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"Real-time Texture Synthesis and Concurrent Random-access Rendering for ..."
L. Zhang, Simon Fenney, F. Escribano (2016)
- L. Zhang, Simon Fenney, F. Escribano:
Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design. Comput. Graph. Forum 35(7): 87-95 (2016)
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