default search action
"Interactivity-Loss Avoidance in Event Delivery Synchronization for ..."
Claudio E. Palazzi et al. (2006)
- Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti:
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Trans. Multim. 8(4): 874-879 (2006)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.