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@inproceedings{DBLP:conf/ie/AltamimiNS14,
  author       = {Reem Altamimi and
                  Keith Nesbitt and
                  Geoff Skinner},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Overview of the MySteps {ICT} Framework},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {28:1--28:3},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677786},
  doi          = {10.1145/2677758.2677786},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/AltamimiNS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BakerRC14,
  author       = {Scott Baker and
                  Deborah Richards and
                  Patrina Caldwell},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Putting a New Intelligent Virtual Face on a Medical Treatment Advice
                  System to Improve Adherence},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {17:1--17:9},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677762},
  doi          = {10.1145/2677758.2677762},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/BakerRC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BilleSMB14,
  author       = {Ross Bille and
                  Shamus P. Smith and
                  Kim Maund and
                  Graham Brewer},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Extending Building Information Models into Game Engines},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {22:1--22:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677764},
  doi          = {10.1145/2677758.2677764},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/BilleSMB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Cabanag14,
  author       = {Matt Cabanag},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Protocol {E:} An Implementation of a Novel, Agent Based, Control Scheme
                  for Real Time Strategy Games},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {37:1},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677795},
  doi          = {10.1145/2677758.2677795},
  timestamp    = {Sun, 17 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Cabanag14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/CroftRCN14,
  author       = {Hayley Croft and
                  Rohan Rasiah and
                  Joyce Cooper and
                  Keith V. Nesbitt},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Comparing Animation with Video For Teaching Communication Skills},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {25:1--25:10},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677777},
  doi          = {10.1145/2677758.2677777},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/CroftRCN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/DavisNN14,
  author       = {Simon Davis and
                  Keith Nesbitt and
                  Eugene Nalivaiko},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {A Systematic Review of Cybersickness},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {8:1--8:9},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677780},
  doi          = {10.1145/2677758.2677780},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/DavisNN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/DiazTS14,
  author       = {Mar{\'{\i}}a Guadalupe Alvarez D{\'{\i}}az and
                  Marcus Toftedahl and
                  Torbj{\"{o}}rn Svensson},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {The Mystery of Elin. Incorporating a City Cultural Program on History
                  and Heritage into a Pervasive Game},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {9:1--9:10},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677768},
  doi          = {10.1145/2677758.2677768},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/DiazTS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Dunne14,
  author       = {Daniel Dunne},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Multimodality or Ludo-Narrative Dissonance: Duality of Presentation
                  in Fringe Media},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {29:1--29:4},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677785},
  doi          = {10.1145/2677758.2677785},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Dunne14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Egliston14,
  author       = {Ben Egliston},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Multimodality and the Competitive Metagame: Exploring Issues of Balance
                  in Multimodal Game Environments},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {30:1--30:4},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677787},
  doi          = {10.1145/2677758.2677787},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Egliston14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/FoottitBMC14,
  author       = {Jacques Foottit and
                  Dave Brown and
                  Stefan Marks and
                  Andy M. Connor},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {An Intuitive Tangible Game Controller},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {4:1--4:7},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677774},
  doi          = {10.1145/2677758.2677774},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/FoottitBMC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/FowlerCC14,
  author       = {Allan Fowler and
                  Brian Cusack and
                  Alessandro Canossa},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Measuring Learning in Video Games: {A} Case Study},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {3:1--3:7},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677771},
  doi          = {10.1145/2677758.2677771},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/FowlerCC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GavinKC14,
  author       = {Jenna Gavin and
                  Ben Kenobi and
                  Andy M. Connor},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Social Play Spaces for Active Community Engagement},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {31:1--31:5},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677789},
  doi          = {10.1145/2677758.2677789},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/GavinKC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GoddardBM14,
  author       = {William Goddard and
                  Richard Byrne and
                  Florian 'Floyd' Mueller},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Playful Game Jams: Guidelines for Designed Outcomes},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {6:1--6:10},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677778},
  doi          = {10.1145/2677758.2677778},
  timestamp    = {Fri, 23 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/GoddardBM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GreuterN14,
  author       = {Stefan Greuter and
                  Adam Nash},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Game Asset Repetition},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {20:1--20:5},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677782},
  doi          = {10.1145/2677758.2677782},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/GreuterN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GreuterR14,
  author       = {Stefan Greuter and
                  David J. Roberts},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {SpaceWalk: Movement and Interaction in Virtual Space with Commodity
                  Hardware},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {1:1--1:7},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677781},
  doi          = {10.1145/2677758.2677781},
  timestamp    = {Mon, 25 Feb 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/GreuterR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GuB14,
  author       = {Xin Gu and
                  Karen Blackmore},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {The Publishing Game: An Analysis of "Game" Related Academic Publishing
                  Patterns},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {12:1--12:6},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677759},
  doi          = {10.1145/2677758.2677759},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/GuB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HannaRHJ14,
  author       = {Nader Hanna and
                  Deborah Richards and
                  Michael Hitchens and
                  Michael J. Jacobson},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Towards Quantifying Player's Involvement in 3D Games Based-on Player
                  Types},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {26:1--26:10},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677763},
  doi          = {10.1145/2677758.2677763},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/HannaRHJ14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HookhamM14,
  author       = {Geoffrey Hookham and
                  Michael Meany},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Perspective Shifting: Humour and Comedy in Games},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {21:1--21:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677776},
  doi          = {10.1145/2677758.2677776},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/HookhamM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/InnocentH14,
  author       = {Troy Innocent and
                  In Dae Hwang},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Urban Codes // Parallel Worlds},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {19:1--19:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677767},
  doi          = {10.1145/2677758.2677767},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/InnocentH14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/KromeWGGS14,
  author       = {Sven Krome and
                  Steffen P. Walz and
                  Stefan Greuter and
                  Ansgar Gerlicher and
                  Markus Schleehauf},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Exergaming in the Car: Preliminary Results of an Experimental Setup},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {35:1--35:3},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2682632},
  doi          = {10.1145/2677758.2682632},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/KromeWGGS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/KromeWGHGS14,
  author       = {Sven Krome and
                  Steffen P. Walz and
                  Stefan Greuter and
                  Jussi Holopainen and
                  Ansgar Gerlicher and
                  Markus Schleehauf},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Exploring Game Ideas for Stresslessness in the Automotive Domain},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {36:1--36:3},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677788},
  doi          = {10.1145/2677758.2677788},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/KromeWGHGS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Kutay14,
  author       = {Cat Kutay},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {One Person's Culture is Another One's Entertainment},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {15:1--15:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677793},
  doi          = {10.1145/2677758.2677793},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Kutay14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/LeighH14,
  author       = {Elyssebeth Leigh and
                  Deanna Hutchinson},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {{DIGICON:} It's Not Digital But It Is Confronting},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {32:1--32:4},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677791},
  doi          = {10.1145/2677758.2677791},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/LeighH14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MartinCC14,
  author       = {Matthew Martin and
                  James Charlton and
                  Andy M. Connor},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Augmented Body: Changing Interactive Body Play},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {33:1--33:4},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677790},
  doi          = {10.1145/2677758.2677790},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MartinCC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MashimoUKN14,
  author       = {Ryo Mashimo and
                  Tomohiro Umetani and
                  Tatsuya Kitamura and
                  Akiyo Nadamoto},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Generating Funny Dialogue between Robots based on Japanese Traditional
                  Comedy Entertainment},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {10:1--10:7},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677769},
  doi          = {10.1145/2677758.2677769},
  timestamp    = {Sun, 06 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MashimoUKN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McArthurJ14,
  author       = {Victoria McArthur and
                  Jennifer Jenson},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {E is for Everyone? Best Practices for the Socially Inclusive Design
                  of Avatar Creation Interfaces},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {2:1--2:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677783},
  doi          = {10.1145/2677758.2677783},
  timestamp    = {Sun, 04 Aug 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/McArthurJ14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MustaquimN14,
  author       = {Moyen Mohammad Mustaquim and
                  Tobias Nystr{\"{o}}m},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Video Game Control Dimensionality Analysis},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {16:1--16:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677784},
  doi          = {10.1145/2677758.2677784},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MustaquimN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Scott14,
  author       = {Nathan Scott},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Music to Middleware: The Growing Challenges of the Game Music Composer},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {34:1--34:3},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677792},
  doi          = {10.1145/2677758.2677792},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Scott14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/SiPT14,
  author       = {Chen Si and
                  Yusuf Pisan and
                  Chek Tien Tan},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {A Scouting Strategy for Real-Time Strategy Games},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {24:1--24:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677772},
  doi          = {10.1145/2677758.2677772},
  timestamp    = {Mon, 05 Aug 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/SiPT14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TanBLCT14,
  author       = {Lei Tan and
                  Ross Bille and
                  Yuqing Lin and
                  Stephan K. Chalup and
                  Chris Tucker},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Software Development in the City Evolutions Project},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {18:1--18:7},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677773},
  doi          = {10.1145/2677758.2677773},
  timestamp    = {Sat, 05 Sep 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/TanBLCT14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TanBP14,
  author       = {Chek Tien Tan and
                  Sander Bakkes and
                  Yusuf Pisan},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Inferring Player Experiences Using Facial Expressions Analysis},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {7:1--7:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677765},
  doi          = {10.1145/2677758.2677765},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/TanBP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TeatherM14,
  author       = {Robert J. Teather and
                  I. Scott MacKenzie},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Comparing Order of Control for Tilt and Touch Games},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {5:1--5:10},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677766},
  doi          = {10.1145/2677758.2677766},
  timestamp    = {Mon, 05 Feb 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/TeatherM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Velikovsky14,
  author       = {J. T. Velikovsky},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Flow Theory, Evolution {\&} Creativity: or, 'Fun {\&} Games'},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {23:1--23:10},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677770},
  doi          = {10.1145/2677758.2677770},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Velikovsky14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/VillaricaR14,
  author       = {Ryan Villarica and
                  Deborah Richards},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Intelligent and Empathic Agent to Support Student Learning in Virtual
                  Worlds},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {11:1--11:9},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677761},
  doi          = {10.1145/2677758.2677761},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/VillaricaR14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/XIS14,
  author       = {Mingze Xi and
                  Shamus P. Smith},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Reusing Simulated Evacuation Behaviour in a Game Engine},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {14:1--14:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677779},
  doi          = {10.1145/2677758.2677779},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/XIS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/ZhuF14,
  author       = {Miaoqi Zhu and
                  Xiaowen Fang},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Introducing a Revised Lexical Approach to Study User Experience in
                  Game Play by Analyzing Online Reviews},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {27:1--27:8},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677760},
  doi          = {10.1145/2677758.2677760},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/ZhuF14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Zika14,
  author       = {Joel Zika},
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {The Dawn of the Dark Ride at the Amusement Park},
  booktitle    = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  pages        = {13:1--13:5},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2677758.2677775},
  doi          = {10.1145/2677758.2677775},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Zika14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ie/2014,
  editor       = {Keith V. Nesbitt and
                  Shamus P. Smith and
                  Karen L. Blackmore},
  title        = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE}
                  2014, Newcastle, NSW, Australia, December 2-3, 2014},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {http://dl.acm.org/citation.cfm?id=2677758},
  isbn         = {978-1-4503-2790-9},
  timestamp    = {Thu, 11 Feb 2016 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/2014.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/AchterboschMV13,
  author       = {Leigh Achterbosch and
                  Charlynn Miller and
                  Peter Vamplew},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Ganking, corpse camping and ninja looting from the perception of the
                  {MMORPG} community: acceptable behavior or unacceptable griefing?},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {19:1--19:8},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513007},
  doi          = {10.1145/2513002.2513007},
  timestamp    = {Tue, 30 Aug 2022 08:51:40 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/AchterboschMV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/AponteR13,
  author       = {Diego Fernando Gutierrez Aponte and
                  Deborah Richards},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Managing cyber-bullying in online educational virtual worlds},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {18:1--18:9},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513006},
  doi          = {10.1145/2513002.2513006},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/AponteR13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Batty13,
  author       = {Joshua Batty},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Audio-visual granular synthesis performance demo},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {40:1},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513033},
  doi          = {10.1145/2513002.2513033},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Batty13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BattyHG13,
  author       = {Joshua Batty and
                  Kipps Horn and
                  Stefan Greuter},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Audiovisual granular synthesis: micro relationships between sound
                  and image},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {8:1--8:7},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513568},
  doi          = {10.1145/2513002.2513568},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/BattyHG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BelloS13,
  author       = {Robson Scarassati Bello and
                  Gilson Schwartz},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {The historicity of play: games as historical documents},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {31:1--31:4},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513038},
  doi          = {10.1145/2513002.2513038},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/BelloS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/CaldwellBABDKC13,
  author       = {Craig Caldwell and
                  Carol Bruggers and
                  Roger Altizer and
                  Grzegorz Bulaj and
                  Troy D'Ambrosio and
                  Robert Kessler and
                  Brianne Christiansen},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {The intersection of video games and patient empowerment: case study
                  of a real world application},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {12:1--12:7},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513018},
  doi          = {10.1145/2513002.2513018},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/CaldwellBABDKC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/CarterGW13,
  author       = {Marcus Carter and
                  Martin R. Gibbs and
                  Greg Wadley},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Death and dying in DayZ},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {22:1--22:6},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513013},
  doi          = {10.1145/2513002.2513013},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/CarterGW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/CercosM13,
  author       = {Robert Cercos and
                  Florian 'Floyd' Mueller},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Watch your steps: designing a semi-public display to promote physical
                  activity},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {2:1--2:6},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513016},
  doi          = {10.1145/2513002.2513016},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/CercosM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Cermak-SassenrathMGW13,
  author       = {Daniel Cermak{-}Sassenrath and
                  Matthew Martin and
                  Jenna Gavin and
                  Charles Walker},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Making cake, swearing, and the indefinite meaning of media},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {36:1--36:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513029},
  doi          = {10.1145/2513002.2513029},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Cermak-SassenrathMGW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Cermak-SassenrathWK13,
  author       = {Daniel Cermak{-}Sassenrath and
                  Clinton Watkins and
                  Ben Kenobi},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Media filter access},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {35:1--35:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513028},
  doi          = {10.1145/2513002.2513028},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Cermak-SassenrathWK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/ConroyWJ13,
  author       = {David Conroy and
                  Peta Wyeth and
                  Daniel M. Johnson},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Understanding player threat responses in {FPS} games},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {32:1--32:3},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513019},
  doi          = {10.1145/2513002.2513019},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/ConroyWJ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/DicksonH13,
  author       = {Helen Dickson and
                  Rebecca Hayes},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {The pathway driven narrative machine},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {37:1--37:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513030},
  doi          = {10.1145/2513002.2513030},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/DicksonH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/FerroWG13,
  author       = {Lauren S. Ferro and
                  Steffen P. Walz and
                  Stefan Greuter},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Towards personalised, gamified systems: an investigation into game
                  design, personality and player typologies},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {7:1--7:6},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513024},
  doi          = {10.1145/2513002.2513024},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/FerroWG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Fordyce13,
  author       = {Robbie Fordyce},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Collapsing action; or, games of life and death},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {21:1--21:8},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513017},
  doi          = {10.1145/2513002.2513017},
  timestamp    = {Sun, 25 Oct 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Fordyce13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GarnerWPMM13,
  author       = {Jayden Garner and
                  Gavin Wood and
                  Sebastiaan Pijnappel and
                  Martin Murer and
                  Florian 'Floyd' Mueller},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Combining moving bodies with digital elements: design space between
                  players and screens},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {17:1--17:10},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513014},
  doi          = {10.1145/2513002.2513014},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/GarnerWPMM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Golding13,
  author       = {Daniel Golding},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Stasis and entropy in Australian videogames classification discourse},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {16:1--16:8},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513041},
  doi          = {10.1145/2513002.2513041},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Golding13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GreuterTBW13,
  author       = {Stefan Greuter and
                  Susanne Tepe and
                  Frank Boukamp and
                  Ron R. Wakefield},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Trouble tower game demo},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {42:1},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513035},
  doi          = {10.1145/2513002.2513035},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/GreuterTBW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HitchensR13,
  author       = {Michael Hitchens and
                  Adam W. Ruch},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Form over function: the use of Lovecraftian elements in World of Warcraft},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {23:1--23:8},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513004},
  doi          = {10.1145/2513002.2513004},
  timestamp    = {Wed, 14 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/HitchensR13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/InchamnanW13,
  author       = {Wilawan Inchamnan and
                  Peta Wyeth},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Motivation during videogame play: analysing player experience in terms
                  of cognitive action},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {6:1--6:9},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513010},
  doi          = {10.1145/2513002.2513010},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/InchamnanW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Jayemanne13,
  author       = {Darshana Jayemanne},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {"A restless corpse": performativity, fetishism and \emph{planescape:
                  torment}},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {27:1--27:7},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513009},
  doi          = {10.1145/2513002.2513009},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Jayemanne13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Keogh13,
  author       = {Brendan Keogh},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {When game over means game over: using permanent death to craft living
                  stories in \emph{Minecraft}},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {20:1--20:6},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513572},
  doi          = {10.1145/2513002.2513572},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Keogh13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/KhotMH13,
  author       = {Rohit Ashok Khot and
                  Florian 'Floyd' Mueller and
                  Larissa Hjorth},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {SweatAtoms: materializing physical activity},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {4:1--4:7},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513012},
  doi          = {10.1145/2513002.2513012},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/KhotMH13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MartinGCWK13,
  author       = {Matthew Martin and
                  Jenna Gavin and
                  Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Ben Kenobi},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Shadow showdown: twister in a digital space},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {34:1--34:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513027},
  doi          = {10.1145/2513002.2513027},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MartinGCWK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McMahonWJ13,
  author       = {Nicole McMahon and
                  Peta Wyeth and
                  Daniel M. Johnson},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Exploring the role of activity in genre},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {26:1--26:3},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513023},
  doi          = {10.1145/2513002.2513023},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McMahonWJ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MooreGB13,
  author       = {Gina Moore and
                  Stefan Greuter and
                  Chris Barker},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Context, detail, and conversation: using painting strategies with
                  3D computer animation software},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {10:1--10:5},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513011},
  doi          = {10.1145/2513002.2513011},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MooreGB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MoriHG13,
  author       = {Joji Mori and
                  Steve Howard and
                  Martin R. Gibbs},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Designing in sensitive settings: workshops to design a technology
                  to commemorate black saturday},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {13:1--13:9},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513003},
  doi          = {10.1145/2513002.2513003},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MoriHG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MuellerGV13,
  author       = {Florian 'Floyd' Mueller and
                  Martin R. Gibbs and
                  Frank Vetere},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Reflections on designing networked exertion games},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {5:1--5:8},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513020},
  doi          = {10.1145/2513002.2513020},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MuellerGV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MuellerW13,
  author       = {Florian 'Floyd' Mueller and
                  Wouter Walmink},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Duel reality: a sword-fighting game for novel gameplay around intentionally
                  hiding body data},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {3:1--3:5},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513021},
  doi          = {10.1145/2513002.2513021},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MuellerW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/NashMG13,
  author       = {Adam Nash and
                  John McCormick and
                  Stefan Greuter},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Reproduction game demo},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {41:1--41:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513034},
  doi          = {10.1145/2513002.2513034},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/NashMG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/NgN13,
  author       = {Patrick Ng and
                  Keith V. Nesbitt},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Informative sound design in video games},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {9:1--9:9},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513015},
  doi          = {10.1145/2513002.2513015},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/NgN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/PellM13,
  author       = {Sarah Jane Pell and
                  Florian 'Floyd' Mueller},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Designing for depth: underwater play},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {24:1--24:6},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513036},
  doi          = {10.1145/2513002.2513036},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/PellM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/PisanMN13,
  author       = {Yusuf Pisan and
                  Jaime Garcia Marin and
                  Karla Felix Navarro},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Improving lives: using Microsoft Kinect to predict the loss of balance
                  for elderly users under cognitive load},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {29:1--29:4},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513026},
  doi          = {10.1145/2513002.2513026},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/PisanMN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Ruch13,
  author       = {Adam W. Ruch},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {This isn't happening: time in videogames},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {14:1--14:5},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513569},
  doi          = {10.1145/2513002.2513569},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Ruch13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Sams13,
  author       = {Davey Sams},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Sonic city installation},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {39:1--39:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513032},
  doi          = {10.1145/2513002.2513032},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Sams13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Sargeant13,
  author       = {Betty Sargeant},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Children's interactive narratives: \emph{how far is UP?}},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {38:1},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513031},
  doi          = {10.1145/2513002.2513031},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Sargeant13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/SogonoR13,
  author       = {Maria Carmela Sogono and
                  Deborah Richards},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {A design template for multisensory and multimodal games to train and
                  test children for sound localisation acuity},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {25:1--25:10},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513005},
  doi          = {10.1145/2513002.2513005},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/SogonoR13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/StuckeySNV13,
  author       = {Helen Stuckey and
                  Melanie Swalwell and
                  Angela Ndalianis and
                  Denise de Vries},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Remembrance of games past: the popular memory archive},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {11:1--11:7},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513570},
  doi          = {10.1145/2513002.2513570},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/StuckeySNV13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Tan13,
  author       = {Chek Tien Tan},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Towards a {MOOC} game},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {30:1--30:4},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513040},
  doi          = {10.1145/2513002.2513040},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Tan13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TanJBFP13,
  author       = {Chek Tien Tan and
                  Andrew Johnston and
                  Kirrie J. Ballard and
                  Sam Ferguson and
                  Dharani Perera{-}Schulz},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {sPeAK-MAN: towards popular gameplay for speech therapy},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {28:1--28:4},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513022},
  doi          = {10.1145/2513002.2513022},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/TanJBFP13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TurnerTO13,
  author       = {Truna Aka J. Turner and
                  Lubi Thomas and
                  Cameron Owen},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Living the indie life: mapping creative teams in a 48 hour game jam
                  and playing with data},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {15:1--15:10},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513039},
  doi          = {10.1145/2513002.2513039},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/TurnerTO13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Witkowski13,
  author       = {Emma Witkowski},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Running from zombies},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {1:1--1:8},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513573},
  doi          = {10.1145/2513002.2513573},
  timestamp    = {Wed, 14 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Witkowski13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/WitkowskiHC13,
  author       = {Emma Witkowski and
                  Brett Hutchins and
                  Marcus Carter},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {E-sports on the rise?: Critical considerations on the growth and erosion
                  of organized digital gaming competitions},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {43:1--43:2},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513008},
  doi          = {10.1145/2513002.2513008},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/WitkowskiHC13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/WyethJZ13,
  author       = {Peta Wyeth and
                  Daniel M. Johnson and
                  Jenny M. Ziviani},
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {Activity, motivation and games for young children},
  booktitle    = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  pages        = {33:1--33:3},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2513002.2513025},
  doi          = {10.1145/2513002.2513025},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/WyethJZ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ie/2013,
  editor       = {Stefan Greuter and
                  Christian McCrea and
                  Florian Mueller and
                  Larissa Hjorth and
                  Deborah Richards},
  title        = {The 9th Australasian Conference on Interactive Entertainment, IE'2013,
                  Melbourne, VIC, Australia, September 30 - October 01, 2013},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {http://dl.acm.org/citation.cfm?id=2513002},
  isbn         = {978-1-4503-2254-6},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/2013.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BakkesTP12,
  author       = {Sander Bakkes and
                  Chek Tien Tan and
                  Yusuf Pisan},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Personalised gaming: a motivation and overview of literature},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {4},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336731},
  doi          = {10.1145/2336727.2336731},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/BakkesTP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Beth12,
  author       = {Stephanie Beth},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Quests to mastery},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {25},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336752},
  doi          = {10.1145/2336727.2336752},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Beth12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BrusentsevHR12,
  author       = {Andrew Brusentsev and
                  Michael Hitchens and
                  Deborah Richards},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {An investigation of Vladimir Propp's 31 functions and 8 broad character
                  types and how they apply to the analysis of video games},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {2},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336729},
  doi          = {10.1145/2336727.2336729},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/BrusentsevHR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BurnettCL12,
  author       = {Dan Burnett and
                  Paul Coulton and
                  Adam Lewis},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Providing both physical and perceived affordances using physical games
                  pieces on touch based tablets},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {8},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336735},
  doi          = {10.1145/2336727.2336735},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/BurnettCL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/CabanagRH12,
  author       = {Matt Cabanag and
                  Deborah Richards and
                  Michael Hitchens},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {A novel agent based control scheme for {RTS} games},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {7},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336734},
  doi          = {10.1145/2336727.2336734},
  timestamp    = {Sun, 17 Dec 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/CabanagRH12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Cermak-Sassenrath12,
  author       = {Daniel Cermak{-}Sassenrath},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Experiences with design patterns for oldschool action games},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {14},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336741},
  doi          = {10.1145/2336727.2336741},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Cermak-Sassenrath12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Cermak-Sassenrath12a,
  author       = {Daniel Cermak{-}Sassenrath},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Beyond arcade machines: students building interactive tangible installations},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {16},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336743},
  doi          = {10.1145/2336727.2336743},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Cermak-Sassenrath12a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Cermak-Sassenrath12b,
  author       = {Daniel Cermak{-}Sassenrath},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {\emph{Box Me Dumb Human} installation},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {21},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336748},
  doi          = {10.1145/2336727.2336748},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Cermak-Sassenrath12b.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/GreuterTPBdQWHGW12,
  author       = {Stefan Greuter and
                  Susanne Tepe and
                  J. Fiona Peterson and
                  Frank Boukamp and
                  Kimberley d'Amazing and
                  Kalonica Quigley and
                  Rhys van der Waerden and
                  Thomas Harris and
                  Tim Goschnick and
                  Ron R. Wakefield},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Designing a game for occupational health and safety in the construction
                  industry},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {13},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336740},
  doi          = {10.1145/2336727.2336740},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/GreuterTPBdQWHGW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HitchensDR12,
  author       = {Michael Hitchens and
                  Anders Drachen and
                  Deborah Richards},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {An investigation of player to player character identification via
                  personal pronouns},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {11},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336738},
  doi          = {10.1145/2336727.2336738},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/HitchensDR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Hugain-Lacire12,
  author       = {Nolwenn Hugain{-}Lacire},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {{NOP} performance},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {22},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336749},
  doi          = {10.1145/2336727.2336749},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Hugain-Lacire12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MarczakVNS12,
  author       = {Rapha{\"{e}}l Marczak and
                  Jasper van Vught and
                  Lennart E. Nacke and
                  Gareth Schott},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Feedback-based gameplay metrics: measuring player experience via automatic
                  visual analysis},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {6},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336733},
  doi          = {10.1145/2336727.2336733},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MarczakVNS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McEwanJWB12,
  author       = {Mitchell W. McEwan and
                  Daniel M. Johnson and
                  Peta Wyeth and
                  Alethea Blackler},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Videogame control device impact on the play experience},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {18},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336745},
  doi          = {10.1145/2336727.2336745},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/McEwanJWB12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MusprattA12,
  author       = {Sandy Muspratt and
                  Thomas H. Apperley},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Patterns of digital game-play in Australian high school students},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {17},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336744},
  doi          = {10.1145/2336727.2336744},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MusprattA12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/PeeverJG12,
  author       = {Nicole Peever and
                  Daniel M. Johnson and
                  John A. Gardner},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Personality {\&} video game genre preferences},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {20},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336747},
  doi          = {10.1145/2336727.2336747},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/PeeverJG12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Richards12,
  author       = {Deborah Richards},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Agent-based museum and tour guides: applying the state of the art},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {15},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336742},
  doi          = {10.1145/2336727.2336742},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Richards12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/RichardsK12,
  author       = {Deborah Richards and
                  Iwan Kelaiah},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Usability attributes in virtual learning environments},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {9},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336736},
  doi          = {10.1145/2336727.2336736},
  timestamp    = {Tue, 30 Aug 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/RichardsK12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/RichardsS12,
  author       = {Deborah Richards and
                  Nicolas Szilas},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Challenging reality using techniques from interactive drama to support
                  social simulations in virtual worlds},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {12},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336739},
  doi          = {10.1145/2336727.2336739},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/RichardsS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/RobertsonW12,
  author       = {Glen Robertson and
                  Ian D. Watson},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Case-based learning by observation: preliminary work},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {24},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336751},
  doi          = {10.1145/2336727.2336751},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/RobertsonW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/SweetserJOW12,
  author       = {Penelope Sweetser and
                  Daniel M. Johnson and
                  Anne Ozdowska and
                  Peta Wyeth},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {GameFlow heuristics for designing and evaluating real-time strategy
                  games},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {1},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336728},
  doi          = {10.1145/2336727.2336728},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/SweetserJOW12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TanRBP12,
  author       = {Chek Tien Tan and
                  Daniel Rosser and
                  Sander Bakkes and
                  Yusuf Pisan},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {A feasibility study in using facial expressions analysis to evaluate
                  player experiences},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {5},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336732},
  doi          = {10.1145/2336727.2336732},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/TanRBP12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TurnerBM12,
  author       = {Truna Aka J. Turner and
                  David Browning and
                  Gordon Moyes},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Performing design analysis: game design creativity and the theatre
                  of the impressed},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {3},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336730},
  doi          = {10.1145/2336727.2336730},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/TurnerBM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/VellaJ12,
  author       = {Kellie Vella and
                  Daniel M. Johnson},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Flourishing and video games},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {19},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336746},
  doi          = {10.1145/2336727.2336746},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/VellaJ12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/VughtSM12,
  author       = {Jasper van Vught and
                  Gareth Schott and
                  Rapha{\"{e}}l Marczak},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {Understanding player experience finding a usable model for game classification},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {10},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336737},
  doi          = {10.1145/2336727.2336737},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/VughtSM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/WatsonRR12,
  author       = {Ian D. Watson and
                  Jonathan Rubin and
                  Glen Robertson},
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {{SARTRE:} a case-based poker web app},
  booktitle    = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  pages        = {23},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2336727.2336750},
  doi          = {10.1145/2336727.2336750},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/WatsonRR12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ie/2012,
  editor       = {Daniel Cermak{-}Sassenrath and
                  Charles Walker and
                  Chek Tien Tan},
  title        = {The 8th Australasian Conference on Interactive Entertainment, {IE}
                  '12, Auckland, NZ, New Zealand, July 21-22, 2012},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {http://dl.acm.org/citation.cfm?id=2336727},
  isbn         = {978-1-4503-1410-7},
  timestamp    = {Sun, 09 Sep 2012 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/2012.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BildaBE08,
  author       = {Zafer Bilda and
                  Chris Bowman and
                  Ernest A. Edmonds},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {Experience evaluation of interactive art: study of {GEO} landscapes},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {1},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514403},
  doi          = {10.1145/1514402.1514403},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/BildaBE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Fitz-WalterJT08,
  author       = {Zachary Fitz{-}Walter and
                  Samuel Jones and
                  Dian Tjondronegoro},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {Detecting gesture force peaks for intuitive interaction},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {2},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514404},
  doi          = {10.1145/1514402.1514404},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Fitz-WalterJT08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HillsPE08,
  author       = {Damian Hills and
                  Yusuf Pisan and
                  Ernest A. Edmonds},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {Towards a generic framework for situated collaborative storytelling},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {3},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514405},
  doi          = {10.1145/1514402.1514405},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/HillsPE08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Jones08,
  author       = {Christian M. Jones},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {Online games-based child safety environment},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {4},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514406},
  doi          = {10.1145/1514402.1514406},
  timestamp    = {Tue, 29 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Jones08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McGregor08,
  author       = {Georgia Leigh McGregor},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {Terra ludus, terra paidia, terra prefab: spatialization of play in
                  videogames {\&} virtual worlds},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {5},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514407},
  doi          = {10.1145/1514402.1514407},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McGregor08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/ObaidHB08,
  author       = {Mohammad Obaid and
                  Charles Han and
                  Mark Billinghurst},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {"Feed the Fish": an affect-aware game},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {6},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514408},
  doi          = {10.1145/1514402.1514408},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/ObaidHB08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Rasmussen08,
  author       = {Rune Rasmussen},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {A game theory approach to high-level strategic planning in first person
                  shooters},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {7},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514409},
  doi          = {10.1145/1514402.1514409},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Rasmussen08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Willis08,
  author       = {Matthew Willis},
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {RoboCup as a spectator sport: simulating emotional response in the
                  four-legged league},
  booktitle    = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  pages        = {8},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1514402.1514410},
  doi          = {10.1145/1514402.1514410},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Willis08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ie/2008,
  editor       = {Ruth Christie and
                  Gavin Sade and
                  Yusuf Pisan},
  title        = {Proceedings of the 5th Australasian Conference on Interactive Entertainment,
                  {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {391},
  publisher    = {{ACM}},
  year         = {2008},
  isbn         = {978-1-60558-424-9},
  timestamp    = {Tue, 24 Mar 2009 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/2008.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/AalloucheAZAEH07,
  author       = {Khalid Aallouche and
                  Homam Albeiriss and
                  Redouane Zarghoune and
                  Juha Arrasvuori and
                  Antti J. Eronen and
                  Jukka Holm},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Implementation and evaluation of a background music reactive game},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {1},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367957},
  timestamp    = {Thu, 22 Nov 2018 16:07:10 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/AalloucheAZAEH07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Apperley07,
  author       = {Thomas H. Apperley},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Citizenship and consumption: convergence culture, transmedia narratives
                  and the digital divide},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {2},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367958},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Apperley07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Apperley07a,
  author       = {Thomas H. Apperley},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Rhythms of gaming bodies},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {3},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367959},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Apperley07a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Bayliss07,
  author       = {Peter Bayliss},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Beings in the game-world: characters, avatars, and players},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {4},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367960},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Bayliss07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Beattie07,
  author       = {Scott Beattie},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Sam Fisher versus Immanuel Kant: the ethics of interactive media},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {5},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367961},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Beattie07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/BidwellLRL07,
  author       = {Nicola J. Bidwell and
                  Colin Lemmon and
                  Mihai Roturu and
                  Christopher Lueg},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Exploring terra incognita: wayfinding devices for games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {6},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367962},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/BidwellLRL07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Davies07,
  author       = {Hugh Davies},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Place as media in pervasive games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {7},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367963},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Davies07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Dena07,
  author       = {Christy Dena},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Capturing polymorphic creations: towards ontological heterogeneity
                  and transmodiology},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {8},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367964},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Dena07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/FoaleV07,
  author       = {Cameron Foale and
                  Peter Vamplew},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Portal-based sound propagation for first-person computer games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {9},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367965},
  timestamp    = {Mon, 26 Aug 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/FoaleV07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/HassellSS07,
  author       = {Adam J. Hassell and
                  Philip Smith and
                  David Stratton},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {An evaluation framework for videogame based tasking of remote vehicles},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {10},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367966},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/HassellSS07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/InnocentH07,
  author       = {Troy Innocent and
                  Stewart Haines},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Nonverbal communication in multiplayer game worlds},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {11},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367967},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/InnocentH07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Jayemanne07,
  author       = {Darshana Jayemanne},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {The nonsense of the aura},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {12},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367968},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Jayemanne07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MacfadyenSY07,
  author       = {Alyx Macfadyen and
                  Andrew Stranieri and
                  John Yearwood},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Dramatic flow in interactive 3D narrative},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {13},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367969},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MacfadyenSY07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McCrea07,
  author       = {Christian McCrea},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Then, suddenly, {I} was moved: nostalgia and the media history of
                  games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {14},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367970},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McCrea07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McCrea07a,
  author       = {Christian McCrea},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Dismembers of the audience: the expulsive, explosive force of bodies
                  in games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {15},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367971},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McCrea07a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/McGee07,
  author       = {Kevin McGee},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Patterns and computer game design innovation},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {16},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367972},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/McGee07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MoreB07,
  author       = {Greg More and
                  Andrew L. Burrow},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Observing the learning curve of videogames in architectural design},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {17},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367973},
  timestamp    = {Tue, 24 Aug 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/MoreB07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/MuellerG07,
  author       = {Florian Mueller and
                  Martin R. Gibbs},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {A physical three-way interactive game based on table tennis},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {18},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367974},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/MuellerG07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Nash07,
  author       = {Adam Nash},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Real time art engines 3: post-convergent creative practice in MUVEs},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {19},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367975},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Nash07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Pisan07,
  author       = {Yusuf Pisan},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {My guild, my people: role of guilds in massively multiplayer online
                  games},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {20},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367976},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Pisan07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Ryan07,
  author       = {Malcolm Ryan},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Eleven programmers seven artists and five kilograms of Play-Doh: games
                  for teaching game design},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {21},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367977},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/Ryan07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/RyanHL07,
  author       = {Malcolm Ryan and
                  Nicholas Hannah and
                  Joshua Lobb},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {The tale of Peter Rabbit: a case-study in story-sense reasoning},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {22},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367978},
  timestamp    = {Tue, 20 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ie/RyanHL07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/TurnerB07,
  author       = {J. Turner and
                  Nicola J. Bidwell},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Through the looking glass: game worlds as representations and views
                  from elsewhere},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {23},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367979},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/TurnerB07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/WadleyGB07,
  author       = {Greg Wadley and
                  Martin R. Gibbs and
                  Peter Benda},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Speaking in character: using voice-over-IP to communicate within MMORPGs},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {24},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367980},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/WadleyGB07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Weiley07,
  author       = {Viveka Weiley},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Utzon's studio as a collaborative virtual environment},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {25},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367981},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Weiley07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/XuDC07,
  author       = {Qinying Xu and
                  Daryl J. D'Souza and
                  Victor Ciesielski},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Evolving images for entertainment},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {26},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367982},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/XuDC07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/Zambetta07,
  author       = {Fabio Zambetta},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Simulating sensory perception in 3D game characters},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {27},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367983},
  timestamp    = {Thu, 21 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/Zambetta07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ie/ZambettaNS07,
  author       = {Fabio Zambetta and
                  Adam Nash and
                  Paul Smith},
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Two families: dynamical policy models in interactive storytelling},
  booktitle    = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  pages        = {28},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {http://dl.acm.org/citation.cfm?id=1367984},
  timestamp    = {Thu, 21 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/ZambettaNS07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/ie/2007,
  editor       = {Larissa Hjorth and
                  Esther Milne},
  title        = {Proceedings of the 4th Australasian Conference on Interactive Entertainment,
                  {IE} 2007, 3-5 December 2007, Melbourne, Australia},
  series       = {{ACM} International Conference Proceeding Series},
  volume       = {305},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {https://dl.acm.org/citation.cfm?id=1367956},
  isbn         = {978-1-921166-87-7},
  timestamp    = {Thu, 22 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ie/2007.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}