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"Gamifying e-learning as a Means of Overcoming Its Deficiencies."
Angelos P. Markopoulos et al. (2016)
- Angelos P. Markopoulos, Michael F. Dossis, Anastasios Fragkou, Petros D. Kasidiaris:
Gamifying e-learning as a Means of Overcoming Its Deficiencies. SEEDA-CECNSM 2016: 86-91
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