default search action
"Artificial and Computational Intelligence in Games: AI-Driven Game Design ..."
Pieter Spronck et al. (2017)
- Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuß:
Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). Dagstuhl Reports 7(11): 86-129 (2017)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.