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"Corrigendum to "Modeling and adjusting in-game difficulty based on facial ..."
Paris Mavromoustakos Blom et al. (2020)
- Paris Mavromoustakos Blom, Stefan Methorst, Sander Bakkes, Pieter Spronck:
Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. Entertain. Comput. 33: 100317 (2020)
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