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"Linear Grouping - A Method for Optimizing 3D Vertex Transformation and ..."
Jonathan Dinerstein, Larre Egbert, Nick Flann (2001)
- Jonathan Dinerstein, Larre Egbert, Nick Flann:
Linear Grouping - A Method for Optimizing 3D Vertex Transformation and Clipping. J. Graphics, GPU, & Game Tools 6(1): 1-6 (2001)
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