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"The Impact of Gamification-Induced Emotions on In-car IS Adoption - The ..."
Carolin Ebermann et al. (2016)
- Carolin Ebermann, Everlin Piccinini, Benjamin Brauer, Sebastian Busse, Lutz M. Kolbe:
The Impact of Gamification-Induced Emotions on In-car IS Adoption - The Difference between Digital Natives and Digital Immigrants. HICSS 2016: 1338-1347
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