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@inproceedings{DBLP:conf/ie/AltamimiNS14, author = {Reem Altamimi and Keith Nesbitt and Geoff Skinner}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Overview of the MySteps {ICT} Framework}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {28:1--28:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677786}, doi = {10.1145/2677758.2677786}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/AltamimiNS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BakerRC14, author = {Scott Baker and Deborah Richards and Patrina Caldwell}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {17:1--17:9}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677762}, doi = {10.1145/2677758.2677762}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/BakerRC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BilleSMB14, author = {Ross Bille and Shamus P. Smith and Kim Maund and Graham Brewer}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Extending Building Information Models into Game Engines}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {22:1--22:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677764}, doi = {10.1145/2677758.2677764}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/BilleSMB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cabanag14, author = {Matt Cabanag}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Protocol {E:} An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {37:1}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677795}, doi = {10.1145/2677758.2677795}, timestamp = {Sun, 17 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cabanag14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/CroftRCN14, author = {Hayley Croft and Rohan Rasiah and Joyce Cooper and Keith V. Nesbitt}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Comparing Animation with Video For Teaching Communication Skills}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {25:1--25:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677777}, doi = {10.1145/2677758.2677777}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/CroftRCN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/DavisNN14, author = {Simon Davis and Keith Nesbitt and Eugene Nalivaiko}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {A Systematic Review of Cybersickness}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {8:1--8:9}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677780}, doi = {10.1145/2677758.2677780}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/DavisNN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/DiazTS14, author = {Mar{\'{\i}}a Guadalupe Alvarez D{\'{\i}}az and Marcus Toftedahl and Torbj{\"{o}}rn Svensson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {9:1--9:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677768}, doi = {10.1145/2677758.2677768}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/DiazTS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Dunne14, author = {Daniel Dunne}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {29:1--29:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677785}, doi = {10.1145/2677758.2677785}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Dunne14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Egliston14, author = {Ben Egliston}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {30:1--30:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677787}, doi = {10.1145/2677758.2677787}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Egliston14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/FoottitBMC14, author = {Jacques Foottit and Dave Brown and Stefan Marks and Andy M. Connor}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {An Intuitive Tangible Game Controller}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {4:1--4:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677774}, doi = {10.1145/2677758.2677774}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/FoottitBMC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/FowlerCC14, author = {Allan Fowler and Brian Cusack and Alessandro Canossa}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Measuring Learning in Video Games: {A} Case Study}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {3:1--3:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677771}, doi = {10.1145/2677758.2677771}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/FowlerCC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GavinKC14, author = {Jenna Gavin and Ben Kenobi and Andy M. Connor}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Social Play Spaces for Active Community Engagement}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {31:1--31:5}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677789}, doi = {10.1145/2677758.2677789}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GavinKC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GoddardBM14, author = {William Goddard and Richard Byrne and Florian 'Floyd' Mueller}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Playful Game Jams: Guidelines for Designed Outcomes}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {6:1--6:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677778}, doi = {10.1145/2677758.2677778}, timestamp = {Fri, 23 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GoddardBM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GreuterN14, author = {Stefan Greuter and Adam Nash}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Game Asset Repetition}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {20:1--20:5}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677782}, doi = {10.1145/2677758.2677782}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GreuterN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GreuterR14, author = {Stefan Greuter and David J. Roberts}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {1:1--1:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677781}, doi = {10.1145/2677758.2677781}, timestamp = {Mon, 25 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/GreuterR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GuB14, author = {Xin Gu and Karen Blackmore}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {12:1--12:6}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677759}, doi = {10.1145/2677758.2677759}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/GuB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HannaRHJ14, author = {Nader Hanna and Deborah Richards and Michael Hitchens and Michael J. Jacobson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Towards Quantifying Player's Involvement in 3D Games Based-on Player Types}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {26:1--26:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677763}, doi = {10.1145/2677758.2677763}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/HannaRHJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HookhamM14, author = {Geoffrey Hookham and Michael Meany}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Perspective Shifting: Humour and Comedy in Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {21:1--21:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677776}, doi = {10.1145/2677758.2677776}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/HookhamM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/InnocentH14, author = {Troy Innocent and In Dae Hwang}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Urban Codes // Parallel Worlds}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {19:1--19:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677767}, doi = {10.1145/2677758.2677767}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/InnocentH14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/KromeWGGS14, author = {Sven Krome and Steffen P. Walz and Stefan Greuter and Ansgar Gerlicher and Markus Schleehauf}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Exergaming in the Car: Preliminary Results of an Experimental Setup}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {35:1--35:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2682632}, doi = {10.1145/2677758.2682632}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/KromeWGGS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/KromeWGHGS14, author = {Sven Krome and Steffen P. Walz and Stefan Greuter and Jussi Holopainen and Ansgar Gerlicher and Markus Schleehauf}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Exploring Game Ideas for Stresslessness in the Automotive Domain}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {36:1--36:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677788}, doi = {10.1145/2677758.2677788}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/KromeWGHGS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Kutay14, author = {Cat Kutay}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {One Person's Culture is Another One's Entertainment}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {15:1--15:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677793}, doi = {10.1145/2677758.2677793}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Kutay14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/LeighH14, author = {Elyssebeth Leigh and Deanna Hutchinson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {{DIGICON:} It's Not Digital But It Is Confronting}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {32:1--32:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677791}, doi = {10.1145/2677758.2677791}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/LeighH14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MartinCC14, author = {Matthew Martin and James Charlton and Andy M. Connor}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Augmented Body: Changing Interactive Body Play}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {33:1--33:4}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677790}, doi = {10.1145/2677758.2677790}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MartinCC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MashimoUKN14, author = {Ryo Mashimo and Tomohiro Umetani and Tatsuya Kitamura and Akiyo Nadamoto}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {10:1--10:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677769}, doi = {10.1145/2677758.2677769}, timestamp = {Sun, 06 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MashimoUKN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McArthurJ14, author = {Victoria McArthur and Jennifer Jenson}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {2:1--2:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677783}, doi = {10.1145/2677758.2677783}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/McArthurJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MustaquimN14, author = {Moyen Mohammad Mustaquim and Tobias Nystr{\"{o}}m}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Video Game Control Dimensionality Analysis}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {16:1--16:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677784}, doi = {10.1145/2677758.2677784}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MustaquimN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Scott14, author = {Nathan Scott}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Music to Middleware: The Growing Challenges of the Game Music Composer}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {34:1--34:3}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677792}, doi = {10.1145/2677758.2677792}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Scott14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/SiPT14, author = {Chen Si and Yusuf Pisan and Chek Tien Tan}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {A Scouting Strategy for Real-Time Strategy Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {24:1--24:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677772}, doi = {10.1145/2677758.2677772}, timestamp = {Mon, 05 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/SiPT14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TanBLCT14, author = {Lei Tan and Ross Bille and Yuqing Lin and Stephan K. Chalup and Chris Tucker}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Software Development in the City Evolutions Project}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {18:1--18:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677773}, doi = {10.1145/2677758.2677773}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/TanBLCT14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TanBP14, author = {Chek Tien Tan and Sander Bakkes and Yusuf Pisan}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Inferring Player Experiences Using Facial Expressions Analysis}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {7:1--7:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677765}, doi = {10.1145/2677758.2677765}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/TanBP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TeatherM14, author = {Robert J. Teather and I. Scott MacKenzie}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Comparing Order of Control for Tilt and Touch Games}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {5:1--5:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677766}, doi = {10.1145/2677758.2677766}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/TeatherM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Velikovsky14, author = {J. T. Velikovsky}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Flow Theory, Evolution {\&} Creativity: or, 'Fun {\&} Games'}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {23:1--23:10}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677770}, doi = {10.1145/2677758.2677770}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Velikovsky14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/VillaricaR14, author = {Ryan Villarica and Deborah Richards}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {11:1--11:9}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677761}, doi = {10.1145/2677758.2677761}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/VillaricaR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/XIS14, author = {Mingze Xi and Shamus P. Smith}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Reusing Simulated Evacuation Behaviour in a Game Engine}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {14:1--14:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677779}, doi = {10.1145/2677758.2677779}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/XIS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/ZhuF14, author = {Miaoqi Zhu and Xiaowen Fang}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {27:1--27:8}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677760}, doi = {10.1145/2677758.2677760}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/ZhuF14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Zika14, author = {Joel Zika}, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {The Dawn of the Dark Ride at the Amusement Park}, booktitle = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, pages = {13:1--13:5}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2677758.2677775}, doi = {10.1145/2677758.2677775}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Zika14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ie/2014, editor = {Keith V. Nesbitt and Shamus P. Smith and Karen L. Blackmore}, title = {Proceedings of the 2014 Conference on Interactive Entertainment, {IE} 2014, Newcastle, NSW, Australia, December 2-3, 2014}, publisher = {{ACM}}, year = {2014}, url = {http://dl.acm.org/citation.cfm?id=2677758}, isbn = {978-1-4503-2790-9}, timestamp = {Thu, 11 Feb 2016 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/2014.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/AchterboschMV13, author = {Leigh Achterbosch and Charlynn Miller and Peter Vamplew}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Ganking, corpse camping and ninja looting from the perception of the {MMORPG} community: acceptable behavior or unacceptable griefing?}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {19:1--19:8}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513007}, doi = {10.1145/2513002.2513007}, timestamp = {Tue, 30 Aug 2022 08:51:40 +0200}, biburl = {https://dblp.org/rec/conf/ie/AchterboschMV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/AponteR13, author = {Diego Fernando Gutierrez Aponte and Deborah Richards}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Managing cyber-bullying in online educational virtual worlds}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {18:1--18:9}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513006}, doi = {10.1145/2513002.2513006}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/AponteR13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Batty13, author = {Joshua Batty}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Audio-visual granular synthesis performance demo}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {40:1}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513033}, doi = {10.1145/2513002.2513033}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Batty13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BattyHG13, author = {Joshua Batty and Kipps Horn and Stefan Greuter}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Audiovisual granular synthesis: micro relationships between sound and image}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {8:1--8:7}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513568}, doi = {10.1145/2513002.2513568}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/BattyHG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BelloS13, author = {Robson Scarassati Bello and Gilson Schwartz}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {The historicity of play: games as historical documents}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {31:1--31:4}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513038}, doi = {10.1145/2513002.2513038}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/BelloS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/CaldwellBABDKC13, author = {Craig Caldwell and Carol Bruggers and Roger Altizer and Grzegorz Bulaj and Troy D'Ambrosio and Robert Kessler and Brianne Christiansen}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {The intersection of video games and patient empowerment: case study of a real world application}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {12:1--12:7}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513018}, doi = {10.1145/2513002.2513018}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/CaldwellBABDKC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/CarterGW13, author = {Marcus Carter and Martin R. Gibbs and Greg Wadley}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Death and dying in DayZ}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {22:1--22:6}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513013}, doi = {10.1145/2513002.2513013}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/CarterGW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/CercosM13, author = {Robert Cercos and Florian 'Floyd' Mueller}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Watch your steps: designing a semi-public display to promote physical activity}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {2:1--2:6}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513016}, doi = {10.1145/2513002.2513016}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/CercosM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cermak-SassenrathMGW13, author = {Daniel Cermak{-}Sassenrath and Matthew Martin and Jenna Gavin and Charles Walker}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Making cake, swearing, and the indefinite meaning of media}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {36:1--36:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513029}, doi = {10.1145/2513002.2513029}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cermak-SassenrathMGW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cermak-SassenrathWK13, author = {Daniel Cermak{-}Sassenrath and Clinton Watkins and Ben Kenobi}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Media filter access}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {35:1--35:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513028}, doi = {10.1145/2513002.2513028}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cermak-SassenrathWK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/ConroyWJ13, author = {David Conroy and Peta Wyeth and Daniel M. Johnson}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Understanding player threat responses in {FPS} games}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {32:1--32:3}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513019}, doi = {10.1145/2513002.2513019}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/ConroyWJ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/DicksonH13, author = {Helen Dickson and Rebecca Hayes}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {The pathway driven narrative machine}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {37:1--37:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513030}, doi = {10.1145/2513002.2513030}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/DicksonH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/FerroWG13, author = {Lauren S. Ferro and Steffen P. Walz and Stefan Greuter}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Towards personalised, gamified systems: an investigation into game design, personality and player typologies}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {7:1--7:6}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513024}, doi = {10.1145/2513002.2513024}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/FerroWG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Fordyce13, author = {Robbie Fordyce}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Collapsing action; or, games of life and death}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {21:1--21:8}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513017}, doi = {10.1145/2513002.2513017}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Fordyce13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GarnerWPMM13, author = {Jayden Garner and Gavin Wood and Sebastiaan Pijnappel and Martin Murer and Florian 'Floyd' Mueller}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Combining moving bodies with digital elements: design space between players and screens}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {17:1--17:10}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513014}, doi = {10.1145/2513002.2513014}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/GarnerWPMM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Golding13, author = {Daniel Golding}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Stasis and entropy in Australian videogames classification discourse}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {16:1--16:8}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513041}, doi = {10.1145/2513002.2513041}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Golding13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GreuterTBW13, author = {Stefan Greuter and Susanne Tepe and Frank Boukamp and Ron R. Wakefield}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Trouble tower game demo}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {42:1}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513035}, doi = {10.1145/2513002.2513035}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/GreuterTBW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HitchensR13, author = {Michael Hitchens and Adam W. Ruch}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Form over function: the use of Lovecraftian elements in World of Warcraft}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {23:1--23:8}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513004}, doi = {10.1145/2513002.2513004}, timestamp = {Wed, 14 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/HitchensR13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/InchamnanW13, author = {Wilawan Inchamnan and Peta Wyeth}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Motivation during videogame play: analysing player experience in terms of cognitive action}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {6:1--6:9}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513010}, doi = {10.1145/2513002.2513010}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/InchamnanW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Jayemanne13, author = {Darshana Jayemanne}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {"A restless corpse": performativity, fetishism and \emph{planescape: torment}}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {27:1--27:7}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513009}, doi = {10.1145/2513002.2513009}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Jayemanne13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Keogh13, author = {Brendan Keogh}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {When game over means game over: using permanent death to craft living stories in \emph{Minecraft}}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {20:1--20:6}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513572}, doi = {10.1145/2513002.2513572}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Keogh13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/KhotMH13, author = {Rohit Ashok Khot and Florian 'Floyd' Mueller and Larissa Hjorth}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {SweatAtoms: materializing physical activity}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {4:1--4:7}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513012}, doi = {10.1145/2513002.2513012}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/KhotMH13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MartinGCWK13, author = {Matthew Martin and Jenna Gavin and Daniel Cermak{-}Sassenrath and Charles Walker and Ben Kenobi}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Shadow showdown: twister in a digital space}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {34:1--34:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513027}, doi = {10.1145/2513002.2513027}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MartinGCWK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McMahonWJ13, author = {Nicole McMahon and Peta Wyeth and Daniel M. Johnson}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Exploring the role of activity in genre}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {26:1--26:3}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513023}, doi = {10.1145/2513002.2513023}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/McMahonWJ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MooreGB13, author = {Gina Moore and Stefan Greuter and Chris Barker}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Context, detail, and conversation: using painting strategies with 3D computer animation software}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {10:1--10:5}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513011}, doi = {10.1145/2513002.2513011}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MooreGB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MoriHG13, author = {Joji Mori and Steve Howard and Martin R. Gibbs}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Designing in sensitive settings: workshops to design a technology to commemorate black saturday}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {13:1--13:9}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513003}, doi = {10.1145/2513002.2513003}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MoriHG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MuellerGV13, author = {Florian 'Floyd' Mueller and Martin R. Gibbs and Frank Vetere}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Reflections on designing networked exertion games}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {5:1--5:8}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513020}, doi = {10.1145/2513002.2513020}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MuellerGV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MuellerW13, author = {Florian 'Floyd' Mueller and Wouter Walmink}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {3:1--3:5}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513021}, doi = {10.1145/2513002.2513021}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MuellerW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/NashMG13, author = {Adam Nash and John McCormick and Stefan Greuter}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Reproduction game demo}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {41:1--41:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513034}, doi = {10.1145/2513002.2513034}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/NashMG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/NgN13, author = {Patrick Ng and Keith V. Nesbitt}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Informative sound design in video games}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {9:1--9:9}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513015}, doi = {10.1145/2513002.2513015}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/NgN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/PellM13, author = {Sarah Jane Pell and Florian 'Floyd' Mueller}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Designing for depth: underwater play}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {24:1--24:6}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513036}, doi = {10.1145/2513002.2513036}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/PellM13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/PisanMN13, author = {Yusuf Pisan and Jaime Garcia Marin and Karla Felix Navarro}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {29:1--29:4}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513026}, doi = {10.1145/2513002.2513026}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/PisanMN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Ruch13, author = {Adam W. Ruch}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {This isn't happening: time in videogames}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {14:1--14:5}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513569}, doi = {10.1145/2513002.2513569}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Ruch13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Sams13, author = {Davey Sams}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Sonic city installation}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {39:1--39:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513032}, doi = {10.1145/2513002.2513032}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Sams13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Sargeant13, author = {Betty Sargeant}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Children's interactive narratives: \emph{how far is UP?}}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {38:1}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513031}, doi = {10.1145/2513002.2513031}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Sargeant13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/SogonoR13, author = {Maria Carmela Sogono and Deborah Richards}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {A design template for multisensory and multimodal games to train and test children for sound localisation acuity}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {25:1--25:10}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513005}, doi = {10.1145/2513002.2513005}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/SogonoR13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/StuckeySNV13, author = {Helen Stuckey and Melanie Swalwell and Angela Ndalianis and Denise de Vries}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Remembrance of games past: the popular memory archive}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {11:1--11:7}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513570}, doi = {10.1145/2513002.2513570}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/StuckeySNV13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Tan13, author = {Chek Tien Tan}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Towards a {MOOC} game}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {30:1--30:4}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513040}, doi = {10.1145/2513002.2513040}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Tan13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TanJBFP13, author = {Chek Tien Tan and Andrew Johnston and Kirrie J. Ballard and Sam Ferguson and Dharani Perera{-}Schulz}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {sPeAK-MAN: towards popular gameplay for speech therapy}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {28:1--28:4}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513022}, doi = {10.1145/2513002.2513022}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/TanJBFP13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TurnerTO13, author = {Truna Aka J. Turner and Lubi Thomas and Cameron Owen}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Living the indie life: mapping creative teams in a 48 hour game jam and playing with data}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {15:1--15:10}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513039}, doi = {10.1145/2513002.2513039}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/TurnerTO13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Witkowski13, author = {Emma Witkowski}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Running from zombies}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {1:1--1:8}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513573}, doi = {10.1145/2513002.2513573}, timestamp = {Wed, 14 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Witkowski13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/WitkowskiHC13, author = {Emma Witkowski and Brett Hutchins and Marcus Carter}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {43:1--43:2}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513008}, doi = {10.1145/2513002.2513008}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/WitkowskiHC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/WyethJZ13, author = {Peta Wyeth and Daniel M. Johnson and Jenny M. Ziviani}, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {Activity, motivation and games for young children}, booktitle = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, pages = {33:1--33:3}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2513002.2513025}, doi = {10.1145/2513002.2513025}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/WyethJZ13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ie/2013, editor = {Stefan Greuter and Christian McCrea and Florian Mueller and Larissa Hjorth and Deborah Richards}, title = {The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013}, publisher = {{ACM}}, year = {2013}, url = {http://dl.acm.org/citation.cfm?id=2513002}, isbn = {978-1-4503-2254-6}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/2013.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BakkesTP12, author = {Sander Bakkes and Chek Tien Tan and Yusuf Pisan}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Personalised gaming: a motivation and overview of literature}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {4}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336731}, doi = {10.1145/2336727.2336731}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/BakkesTP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Beth12, author = {Stephanie Beth}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Quests to mastery}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {25}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336752}, doi = {10.1145/2336727.2336752}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Beth12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BrusentsevHR12, author = {Andrew Brusentsev and Michael Hitchens and Deborah Richards}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {2}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336729}, doi = {10.1145/2336727.2336729}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/BrusentsevHR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BurnettCL12, author = {Dan Burnett and Paul Coulton and Adam Lewis}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Providing both physical and perceived affordances using physical games pieces on touch based tablets}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {8}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336735}, doi = {10.1145/2336727.2336735}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/BurnettCL12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/CabanagRH12, author = {Matt Cabanag and Deborah Richards and Michael Hitchens}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {A novel agent based control scheme for {RTS} games}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {7}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336734}, doi = {10.1145/2336727.2336734}, timestamp = {Sun, 17 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/CabanagRH12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cermak-Sassenrath12, author = {Daniel Cermak{-}Sassenrath}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Experiences with design patterns for oldschool action games}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {14}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336741}, doi = {10.1145/2336727.2336741}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cermak-Sassenrath12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cermak-Sassenrath12a, author = {Daniel Cermak{-}Sassenrath}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Beyond arcade machines: students building interactive tangible installations}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {16}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336743}, doi = {10.1145/2336727.2336743}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cermak-Sassenrath12a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Cermak-Sassenrath12b, author = {Daniel Cermak{-}Sassenrath}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {\emph{Box Me Dumb Human} installation}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {21}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336748}, doi = {10.1145/2336727.2336748}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Cermak-Sassenrath12b.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/GreuterTPBdQWHGW12, author = {Stefan Greuter and Susanne Tepe and J. Fiona Peterson and Frank Boukamp and Kimberley d'Amazing and Kalonica Quigley and Rhys van der Waerden and Thomas Harris and Tim Goschnick and Ron R. Wakefield}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Designing a game for occupational health and safety in the construction industry}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {13}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336740}, doi = {10.1145/2336727.2336740}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/GreuterTPBdQWHGW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HitchensDR12, author = {Michael Hitchens and Anders Drachen and Deborah Richards}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {An investigation of player to player character identification via personal pronouns}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {11}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336738}, doi = {10.1145/2336727.2336738}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/HitchensDR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Hugain-Lacire12, author = {Nolwenn Hugain{-}Lacire}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {{NOP} performance}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {22}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336749}, doi = {10.1145/2336727.2336749}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Hugain-Lacire12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MarczakVNS12, author = {Rapha{\"{e}}l Marczak and Jasper van Vught and Lennart E. Nacke and Gareth Schott}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Feedback-based gameplay metrics: measuring player experience via automatic visual analysis}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {6}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336733}, doi = {10.1145/2336727.2336733}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MarczakVNS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McEwanJWB12, author = {Mitchell W. McEwan and Daniel M. Johnson and Peta Wyeth and Alethea Blackler}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Videogame control device impact on the play experience}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {18}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336745}, doi = {10.1145/2336727.2336745}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/McEwanJWB12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MusprattA12, author = {Sandy Muspratt and Thomas H. Apperley}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Patterns of digital game-play in Australian high school students}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {17}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336744}, doi = {10.1145/2336727.2336744}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MusprattA12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/PeeverJG12, author = {Nicole Peever and Daniel M. Johnson and John A. Gardner}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Personality {\&} video game genre preferences}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {20}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336747}, doi = {10.1145/2336727.2336747}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/PeeverJG12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Richards12, author = {Deborah Richards}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Agent-based museum and tour guides: applying the state of the art}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {15}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336742}, doi = {10.1145/2336727.2336742}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Richards12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/RichardsK12, author = {Deborah Richards and Iwan Kelaiah}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Usability attributes in virtual learning environments}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {9}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336736}, doi = {10.1145/2336727.2336736}, timestamp = {Tue, 30 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/RichardsK12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/RichardsS12, author = {Deborah Richards and Nicolas Szilas}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Challenging reality using techniques from interactive drama to support social simulations in virtual worlds}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {12}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336739}, doi = {10.1145/2336727.2336739}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/RichardsS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/RobertsonW12, author = {Glen Robertson and Ian D. Watson}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Case-based learning by observation: preliminary work}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {24}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336751}, doi = {10.1145/2336727.2336751}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/RobertsonW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/SweetserJOW12, author = {Penelope Sweetser and Daniel M. Johnson and Anne Ozdowska and Peta Wyeth}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {GameFlow heuristics for designing and evaluating real-time strategy games}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {1}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336728}, doi = {10.1145/2336727.2336728}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/SweetserJOW12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TanRBP12, author = {Chek Tien Tan and Daniel Rosser and Sander Bakkes and Yusuf Pisan}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {A feasibility study in using facial expressions analysis to evaluate player experiences}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {5}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336732}, doi = {10.1145/2336727.2336732}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/TanRBP12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TurnerBM12, author = {Truna Aka J. Turner and David Browning and Gordon Moyes}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Performing design analysis: game design creativity and the theatre of the impressed}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {3}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336730}, doi = {10.1145/2336727.2336730}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/TurnerBM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/VellaJ12, author = {Kellie Vella and Daniel M. Johnson}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Flourishing and video games}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {19}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336746}, doi = {10.1145/2336727.2336746}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/VellaJ12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/VughtSM12, author = {Jasper van Vught and Gareth Schott and Rapha{\"{e}}l Marczak}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {Understanding player experience finding a usable model for game classification}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {10}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336737}, doi = {10.1145/2336727.2336737}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/VughtSM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/WatsonRR12, author = {Ian D. Watson and Jonathan Rubin and Glen Robertson}, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {{SARTRE:} a case-based poker web app}, booktitle = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, pages = {23}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2336727.2336750}, doi = {10.1145/2336727.2336750}, timestamp = {Sun, 06 Oct 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/WatsonRR12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ie/2012, editor = {Daniel Cermak{-}Sassenrath and Charles Walker and Chek Tien Tan}, title = {The 8th Australasian Conference on Interactive Entertainment, {IE} '12, Auckland, NZ, New Zealand, July 21-22, 2012}, publisher = {{ACM}}, year = {2012}, url = {http://dl.acm.org/citation.cfm?id=2336727}, isbn = {978-1-4503-1410-7}, timestamp = {Sun, 09 Sep 2012 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/2012.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BildaBE08, author = {Zafer Bilda and Chris Bowman and Ernest A. Edmonds}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {Experience evaluation of interactive art: study of {GEO} landscapes}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {1}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514403}, doi = {10.1145/1514402.1514403}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/BildaBE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Fitz-WalterJT08, author = {Zachary Fitz{-}Walter and Samuel Jones and Dian Tjondronegoro}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {Detecting gesture force peaks for intuitive interaction}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {2}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514404}, doi = {10.1145/1514402.1514404}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Fitz-WalterJT08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HillsPE08, author = {Damian Hills and Yusuf Pisan and Ernest A. Edmonds}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {Towards a generic framework for situated collaborative storytelling}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {3}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514405}, doi = {10.1145/1514402.1514405}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/HillsPE08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Jones08, author = {Christian M. Jones}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {Online games-based child safety environment}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {4}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514406}, doi = {10.1145/1514402.1514406}, timestamp = {Tue, 29 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Jones08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McGregor08, author = {Georgia Leigh McGregor}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {Terra ludus, terra paidia, terra prefab: spatialization of play in videogames {\&} virtual worlds}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {5}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514407}, doi = {10.1145/1514402.1514407}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/McGregor08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/ObaidHB08, author = {Mohammad Obaid and Charles Han and Mark Billinghurst}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {"Feed the Fish": an affect-aware game}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {6}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514408}, doi = {10.1145/1514402.1514408}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/ObaidHB08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Rasmussen08, author = {Rune Rasmussen}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {A game theory approach to high-level strategic planning in first person shooters}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {7}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514409}, doi = {10.1145/1514402.1514409}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Rasmussen08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Willis08, author = {Matthew Willis}, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {RoboCup as a spectator sport: simulating emotional response in the four-legged league}, booktitle = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, pages = {8}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1514402.1514410}, doi = {10.1145/1514402.1514410}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Willis08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ie/2008, editor = {Ruth Christie and Gavin Sade and Yusuf Pisan}, title = {Proceedings of the 5th Australasian Conference on Interactive Entertainment, {IE} 2008, 3-5 December 2008, Brisbane, Queensland, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {391}, publisher = {{ACM}}, year = {2008}, isbn = {978-1-60558-424-9}, timestamp = {Tue, 24 Mar 2009 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/2008.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/AalloucheAZAEH07, author = {Khalid Aallouche and Homam Albeiriss and Redouane Zarghoune and Juha Arrasvuori and Antti J. Eronen and Jukka Holm}, editor = {Larissa Hjorth and Esther Milne}, title = {Implementation and evaluation of a background music reactive game}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {1}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367957}, timestamp = {Thu, 22 Nov 2018 16:07:10 +0100}, biburl = {https://dblp.org/rec/conf/ie/AalloucheAZAEH07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Apperley07, author = {Thomas H. Apperley}, editor = {Larissa Hjorth and Esther Milne}, title = {Citizenship and consumption: convergence culture, transmedia narratives and the digital divide}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {2}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367958}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Apperley07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Apperley07a, author = {Thomas H. Apperley}, editor = {Larissa Hjorth and Esther Milne}, title = {Rhythms of gaming bodies}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {3}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367959}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Apperley07a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Bayliss07, author = {Peter Bayliss}, editor = {Larissa Hjorth and Esther Milne}, title = {Beings in the game-world: characters, avatars, and players}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {4}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367960}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Bayliss07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Beattie07, author = {Scott Beattie}, editor = {Larissa Hjorth and Esther Milne}, title = {Sam Fisher versus Immanuel Kant: the ethics of interactive media}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {5}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367961}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Beattie07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/BidwellLRL07, author = {Nicola J. Bidwell and Colin Lemmon and Mihai Roturu and Christopher Lueg}, editor = {Larissa Hjorth and Esther Milne}, title = {Exploring terra incognita: wayfinding devices for games}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {6}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367962}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/BidwellLRL07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Davies07, author = {Hugh Davies}, editor = {Larissa Hjorth and Esther Milne}, title = {Place as media in pervasive games}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {7}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367963}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Davies07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Dena07, author = {Christy Dena}, editor = {Larissa Hjorth and Esther Milne}, title = {Capturing polymorphic creations: towards ontological heterogeneity and transmodiology}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {8}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367964}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Dena07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/FoaleV07, author = {Cameron Foale and Peter Vamplew}, editor = {Larissa Hjorth and Esther Milne}, title = {Portal-based sound propagation for first-person computer games}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {9}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367965}, timestamp = {Mon, 26 Aug 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/FoaleV07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/HassellSS07, author = {Adam J. Hassell and Philip Smith and David Stratton}, editor = {Larissa Hjorth and Esther Milne}, title = {An evaluation framework for videogame based tasking of remote vehicles}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {10}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367966}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/HassellSS07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/InnocentH07, author = {Troy Innocent and Stewart Haines}, editor = {Larissa Hjorth and Esther Milne}, title = {Nonverbal communication in multiplayer game worlds}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {11}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367967}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/InnocentH07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Jayemanne07, author = {Darshana Jayemanne}, editor = {Larissa Hjorth and Esther Milne}, title = {The nonsense of the aura}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {12}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367968}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Jayemanne07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MacfadyenSY07, author = {Alyx Macfadyen and Andrew Stranieri and John Yearwood}, editor = {Larissa Hjorth and Esther Milne}, title = {Dramatic flow in interactive 3D narrative}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {13}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367969}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MacfadyenSY07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McCrea07, author = {Christian McCrea}, editor = {Larissa Hjorth and Esther Milne}, title = {Then, suddenly, {I} was moved: nostalgia and the media history of games}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {14}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367970}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/McCrea07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McCrea07a, author = {Christian McCrea}, editor = {Larissa Hjorth and Esther Milne}, title = {Dismembers of the audience: the expulsive, explosive force of bodies in games}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {15}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367971}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/McCrea07a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/McGee07, author = {Kevin McGee}, editor = {Larissa Hjorth and Esther Milne}, title = {Patterns and computer game design innovation}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {16}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367972}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/McGee07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MoreB07, author = {Greg More and Andrew L. Burrow}, editor = {Larissa Hjorth and Esther Milne}, title = {Observing the learning curve of videogames in architectural design}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {17}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367973}, timestamp = {Tue, 24 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/MoreB07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/MuellerG07, author = {Florian Mueller and Martin R. Gibbs}, editor = {Larissa Hjorth and Esther Milne}, title = {A physical three-way interactive game based on table tennis}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {18}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367974}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/MuellerG07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Nash07, author = {Adam Nash}, editor = {Larissa Hjorth and Esther Milne}, title = {Real time art engines 3: post-convergent creative practice in MUVEs}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {19}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367975}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Nash07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Pisan07, author = {Yusuf Pisan}, editor = {Larissa Hjorth and Esther Milne}, title = {My guild, my people: role of guilds in massively multiplayer online games}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {20}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367976}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Pisan07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Ryan07, author = {Malcolm Ryan}, editor = {Larissa Hjorth and Esther Milne}, title = {Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {21}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367977}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/Ryan07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/RyanHL07, author = {Malcolm Ryan and Nicholas Hannah and Joshua Lobb}, editor = {Larissa Hjorth and Esther Milne}, title = {The tale of Peter Rabbit: a case-study in story-sense reasoning}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {22}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367978}, timestamp = {Tue, 20 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ie/RyanHL07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/TurnerB07, author = {J. Turner and Nicola J. Bidwell}, editor = {Larissa Hjorth and Esther Milne}, title = {Through the looking glass: game worlds as representations and views from elsewhere}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {23}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367979}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/TurnerB07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/WadleyGB07, author = {Greg Wadley and Martin R. Gibbs and Peter Benda}, editor = {Larissa Hjorth and Esther Milne}, title = {Speaking in character: using voice-over-IP to communicate within MMORPGs}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {24}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367980}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/WadleyGB07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Weiley07, author = {Viveka Weiley}, editor = {Larissa Hjorth and Esther Milne}, title = {Utzon's studio as a collaborative virtual environment}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {25}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367981}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Weiley07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/XuDC07, author = {Qinying Xu and Daryl J. D'Souza and Victor Ciesielski}, editor = {Larissa Hjorth and Esther Milne}, title = {Evolving images for entertainment}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {26}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367982}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/XuDC07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/Zambetta07, author = {Fabio Zambetta}, editor = {Larissa Hjorth and Esther Milne}, title = {Simulating sensory perception in 3D game characters}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {27}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367983}, timestamp = {Thu, 21 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/Zambetta07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ie/ZambettaNS07, author = {Fabio Zambetta and Adam Nash and Paul Smith}, editor = {Larissa Hjorth and Esther Milne}, title = {Two families: dynamical policy models in interactive storytelling}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, pages = {28}, publisher = {{ACM}}, year = {2007}, url = {http://dl.acm.org/citation.cfm?id=1367984}, timestamp = {Thu, 21 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/ZambettaNS07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/ie/2007, editor = {Larissa Hjorth and Esther Milne}, title = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, {IE} 2007, 3-5 December 2007, Melbourne, Australia}, series = {{ACM} International Conference Proceeding Series}, volume = {305}, publisher = {{ACM}}, year = {2007}, url = {https://dl.acm.org/citation.cfm?id=1367956}, isbn = {978-1-921166-87-7}, timestamp = {Thu, 22 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/ie/2007.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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