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"A Comparison between GPU-based Volume Ray Casting Implementations: ..."
Francisco Sans, Rhadamés Carmona (2017)
- Francisco Sans, Rhadamés Carmona:
A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA. CLEI Electron. J. 20(2) (2017)
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