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"Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing."
Kirill Garanzha, Charles T. Loop (2010)
- Kirill Garanzha, Charles T. Loop:
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing. Comput. Graph. Forum 29(2): 289-298 (2010)
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