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"Using Vertex Displacements to Distort Virtual Bodies and Objects While ..."
Marius Rubo, Matthias Gamer (2018)
- Marius Rubo, Matthias Gamer
:
Using Vertex Displacements to Distort Virtual Bodies and Objects While Preserving Visuo-Tactile Congruency During Touch. VR 2018: 673-674
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