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"Diverse Level Generation for Tile-Based Video Game using Generative ..."
Soichiro Takata et al. (2023)
- Soichiro Takata, Yuichi Sei, Yasuyuki Tahara, Akihiko Ohsuga:
Diverse Level Generation for Tile-Based Video Game using Generative Adversarial Networks from Few Samples. ICAART (3) 2023: 326-333
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