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"An Active Self-Optimizing Multiplayer Gaming Architecture."
Venkatraman Ramakrishna et al. (2006)
- Venkatraman Ramakrishna, Max Robinson, Kevin Eustice, Peter L. Reiher:
An Active Self-Optimizing Multiplayer Gaming Architecture. Clust. Comput. 9(2): 201-215 (2006)

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