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"A real 3D scene rendering optimization method based on region of interest ..."
Pei Dang et al. (2022)
- Pei Dang, Jun Zhu, Jianlin Wu, Weilian Li, Jigang You, Lin Fu, Yiqun Shi, Yuhang Gong:
A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality. Int. J. Digit. Earth 15(1): 1081-1100 (2022)
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