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"Automated Gameplay Testing and Validation With Curiosity-Conditioned ..."
Alessandro Sestini et al. (2024)
- Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov:
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. IEEE Trans. Games 16(1): 113-126 (2024)
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