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"VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, ..."
Maximilian Warsinke et al. (2024)
- Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Möller:
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. ISMAR-Adjunct 2024: 578-581
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