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"Can gamification reduce the burden of self-reporting in mHealth ..."
Michal K. Grzeszczyk et al. (2023)
- Michal K. Grzeszczyk, Paulina Adamczyk, Sylwia Marek, Ryszard Precikowski, Maciej Kus, M. Patrycja Lelujko, Rosmary Blanco, Tomasz Trzcinski, Arkadiusz Sitek, Maciej Malawski, Aneta Lisowska:
Can gamification reduce the burden of self-reporting in mHealth applications? Feasibility study using machine learning from smartwatch data to estimate cognitive load. CoRR abs/2302.03616 (2023)

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