Best Mixes of Power Sources}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {149--162}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_10}, doi = {10.1007/978-3-031-37171-4\_10}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/HamadaYK22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KuipersKZW22, author = {Derek Kuipers and Fernando Kleiman and L. Zantema and Ivo Wenzler}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Reducept {VR:} The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {165--170}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_11}, doi = {10.1007/978-3-031-37171-4\_11}, timestamp = {Wed, 24 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/KuipersKZW22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Masek22, author = {Leland Masek}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {171--184}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_12}, doi = {10.1007/978-3-031-37171-4\_12}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/Masek22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/MonfortBA22, author = {Am{\'{e}}lie Monfort and Nicolas B{\'{e}}cu and Marion Amalric}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {99--120}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_7}, doi = {10.1007/978-3-031-37171-4\_7}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/MonfortBA22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RengarajanCBMC22, author = {Sundararaman Rengarajan and Jonathan Cannon and Brendan Baron and Naren Mohan and Leanne Chukoskie}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Measuring the Interaction of Conflict-Minimizing and Goal-Seeking Motor Imperatives in Autism Spectrum Disorder}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {185--198}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_13}, doi = {10.1007/978-3-031-37171-4\_13}, timestamp = {Thu, 04 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/RengarajanCBMC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/TrautweinA22, author = {Friedrich Trautwein and Tobias Alf}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {3--21}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_1}, doi = {10.1007/978-3-031-37171-4\_1}, timestamp = {Wed, 24 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/TrautweinA22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/UenoT22, author = {Ibu Ueno and Shingo Takahashi}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {83--98}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_6}, doi = {10.1007/978-3-031-37171-4\_6}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/UenoT22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/YuICC22, author = {Valerie Yu and Gabrielle C. Ibasco and Bingyu Chen and Vivian Hsueh Hua Chen}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {217--227}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_15}, doi = {10.1007/978-3-031-37171-4\_15}, timestamp = {Wed, 24 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/YuICC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ZeinerFinkBG22, author = {Susann Zeiner{-}Fink and Angelika C. Bullinger and Silke Geithner}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Learning Effects and Acceptance in Business Games: {A} Systematic Literature Review}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {36--51}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_3}, doi = {10.1007/978-3-031-37171-4\_3}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/ZeinerFinkBG22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ZhangC22, author = {Heng Zhang and Vivian Hsueh Hua Chen}, editor = {Casper Harteveld and Steven C. Sutherland and Giovanni Maria Troiano and Heide K. Lukosch and Sebastiaan A. Meijer}, title = {Design Consideration of an Educational Video Game Through the Lens of the Metalanguage}, booktitle = {Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, {ISAGA} 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13622}, pages = {66--79}, publisher = {Springer International Publishing}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-37171-4\_5}, doi = {10.1007/978-3-031-37171-4\_5}, timestamp = {Wed, 24 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/ZhangC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/isaga/2021, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, publisher = {Springer}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-09959-5}, doi = {10.1007/978-3-031-09959-5}, isbn = {978-3-031-09958-8}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/2021.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/AbdolmalekiVB21, author = {Shoeib Faraji Abdolmaleki and Yesodharan Vaisakh and Pastora Maria Bello Bugallo}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {3--14}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_1}, doi = {10.1007/978-3-031-09959-5\_1}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/AbdolmalekiVB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/AngeliniM21, author = {M. Laura Angelini and Rut Mu{\~{n}}{\'{\i}}z}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Intercultural Dialogue Through Simulation and Virtual Exchange in Education}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {61--70}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_6}, doi = {10.1007/978-3-031-09959-5\_6}, timestamp = {Thu, 25 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/AngeliniM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BekebredeC21, author = {Geertje Bekebrede and Carissa Champlin}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {115--123}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_10}, doi = {10.1007/978-3-031-09959-5\_10}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/BekebredeC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BelterL21, author = {Meike Belter and Heide K. Lukosch}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Virtual Reality Games for Children with {ADHD} in Formal Education}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {211--220}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_18}, doi = {10.1007/978-3-031-09959-5\_18}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/BelterL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/DhameliaD21, author = {Malay Dhamelia and Girish Dalvi}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Pleasures in Games: Conceptual Analysis of Fun and Its Constructs}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {197--210}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_17}, doi = {10.1007/978-3-031-09959-5\_17}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/DhameliaD21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/DharDR21, author = {Santosh Dhar and Upinder Dhar and Anand Rajavat}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Factors and Attributes of Team Players: {A} Study of Engineering Students in India}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {53--60}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_5}, doi = {10.1007/978-3-031-09959-5\_5}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/DharDR21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/DumblekarDD21, author = {Vinod Dumblekar and Jigyasu Dubey and Upinder Dhar}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Development of the Player Satisfaction Scale - {A} Factor Analytic Study}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {147--160}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_13}, doi = {10.1007/978-3-031-09959-5\_13}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/DumblekarDD21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/FreeseTV21, author = {Maria Freese and Simon Tiemersma and Alexander Verbraeck}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {"Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {124--133}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_11}, doi = {10.1007/978-3-031-09959-5\_11}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/FreeseTV21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HamadaKH21, author = {Ryoju Hamada and Tomomi Kaneko and Masahiro Hiji}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Designing Business Game by Student-Teacher Collaboration}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {239--253}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_20}, doi = {10.1007/978-3-031-09959-5\_20}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/HamadaKH21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KleffmannMB21, author = {Daniel Kleffmann and Igor Mayer and Thomas P. Buijtenweg}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {The Co-design of Educational Video Games}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {73--85}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_7}, doi = {10.1007/978-3-031-09959-5\_7}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KleffmannMB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Laczynski21, author = {Marcin Laczynski}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Social Economy: {A} Simulation Game in Model Social Enterprises}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {134--144}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_12}, doi = {10.1007/978-3-031-09959-5\_12}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Laczynski21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/LeighL21, author = {Elyssebeth Leigh and Laurie L. Levesque}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Reframing the Boundaries of Experiential Education Using Cynefin Domains}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {86--100}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_8}, doi = {10.1007/978-3-031-09959-5\_8}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/LeighL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Lyndon-JamesL21, author = {Pip Lyndon{-}James and Elyssebeth Leigh}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {182--196}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_16}, doi = {10.1007/978-3-031-09959-5\_16}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Lyndon-JamesL21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Nakamura21, author = {Mieko Nakamura}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {The Effects of Structured Instruction on Team Performance}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {15--27}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_2}, doi = {10.1007/978-3-031-09959-5\_2}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Nakamura21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/NguyenH21, author = {Uyen{-}Phuong Nguyen and Philip Hallinger}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Experimental Research: Simulations and Serious Games for Sustainability}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {101--114}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_9}, doi = {10.1007/978-3-031-09959-5\_9}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/NguyenH21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Polman21, author = {Helena Polman}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {171--181}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_15}, doi = {10.1007/978-3-031-09959-5\_15}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Polman21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RotKVVKB21, author = {Harmen aan het Rot and Rens Kortmann and Alexander Verbraeck and Gerdien de Vries and May Kooreman and Birgit de Bruin}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Facilitated Tabletop Games in a Mediated Environment}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {28--41}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_3}, doi = {10.1007/978-3-031-09959-5\_3}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/RotKVVKB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RoungasAM21, author = {Bill Roungas and Luc{\'{\i}}a Herrero {\'{A}}lvarez and Sebastiaan A. Meijer}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {288--296}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_24}, doi = {10.1007/978-3-031-09959-5\_24}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/RoungasAM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/SatoM21, author = {Mizuho Sato and Hajime Mizuyama}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {273--279}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_22}, doi = {10.1007/978-3-031-09959-5\_22}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/SatoM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ShuklaS21, author = {Rajeev K. Shukla and Monica Sainy}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Effect of Learning Styles on Learning Experience in Marketing Management Game}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {161--170}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_14}, doi = {10.1007/978-3-031-09959-5\_14}, timestamp = {Thu, 28 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/ShuklaS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Sousa21, author = {Micael Sousa}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {254--272}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_21}, doi = {10.1007/978-3-031-09959-5\_21}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Sousa21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/SzatkowskaW21, author = {Weronika Szatkowska and Marcin Wardaszko}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {223--238}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_19}, doi = {10.1007/978-3-031-09959-5\_19}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/SzatkowskaW21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/UtunenHG21, author = {Heini Utunen and J. Tuomas Harviainen and Gaya M. Gamhewage}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Facilitating Training Simulations for Health Emergency}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {42--52}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_4}, doi = {10.1007/978-3-031-09959-5\_4}, timestamp = {Mon, 08 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/UtunenHG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/YesodharanWABAR21, author = {Vaisakh Yesodharan and Feng Weiyu and Zaid A. Almuala and Eric G. Heckenauer Barr{\'{o}}n and Shoeib Faraji Abdolmaleki and J. Julio Fern{\'{a}}ndez Rodr{\'{\i}}guez and Pastora Maria Bello Bugallo}, editor = {Upinder Dhar and Jigyasu Dubey and Vinod Dumblekar and Sebastiaan A. Meijer and Heide K. Lukosch}, title = {Natural Security Games in the Regenerative Economy: {A} Review}, booktitle = {Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, {ISAGA} 2021, Indore, India, September 6-10, 2021, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {13219}, pages = {280--287}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-031-09959-5\_23}, doi = {10.1007/978-3-031-09959-5\_23}, timestamp = {Sun, 11 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/YesodharanWABAR21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/isaga/2019, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, publisher = {Springer}, year = {2021}, url = {https://doi.org/10.1007/978-3-030-72132-9}, doi = {10.1007/978-3-030-72132-9}, isbn = {978-3-030-72131-2}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/2019.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ChangD19, author = {Shuang Chang and Hiroshi Deguchi}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and Gaming}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {127--138}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_12}, doi = {10.1007/978-3-030-72132-9\_12}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/ChangD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Cwil19, author = {Malgorzata Cwil}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Simulation Games as a Framework to Conduct Scientific Experiments - The Example of Prospect Theory Research}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {235--246}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_21}, doi = {10.1007/978-3-030-72132-9\_21}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Cwil19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/DeechuayNMP19, author = {Naraphol Deechuay and Ratchadawan Nimnual and Panya Makasorn and Supanat Permpoon}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Wonders of the World Simulation Program by Virtual Reality}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {441--446}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_37}, doi = {10.1007/978-3-030-72132-9\_37}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/DeechuayNMP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/DumblekarD19, author = {Vinod Dumblekar and Upinder Dhar}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {259--272}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_23}, doi = {10.1007/978-3-030-72132-9\_23}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/DumblekarD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/DumblekarD19a, author = {Vinod Dumblekar and Upinder Dhar}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Learning from a Business Simulation Game: {A} Factor-Analytic Study}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {328--340}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_28}, doi = {10.1007/978-3-030-72132-9\_28}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/DumblekarD19a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/FreeseL19, author = {Maria Freese and Heide K. Lukosch}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the {IDEAS} Approach}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {170--180}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_16}, doi = {10.1007/978-3-030-72132-9\_16}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/FreeseL19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/GerberUW19, author = {Andreas Gerber and Markus Ulrich and Patrick A. W{\"{a}}ger}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Review of Haptic and Computerized (Simulation) Games on Climate Change}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {275--289}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_24}, doi = {10.1007/978-3-030-72132-9\_24}, timestamp = {Sat, 30 Jul 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/GerberUW19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/GoncalvesSTRPKS19, author = {Magali Goncalves and Jeroen Steenbeek and Maciej Tomczak and Giovanni Romagnoni and Rikka Puntilla and Ville Karvinen and Carlos Santos and Xander Keijser and Lodewijk Abspoel and Harald Warmelink and Igor Mayer}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {290--305}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_25}, doi = {10.1007/978-3-030-72132-9\_25}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/GoncalvesSTRPKS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/GoutxSM19, author = {David Goutx and Sophie Sauvagnargues and Laurent Mermet}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Playing (in) a Crisis Simulation - What is the Playful Engagement in a Serious Simulation Made of?}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {50--60}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_5}, doi = {10.1007/978-3-030-72132-9\_5}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/GoutxSM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HamadaIKH19, author = {Ryoju Hamada and Nanako Iwasa and Tomomi Kaneko and Masahiro Hiji}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL'}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {343--357}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_29}, doi = {10.1007/978-3-030-72132-9\_29}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/HamadaIKH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/IvanovWW19, author = {Martin Ivanov and Helmut Wittenzellner and Marcin Wardaszko}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Video Game Monetization Mechanisms in Triple {A} {(AAA)} Video Games}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {389--404}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_33}, doi = {10.1007/978-3-030-72132-9\_33}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/IvanovWW19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Jakubowski19, author = {Michal Jakubowski}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Gamification Design Strategies - Summary of Research Project}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {358--362}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_30}, doi = {10.1007/978-3-030-72132-9\_30}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Jakubowski19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KiattikomolNS19, author = {Paiboon Kiattikomol and Ratchadawan Nimnual and Pavarisa Sittisanguansak}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {The Development of the 3D Role-Playing Game on {PC} with an Assistive System for Deuteranopia}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {153--159}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_14}, doi = {10.1007/978-3-030-72132-9\_14}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KiattikomolNS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KikkawaKS19, author = {Toshiko Kikkawa and Willy Christian Kriz and Junkichi Sugiura}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University Students}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {14--22}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_2}, doi = {10.1007/978-3-030-72132-9\_2}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KikkawaKS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KleimanJM19, author = {Fernando Kleiman and Marijn Janssen and Sebastiaan A. Meijer}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Evaluation of a Pilot Game to Change Civil Servants' Willingness Towards Open Data Policy Making}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {23--34}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_3}, doi = {10.1007/978-3-030-72132-9\_3}, timestamp = {Fri, 08 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KleimanJM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KoehlerRW19, author = {Klemens Koehler and Ren{\'{e}} R{\"{o}}pke and Martin R. Wolf}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in {IT} Security}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {61--73}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_6}, doi = {10.1007/978-3-030-72132-9\_6}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KoehlerRW19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Kowalik19, author = {Adam Kowalik}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {The Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence Professionals}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {210--220}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_19}, doi = {10.1007/978-3-030-72132-9\_19}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Kowalik19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KuijpersLV19, author = {Anique Kuijpers and Heide K. Lukosch and Alexander Verbraeck}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {160--169}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_15}, doi = {10.1007/978-3-030-72132-9\_15}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KuijpersLV19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/LeighTH19, author = {Elyssebeth Leigh and Elizabeth Tipton and Marieke de Wijse{-}van Heeswijk}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside World Trends}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {3--13}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_1}, doi = {10.1007/978-3-030-72132-9\_1}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/LeighTH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Lobastova19, author = {Svetlana Lobastova}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Simulated Construction of State's Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power?}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {101--108}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_9}, doi = {10.1007/978-3-030-72132-9\_9}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Lobastova19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/MijalCG19, author = {Michal Mijal and Martyna Ciesla and Monika Gromadzka}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Educational Escape Room - Challenges and Obstacles}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {84--98}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_8}, doi = {10.1007/978-3-030-72132-9\_8}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/MijalCG19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/MotzevP19, author = {Mihail Motzev and Ophelia Pamukchieva}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Accuracy in Business Simulations}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {115--126}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_11}, doi = {10.1007/978-3-030-72132-9\_11}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/MotzevP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Nakamura19, author = {Mieko Nakamura}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Unpacking and Overconfidence in a Production Management Game}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {306--319}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_26}, doi = {10.1007/978-3-030-72132-9\_26}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Nakamura19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/NitisakunwutS19, author = {Panicha Nitisakunwut and Songsri Soranastaporn}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {A Review of Game-Based Research for English Language Learning in S{\&}G Interdiscipline Journal}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {109--114}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_10}, doi = {10.1007/978-3-030-72132-9\_10}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/NitisakunwutS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/OgiharaSN19, author = {Arashi Ogihara and Kengo Suzuki and Keita Nakai}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {194--209}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_18}, doi = {10.1007/978-3-030-72132-9\_18}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/OgiharaSN19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/PamulaPP19, author = {Anna Pamula and Martynas Patasius and Irena Patasiene}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {378--386}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_32}, doi = {10.1007/978-3-030-72132-9\_32}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/PamulaPP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/PodgorskiW19, author = {Blazej Podg{\'{o}}rski and Marcin Wardaszko}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {417--422}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_35}, doi = {10.1007/978-3-030-72132-9\_35}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/PodgorskiW19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RoungasMV19, author = {Bill Roungas and Sebastiaan A. Meijer and Alexander Verbraeck}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {The Tacit Knowledge in Games: From Validation to Debriefing}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {74--83}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_7}, doi = {10.1007/978-3-030-72132-9\_7}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/RoungasMV19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/SeitaK19, author = {Hiroyasu Seita and Setsuya Kurahashi}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Study on Occurrence Mechanism of Quality Scandal in Enterprises by "Sontaku", "Air" and "Water" Theory Using Business Game}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {247--258}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_22}, doi = {10.1007/978-3-030-72132-9\_22}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/SeitaK19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/TeachSC19, author = {Richard Teach and James Szot and Larry Chasteen}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Little Things Mean a Lot in Simulations}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {181--193}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_17}, doi = {10.1007/978-3-030-72132-9\_17}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/TeachSC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/TittonJ19, author = {Luiz Antonio Titton and Michal Jakubowski}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Authentic Learning in Entrepreneurship Education}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {320--327}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_27}, doi = {10.1007/978-3-030-72132-9\_27}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/TittonJ19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/VuorioH19, author = {Jaakko Vuorio and J. Tuomas Harviainen}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Learning with Location-Based Gaming}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {405--416}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_34}, doi = {10.1007/978-3-030-72132-9\_34}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/VuorioH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Wade19, author = {Derek W. Wade}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {363--377}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_31}, doi = {10.1007/978-3-030-72132-9\_31}, timestamp = {Tue, 30 Mar 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Wade19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/WangAZ19, author = {Zhengyu Wang and Yousuf Al{-}Shorji and Cevin Zhang}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: {A} Study of Function and Performance}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {447--457}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_38}, doi = {10.1007/978-3-030-72132-9\_38}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/WangAZ19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Weber-SabilLBHS19, author = {Jessika Weber{-}Sabil and Lidija Lalicic and Thomas P. Buijtenweg and Kevin Hutchinson and Carlos Pereira Santos and Frans Melissen and Ko Koens and Igor Mayer}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Managing Competing Values in Sustainable Urban Tourism: {A} Simulation-Gaming Approach}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {221--234}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_20}, doi = {10.1007/978-3-030-72132-9\_20}, timestamp = {Wed, 19 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Weber-SabilLBHS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/YokoyamaOH19, author = {Miki Yokoyama and Susumu Ohnuma and Yukio Hirose}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Can the Veil of Ignorance Create Consensus? - {A} Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {139--152}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_13}, doi = {10.1007/978-3-030-72132-9\_13}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/YokoyamaOH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Zaima19, author = {Keiko Zaima}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {423--440}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_36}, doi = {10.1007/978-3-030-72132-9\_36}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Zaima19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ZhangHNM19, author = {Cevin Zhang and Karin Pukk H{\"{a}}renstam and Jonas Nordquist and Sebastiaan A. Meijer}, editor = {Marcin Wardaszko and Sebastiaan A. Meijer and Heide K. Lukosch and Hidehiko Kanegae and Willy Christian Kriz and Mariola Grzybowska{-}Brzezinska}, title = {Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department}, booktitle = {Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, {ISAGA} 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {11988}, pages = {35--49}, publisher = {Springer}, year = {2019}, url = {https://doi.org/10.1007/978-3-030-72132-9\_4}, doi = {10.1007/978-3-030-72132-9\_4}, timestamp = {Wed, 07 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/ZhangHNM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/isaga/2016, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, publisher = {Springer}, year = {2018}, url = {https://doi.org/10.1007/978-3-319-78795-4}, doi = {10.1007/978-3-319-78795-4}, isbn = {978-3-319-78794-7}, timestamp = {Fri, 19 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/2016.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/isaga/2017, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, publisher = {Springer}, year = {2018}, url = {https://doi.org/10.1007/978-3-319-91902-7}, doi = {10.1007/978-3-319-91902-7}, isbn = {978-3-319-91901-0}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/2017.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/AguiarN17, author = {Victor A. Cuesta Aguiar and Masaru Nakano}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {A Model for the Development of Stealth Serious Games}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {139--147}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_14}, doi = {10.1007/978-3-319-91902-7\_14}, timestamp = {Sun, 25 Oct 2020 22:42:17 +0100}, biburl = {https://dblp.org/rec/conf/isaga/AguiarN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BekebredeBWV17, author = {Geertje Bekebrede and Ellen van Bueren and Ivo Wenzler and Linda van Veen}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {67--74}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_7}, doi = {10.1007/978-3-319-91902-7\_7}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/BekebredeBWV17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/GarciaDCNME17, author = {Oscar Garay Garcia and C. Els van Daalen and {\'{E}}mile J. L. Chappin and Bas van Nuland and Iman Mohammed and Bert Enserink}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Assessing the Residential Energy Rebound Effect by Means of a Serious Game}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {129--138}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_13}, doi = {10.1007/978-3-319-91902-7\_13}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/GarciaDCNME17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HamadaKH17, author = {Ryoju Hamada and Tomomi Kaneko and Masahiro Hiji}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Development of {BASE} Manufacturing Business Board Game}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {34--40}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_4}, doi = {10.1007/978-3-319-91902-7\_4}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/HamadaKH17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HannulaH17, author = {Otso Hannula and J. Tuomas Harviainen}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {103--109}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_10}, doi = {10.1007/978-3-319-91902-7\_10}, timestamp = {Wed, 16 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/HannulaH17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KeijserRWAFM17, author = {Xander Keijser and Malena Ripken and Harald Warmelink and Lodewijk Abspoel and Rhona Fairgrieve and Igor Mayer}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Maritime Spatial Planning - {A} Board Game for Stakeholder Involvement}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {58--66}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_6}, doi = {10.1007/978-3-319-91902-7\_6}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KeijserRWAFM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KikkawaSK17, author = {Toshiko Kikkawa and Junkichi Sugiura and Willy Christian Kriz}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {The Effects of Debriefing on the Performance and Attitude of Japanese University Students}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {173--180}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_17}, doi = {10.1007/978-3-319-91902-7\_17}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KikkawaSK17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KurapatiFKLBSMN17, author = {Shalini Kurapati and Maria Freese and Ioanna Kourounioti and Heide K. Lukosch and Geertje Bekebrede and Thijs Smit and Jaco van Meijeren and Bas van Nuland and Linda van Veen}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Attitude Measurement with Board Games in Transportation Nodes}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {148--157}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_15}, doi = {10.1007/978-3-319-91902-7\_15}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KurapatiFKLBSMN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/LaereILOJG17, author = {Joeri van Laere and Osama Ibrahim and Aron Larsson and Leif Olsson and Bj{\"{o}}rn J. E. Johansson and Per M. Gustavsson}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {15--23}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_2}, doi = {10.1007/978-3-319-91902-7\_2}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/LaereILOJG17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/LeighT17, author = {Elyssebeth Leigh and Elizabeth Tipton}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {181--190}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_18}, doi = {10.1007/978-3-319-91902-7\_18}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/LeighT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Likhacheva17, author = {Elena Likhacheva}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {What is the Game? Study of Subjective Perceptions}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {119--125}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_12}, doi = {10.1007/978-3-319-91902-7\_12}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Likhacheva17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Motzev17, author = {Mihail Motzev}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {191--199}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_19}, doi = {10.1007/978-3-319-91902-7\_19}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Motzev17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Onencan17, author = {Abby Muricho Onencan}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {161--172}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_16}, doi = {10.1007/978-3-319-91902-7\_16}, timestamp = {Mon, 15 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Onencan17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/OnencanW17, author = {Abby Muricho Onencan and Bartel A. Van de Walle}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Designing Disaster Diplomacy in the Context of a Climate Change Water Game}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {43--57}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_5}, doi = {10.1007/978-3-319-91902-7\_5}, timestamp = {Fri, 19 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/OnencanW17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Palyga17, author = {Anna Palyga}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study Analysis}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {75--89}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_8}, doi = {10.1007/978-3-319-91902-7\_8}, timestamp = {Tue, 10 Jul 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Palyga17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RoungasMV17, author = {Bill Roungas and Sebastiaan A. Meijer and Alexander Verbraeck}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Knowledge Management of Games for Decision Making}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {24--33}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_3}, doi = {10.1007/978-3-319-91902-7\_3}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/RoungasMV17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/SatoTIMN17, author = {Mizuho Sato and Manami Tsunoda and Hitomi Imamura and Hajime Mizuyama and Masaru Nakano}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {The Design and Evaluation of a Multi-player Milk Supply Chain Management Game}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {110--118}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_11}, doi = {10.1007/978-3-319-91902-7\_11}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/SatoTIMN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/ShalbafanL17, author = {Saeed Shalbafan and Elyssebeth Leigh}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Design Thinking: Project Portfolio Management and Simulation - {A} Creative Mix for Research}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {3--14}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_1}, doi = {10.1007/978-3-319-91902-7\_1}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/ShalbafanL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/SoranastapornYY17, author = {Songsri Soranastaporn and Nophawan Yamchuti and Urairat Yamchuti}, editor = {Heide Karen Lukosch and Geertje Bekebrede and Rens Kortmann}, title = {Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations}, booktitle = {Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, {ISAGA} 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10825}, pages = {93--102}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-91902-7\_9}, doi = {10.1007/978-3-319-91902-7\_9}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/SoranastapornYY17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Atala-LayunDGHP16, author = {Alfonso Atala{-}Layun and Luis Duran and Annia Gutierrez and Rolando Hernandez and Carlos Pola and Miguel Polanco and Fernanda Santos}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {From Recreational to Clinical Approaches: The Use of the Cuatro Tribus Game-Based Workshop as a Complementary Tool for the Reintegration Treatment of Juvenile Offenders}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {3--14}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_1}, doi = {10.1007/978-3-319-78795-4\_1}, timestamp = {Fri, 19 Jun 2020 17:21:47 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Atala-LayunDGHP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BabaOSY16, author = {Hiroki Baba and Masahiro Ohyama and Misaki Sato and Jun Yoshinaga}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {The Effectiveness of Negotiation Games in Citizenship Education: An Examination of Diplomatic Negotiation Game {INDEPENDENCE} {DAY} in a Japanese High School}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {360--370}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_25}, doi = {10.1007/978-3-319-78795-4\_25}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/BabaOSY16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BaileyBR16, author = {Jacqueline D. Bailey and Karen Blackmore and Grant Robinson}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {201--221}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_15}, doi = {10.1007/978-3-319-78795-4\_15}, timestamp = {Tue, 10 Jul 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/BaileyBR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/BosomworthSCAH16, author = {Chris Bosomworth and Maksym Spiryagin and Colin Cole and Sanath Alahakoon and Mark Hayman}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Challenges and Solutions for Integrating Simulation into a Transportation Device}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {317--330}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_22}, doi = {10.1007/978-3-319-78795-4\_22}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/BosomworthSCAH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/CarreraNLCKHLKK16, author = {Anna Maria Carrera and Anjum Naweed and Elyssebeth Leigh and Teresa Crea and Ben Krynski and Kevin Heveldt and Marc Lyons and Cameron Knott and Sanjay Khetia}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Constructing Safe Containers for Effective Learning: Vignettes of Breakdown in Psychological Safety During Simulated Scenarios}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {15--29}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_2}, doi = {10.1007/978-3-319-78795-4\_2}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/CarreraNLCKHLKK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/CroweJPO16, author = {William Crowe and Divya Jindal and John Page and John Olsen}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Swarm Mechanism for "Hedgehog" Asteroid Rover, Using Netlogo Simulations}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {163--172}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_12}, doi = {10.1007/978-3-319-78795-4\_12}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/CroweJPO16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/CwilB16, author = {Malgorzata Cwil and Witold Bartnik}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Supporting Energy Efficient Train Operation by Using Gamification to Motivate Train Drivers}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {239--253}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_17}, doi = {10.1007/978-3-319-78795-4\_17}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/CwilB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Franciosi16, author = {Stephan J. Franciosi}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Simulation Game Impacts on Perceptions of Nuclear Energy}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {331--341}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_23}, doi = {10.1007/978-3-319-78795-4\_23}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Franciosi16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/FreeseKLGKV16, author = {Maria Freese and Shalini Kurapati and Heide K. Lukosch and Daan Groen and Rens Kortmann and Alexander Verbraeck}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {254--275}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_18}, doi = {10.1007/978-3-319-78795-4\_18}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/FreeseKLGKV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Gale16, author = {Richard J. B. Gale}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Sink or {SWMM:} Simulating the Hydrological Effects of Retention Tanks in a Small Urban Catchment}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {342--359}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_24}, doi = {10.1007/978-3-319-78795-4\_24}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Gale16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HibbardWCFTT16, author = {Sarah J. Hibbard and Susannah J. Whitney and Laura Carter and Justin J. T. Fidock and Philip Temby and Luke Thiele}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {222--236}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_16}, doi = {10.1007/978-3-319-78795-4\_16}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/HibbardWCFTT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/HuyakornRK16, author = {Pongpisit Huyakorn and Paola Rizzi and Hidehiko Kanegae}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {A Study on Gaming Simulation as a Key of Meta-Frame of Planning for Neighborhood Immigrant Integration and Co-existing Diversity}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {276--291}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_19}, doi = {10.1007/978-3-319-78795-4\_19}, timestamp = {Tue, 10 Jul 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/HuyakornRK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Isaeva16, author = {Natalia Isaeva}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {"Polyphonic Games" for Leadership Training}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {149--162}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_11}, doi = {10.1007/978-3-319-78795-4\_11}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Isaeva16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/JakubowskiR16, author = {Michal Jakubowski and Jakub Ryfa}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Development of Business Simulation Game with Use of Design Science Research}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {371--379}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_26}, doi = {10.1007/978-3-319-78795-4\_26}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/JakubowskiR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KrizM16, author = {Willy Christian Kriz and Werner Manahl}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Gaming Simulation as a Science of Design Approach}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {380--393}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_27}, doi = {10.1007/978-3-319-78795-4\_27}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KrizM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/KutayL16, author = {Cat Kutay and Elyssebeth Leigh}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Leading from the Engine Room}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {30--42}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_3}, doi = {10.1007/978-3-319-78795-4\_3}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/KutayL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/McGinleyHGHZTB16, author = {Tim McGinley and Kei Hoshi and Petra Gruber and Shane Haddy and Yannis Zavoleas and Linus Tan and David Blaiklock}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {A Katana Design Experience}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {134--148}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_10}, doi = {10.1007/978-3-319-78795-4\_10}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/McGinleyHGHZTB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/MildredNAH16, author = {Anthony Mildred and Anjum Naweed and Angelina Ambrosetti and Roberta Harreveld}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Rail Simulation and Training: {A} Socio-Cultural and Technical Orchestration}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {175--187}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_13}, doi = {10.1007/978-3-319-78795-4\_13}, timestamp = {Tue, 10 Jul 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/MildredNAH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/MizuyamaYN16, author = {Hajime Mizuyama and Ayano Yoshida and Tomomi Nonaka}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {394--410}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_28}, doi = {10.1007/978-3-319-78795-4\_28}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/MizuyamaYN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/PalygaW16, author = {Anna Palyga and Marcin Wardaszko}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {A Management Model for Effective Team Communication in Business Simulation Games}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {43--57}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_4}, doi = {10.1007/978-3-319-78795-4\_4}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/PalygaW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/PedramPPF16, author = {Shiva Pedram and Pascal Perez and Stephen A. Palmisano and Matthew Farrelly}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {188--200}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_14}, doi = {10.1007/978-3-319-78795-4\_14}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/isaga/PedramPPF16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Persson16, author = {Bj{\"{o}}rn Persson}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Artillery Simulation as a Pedagogical Tool in Military Education}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {58--70}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_5}, doi = {10.1007/978-3-319-78795-4\_5}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Persson16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Phillips16, author = {Megan L. Phillips}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Oceanic Oil Spill Simulations Provide Memorable Disaster Preparedness Training}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {292--301}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_20}, doi = {10.1007/978-3-319-78795-4\_20}, timestamp = {Tue, 10 Jul 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Phillips16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RadonyiL16, author = {Peter Radonyi and Elyssebeth Leigh}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Assessment and Evaluation of Learning via Simulation}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {116--133}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_9}, doi = {10.1007/978-3-319-78795-4\_9}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/RadonyiL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/RoungasWMV16, author = {Bill Roungas and Marieke de Wijse and Sebastiaan A. Meijer and Alexander Verbraeck}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Pitfalls for Debriefing Games and Simulations: Theory and Practice}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {101--115}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_8}, doi = {10.1007/978-3-319-78795-4\_8}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/RoungasWMV16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/SatoMN16, author = {Mizuho Sato and Hajime Mizuyama and Masaru Nakano}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Milk Supply Chain Management Game for Waste Reduction}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {302--314}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_21}, doi = {10.1007/978-3-319-78795-4\_21}, timestamp = {Mon, 18 Jun 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/SatoMN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Wardaszko16, author = {Marcin Wardaszko}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Building Strategies for Organizational Development with Simulation Games}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {84--100}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_7}, doi = {10.1007/978-3-319-78795-4\_7}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Wardaszko16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/isaga/Wright-Maley16, author = {Cory Wright{-}Maley}, editor = {Anjum Naweed and Marcin Wardaszko and Elyssebeth Leigh and Sebastiaan A. Meijer}, title = {Soft Overcomes Hard: Simulation Leadership as Mediation of Choice Architectures}, booktitle = {Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, {ISAGA} 2016, Held as Part of the First Australasian Simulation Congress, {ASC} 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {10711}, pages = {73--83}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-78795-4\_6}, doi = {10.1007/978-3-319-78795-4\_6}, timestamp = {Tue, 10 Jul 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/isaga/Wright-Maley16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ifip5-7/2013isaga, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, publisher = {Springer}, year = {2014}, url = {https://doi.org/10.1007/978-3-319-04954-0}, doi = {10.1007/978-3-319-04954-0}, isbn = {978-3-319-04953-3}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/2013isaga.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/AydoganLMJ13, author = {Reyhan Aydogan and Julia C. Lo and Sebastiaan A. Meijer and Catholijn M. Jonker}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {191--200}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_22}, doi = {10.1007/978-3-319-04954-0\_22}, timestamp = {Fri, 09 Apr 2021 18:53:22 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/AydoganLMJ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Bremson13, author = {Joel Bremson}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Representing Qualitative Aspects of Vehicle Purchase Decision-Making in a Simulation Game on Alternative Fuel and Vehicle Transitions}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {201--205}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_23}, doi = {10.1007/978-3-319-04954-0\_23}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Bremson13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/BusselLM13, author = {Roy van Bussel and Heide K. Lukosch and Sebastiaan A. Meijer}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {93--101}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_12}, doi = {10.1007/978-3-319-04954-0\_12}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/BusselLM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/EckartzK13, author = {Silja Eckartz and Christiaan P. Katsma}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Negotiation Game to Support Inter-organizational Business Case Development}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {113--120}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_14}, doi = {10.1007/978-3-319-04954-0\_14}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/EckartzK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/FedoseevV13, author = {Alexey Fedoseev and Daria Vdovenko}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Playing Science: Role-Playing Games as a Way to Enter Scientific Activity}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {3--12}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_1}, doi = {10.1007/978-3-319-04954-0\_1}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/FedoseevV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Frank13, author = {Anders Frank}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Achieving Game Goals at All Costs? - The Effect of Reward Structures on Tactics Employed in Educational Military Wargaming}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {13--20}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_2}, doi = {10.1007/978-3-319-04954-0\_2}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Frank13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/GuenagaMGDZS13, author = {Mariluz Guenaga and Iratxe Menchaca and Alex Ortiz de Guinea and Olga Dziabenko and Javier Garc{\'{\i}}a{-}Zub{\'{\i}}a and Mikel Salazar}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {29--36}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_4}, doi = {10.1007/978-3-319-04954-0\_4}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/GuenagaMGDZS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Haaster13, author = {Kees J. M. van Haaster}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Design Science Approach to Youth Care through Online Simulation Gaming}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {161--172}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_20}, doi = {10.1007/978-3-319-04954-0\_20}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Haaster13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Henriksen13, author = {Thomas Duus Henriksen}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Challenges to Designing Game-Based Business}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {247--252}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_29}, doi = {10.1007/978-3-319-04954-0\_29}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Henriksen13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/HenseKSHMG13, author = {Jan Hense and Markus Klevers and Michael Sailer and Tim Horenburg and Heinz Mandl and Willibald A. G{\"{u}}nthner}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Using Gamification to Enhance Staff Motivation in Logistics}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {206--213}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_24}, doi = {10.1007/978-3-319-04954-0\_24}, timestamp = {Mon, 15 Jun 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/HenseKSHMG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/HoebornB13, author = {Gabriele Hoeborn and Jennifer Bredtmann}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {EfeU: Decision Making Concerning Company Strategy}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {37--43}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_5}, doi = {10.1007/978-3-319-04954-0\_5}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/HoebornB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/HoogenM13, author = {Jop van den Hoogen and Sebastiaan A. Meijer}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Games for Searching Technology Landscapes}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {153--160}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_19}, doi = {10.1007/978-3-319-04954-0\_19}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/HoogenM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/JohanssonSWV13, author = {Magnus Johansson and Bj{\"{o}}rn Str{\aa}{\aa}t and Henrik Warpefelt and Harko Verhagen}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Analyzing the Social Dynamics of Non-Player Characters}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {173--187}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_21}, doi = {10.1007/978-3-319-04954-0\_21}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/JohanssonSWV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Kikkawa13, author = {Toshiko Kikkawa}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Grassroots Gaming Simulation: The Case of "Crossroad"}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {148--152}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_18}, doi = {10.1007/978-3-319-04954-0\_18}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Kikkawa13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/KortmannDMB13, author = {Rens Kortmann and C. Els van Daalen and Igor Mayer and Geertje Bekebrede}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {44--51}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_6}, doi = {10.1007/978-3-319-04954-0\_6}, timestamp = {Thu, 16 Apr 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/KortmannDMB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Leigh13, author = {Elyssebeth Ellen Leigh}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Identifying the Competencies and Capabilities of Simulation Professionals}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {253--264}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_30}, doi = {10.1007/978-3-319-04954-0\_30}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Leigh13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/LoM13, author = {Julia C. Lo and Sebastiaan A. Meijer}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Gaming Simulation Design for Individual and Team Situation Awareness}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {121--128}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_15}, doi = {10.1007/978-3-319-04954-0\_15}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/LoM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/LukoschBM13, author = {Heide K. Lukosch and Roy van Bussel and Sebastiaan A. Meijer}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Serious Game Design Combining Simulation and Sandbox Approaches}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {52--59}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_7}, doi = {10.1007/978-3-319-04954-0\_7}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/LukoschBM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/LukoschNRVV13, author = {Heide K. Lukosch and Bas van Nuland and Theo van Ruijven and Linda van Veen and Alexander Verbraeck}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Building a Virtual World for Team Work Improvement}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {60--68}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_8}, doi = {10.1007/978-3-319-04954-0\_8}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/LukoschNRVV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/MesIH13, author = {Martijn Mes and Maria{-}Eugenia Iacob and Jos van Hillegersberg}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Distributed Barge Planning Game}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {214--221}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_25}, doi = {10.1007/978-3-319-04954-0\_25}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/MesIH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/MizuyamaTA13, author = {Hajime Mizuyama and Shuhei Torigai and Michiko Anse}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Prediction Market Game to Route Selection under Uncertainty}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {222--229}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_26}, doi = {10.1007/978-3-319-04954-0\_26}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/MizuyamaTA13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/MulengaW13, author = {John Mulenga and Marcin Wardaszko}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Simulation Game as a Live Case Integrated into Two Modules}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {102--109}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_13}, doi = {10.1007/978-3-319-04954-0\_13}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/MulengaW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/PiuF13, author = {Angela Piu and Cesare Fregola}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Transcoding Pattern and Simulation Games in Learning Geometry - {A} Research in Primary School}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {21--28}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_3}, doi = {10.1007/978-3-319-04954-0\_3}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/PiuF13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/PlorinM13, author = {Daniel Plorin and Egon M{\"{u}}ller}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF) - {A} Conceptual Approach for the Practical Use in the Research Project {A2LICE}}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {69--76}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_9}, doi = {10.1007/978-3-319-04954-0\_9}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/PlorinM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/RaghothamaM13, author = {Jayanth Raghothama and Sebastiaan A. Meijer}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Review of Gaming Simulation in Transportation}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {237--244}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_28}, doi = {10.1007/978-3-319-04954-0\_28}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/RaghothamaM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/SehicVM13, author = {Emdzad Sehic and Alexander Verbraeck and Sebastiaan A. Meijer}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {129--139}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_16}, doi = {10.1007/978-3-319-04954-0\_16}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/SehicVM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/SmedsSP13, author = {Riitta Smeds and Svante Suominen and P{\"{a}}ivi P{\"{o}}yry{-}Lassila}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Co-creating Networked Educational Innovations via Process Simulations}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {140--147}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_17}, doi = {10.1007/978-3-319-04954-0\_17}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/SmedsSP13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/TehranOTHR13, author = {Borzoo Pourabdollahian Tehran and Manuel Fradinho Oliveira and Marco Taisch and Jannicke Baalsrud Hauge and Johann c. k. h. Riedel}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Status and Trends of Serious Game Application in Engineering and Manufacturing Education}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {77--84}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_10}, doi = {10.1007/978-3-319-04954-0\_10}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/TehranOTHR13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Titton13, author = {Luiz Antonio Titton}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {Parameterised Business Simulation Game Development for Education in Supply Chain Management and Logistics}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {230--236}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_27}, doi = {10.1007/978-3-319-04954-0\_27}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ifip5-7/Titton13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ifip5-7/Ulrich13, author = {Markus Ulrich}, editor = {Sebastiaan A. Meijer and Riitta Smeds}, title = {The UCS-Model of Corporate Sustainability - Description, Development and Incorporation in the Simulation Game Napuro}, booktitle = {Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, {ISAGA} 2013 and 17th {IFIP} {WG} 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers}, series = {Lecture Notes in Computer Science}, volume = {8264}, pages = {85--92}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-04954-0\_11}, doi = {10.1007/978-3-319-04954-0\_11}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ifip5-7/Ulrich13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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