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"Using a Digital Game for Training Desirable Behavior in ..."
Thomas Zielhorst et al. (2015)
- Thomas Zielhorst, Daphne van den Brule, Valentijn Visch, Marijke Melles, Sam van Tienhoven, Helle Sinkbaek, Bart Schrieken, Eduard S.-H. Tan, Alfred Lange:
Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study. Cyberpsychology Behav. Soc. Netw. 18(2): 101-111 (2015)
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