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"Procedural Generation of Game Maps With Human-in-the-Loop Algorithms."
Levi H. S. Lelis, Willian M. P. Reis, Ya'akov Gal (2018)
- Levi H. S. Lelis
, Willian M. P. Reis
, Ya'akov Gal
:
Procedural Generation of Game Maps With Human-in-the-Loop Algorithms. IEEE Trans. Games 10(3): 271-280 (2018)
![](https://dblp.uni-trier.de./img/cog.dark.24x24.png)
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