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"Dispensable, Tweakable, and Tangible Components: Supporting Socially ..."
Gifford Cheung et al. (2013)
- Gifford Cheung, Alison Lee, Kevin Cheng, Hae Jin Lee:
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay. Games Cult. 8(4): 259-288 (2013)
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