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"Inclusion of Gamification Elements in the Context of Virtual Lab ..."
Forough Nasirpouri Shadbad et al. (2023)
- Forough Nasirpouri Shadbad, Gabriel Bahr, Andy Luse, Bryan I. Hammer:
Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value. AIS Trans. Hum. Comput. Interact. 15(2): 224-246 (2023)
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