default search action
"Gamification for Low-Literates: Findings on Motivation, User Experience, ..."
Dylan G. M. Schouten et al. (2014)
- Dylan G. M. Schouten, Isabel Pfab, Anita H. M. Cremers, Betsy van Dijk, Mark A. Neerincx:
Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design. ICCHP (1) 2014: 494-501
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.