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"Creating an Authentic Aural Experience in the Digital Songlines Game ..."
Craig Gibbons et al. (2006)
- Craig Gibbons, Theodor G. Wyeld, Brett Leavy, James Hills:
Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. VSMM 2006: 530-535
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