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"On synthetic workloads for multiplayer online games: a methodology for ..."
Max Lehn et al. (2014)
- Max Lehn, Tonio Triebel, Robert Rehner, Benjamin Guthier, Stephan Kopf, Alejandro P. Buchmann, Wolfgang Effelsberg:
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. Multim. Syst. 20(5): 609-620 (2014)
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