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"Best of Both Worlds: The Inclusion of Gamification in Virtual Lab ..."
Forough Nasirpouri Shadbad et al. (2023)
- Forough Nasirpouri Shadbad, Gabriel Bahr, Andy Luse, Bryan I. Hammer:
Best of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value. HICSS 2023: 1147-1156
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