![](https://dblp.uni-trier.de./img/logo.ua.320x120.png)
![](https://dblp.uni-trier.de./img/dropdown.dark.16x16.png)
![](https://dblp.uni-trier.de./img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.uni-trier.de./img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de./img/search.dark.16x16.png)
default search action
"The use of gamification in education: a bibliometric and text mining analysis."
José Martí Parreño, E. Méndez-Ibáñez, Adolfo Alonso Arroyo (2016)
- José Martí Parreño
, E. Méndez-Ibáñez, Adolfo Alonso Arroyo
:
The use of gamification in education: a bibliometric and text mining analysis. J. Comput. Assist. Learn. 32(6): 663-676 (2016)
![](https://dblp.uni-trier.de./img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.