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"Virtual reality, presence and social cognition: The effect of eye-gaze and ..."
Brendan Rooney et al. (2017)
- Brendan Rooney, Colun Burke, Katalin Bálint, Tess O'Leary, Thomas Parsons, Chi Tak Lee, Caroline Mantei:
Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement. VSMM 2017: 1-6
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