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"Using provenance and replay for qualitative analysis of gameplay sessions."
Leonardo Thurler et al. (2025)
- Leonardo Thurler, Sidney Araujo Melo, Leonardo Murta, Troy C. Kohwalter, Esteban Clua:
Using provenance and replay for qualitative analysis of gameplay sessions. Entertain. Comput. 52: 100778 (2025)
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