default search action
"Visual blur in immersive virtual environments: does depth of field or ..."
Eike Langbehn et al. (2016)
- Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe:
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? VRST 2016: 241-250
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.