default search action
"A GPU-friendly method for high dynamic range texture compression using ..."
Francesco Banterle et al. (2008)
- Francesco Banterle, Kurt Debattista, Patrick Ledda, Alan Chalmers:
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping. Graphics Interface 2008: 41-48
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.