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"Narrative and gaming experience interact to affect presence and ..."
Séamas Weech et al. (2020)
- Séamas Weech, Sophie Kenny, Markus Lenizky, Michael Barnett-Cowan:
Narrative and gaming experience interact to affect presence and cybersickness in virtual reality. Int. J. Hum. Comput. Stud. 138: 102398 (2020)
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