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@inproceedings{DBLP:conf/fase4games/0002L024, author = {Xiaozhou Li and Valentina Lenarduzzi and Davide Taibi}, editor = {Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc and F{\'{a}}bio Petrillo and Cristiano Politowski}, title = {A Data-Driven Analysis of Player Personalities for Different Game Genres}, booktitle = {Proceedings of the 1st {ACM} International Workshop on Foundations of Applied Software Engineering for Games, FaSE4Games 2024, Porto de Galinhas, Brazil, 16 July 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3663532.3664468}, doi = {10.1145/3663532.3664468}, timestamp = {Fri, 02 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fase4games/0002L024.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fase4games/CampanellaGOBS24, author = {Stefano Campanella and Emanuela Guglielmi and Rocco Oliveto and Gabriele Bavota and Simone Scalabrino}, editor = {Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc and F{\'{a}}bio Petrillo and Cristiano Politowski}, title = {Towards the Automatic Replication of Gameplays to Support Game Debugging}, booktitle = {Proceedings of the 1st {ACM} International Workshop on Foundations of Applied Software Engineering for Games, FaSE4Games 2024, Porto de Galinhas, Brazil, 16 July 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3663532.3664465}, doi = {10.1145/3663532.3664465}, timestamp = {Fri, 02 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fase4games/CampanellaGOBS24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fase4games/Feldmeier024, author = {Patric Feldmeier and Gordon Fraser}, editor = {Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc and F{\'{a}}bio Petrillo and Cristiano Politowski}, title = {Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games}, booktitle = {Proceedings of the 1st {ACM} International Workshop on Foundations of Applied Software Engineering for Games, FaSE4Games 2024, Porto de Galinhas, Brazil, 16 July 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3663532.3664467}, doi = {10.1145/3663532.3664467}, timestamp = {Fri, 02 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fase4games/Feldmeier024.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fase4games/PaduraruSJ24, author = {Ciprian Paduraru and Alin Stefanescu and Augustin Jianu}, editor = {Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc and F{\'{a}}bio Petrillo and Cristiano Politowski}, title = {Unit Test Generation using Large Language Models for Unity Game Development}, booktitle = {Proceedings of the 1st {ACM} International Workshop on Foundations of Applied Software Engineering for Games, FaSE4Games 2024, Porto de Galinhas, Brazil, 16 July 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3663532.3664466}, doi = {10.1145/3663532.3664466}, timestamp = {Fri, 02 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fase4games/PaduraruSJ24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/fase4games/2024, editor = {Yann{-}Ga{\"{e}}l Gu{\'{e}}h{\'{e}}neuc and F{\'{a}}bio Petrillo and Cristiano Politowski}, title = {Proceedings of the 1st {ACM} International Workshop on Foundations of Applied Software Engineering for Games, FaSE4Games 2024, Porto de Galinhas, Brazil, 16 July 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3663532}, doi = {10.1145/3663532}, timestamp = {Tue, 30 Jul 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fase4games/2024.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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