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"GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale ..."
Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer (2018)
- Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer:
GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. SBGames 2018: 157-166
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