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"Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain ..."
Jianxin Luo et al. (2012)
- Jianxin Luo, Guiqiang Ni, Ping Cui, Jinsong Jiang, Yifeng Duan, Guyu Hu:
Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications. Trans. Edutainment 7: 74-85 (2012)
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