default search action
"Real-time tessellation of terrain on graphics hardware."
Oscar Ripolles et al. (2012)
- Oscar Ripolles, Francisco Ramos, Anna Puig-Centelles, Miguel Chover:
Real-time tessellation of terrain on graphics hardware. Comput. Geosci. 41: 147-155 (2012)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.