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"Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet ..."
Jennifer Yohanna Ferreira de Lima Antão et al. (2020)
- Jennifer Yohanna Ferreira de Lima Antão, Luiz Carlos De Abreu, Renata Thaís de Almeida Barbosa, Tânia Brusque Crocetta, Regiani Guarnieri, Thaís Massetti, Thaiany Pedrozo Campos Antunes, James Tonks, Carlos Bandeira de Mello Monteiro:
Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. Cyberpsychology Behav. Soc. Netw. 23(1): 16-22 (2020)
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