default search action
"Mesh Skinning Technique for Intelligent Animated Characters in Computer Games."
Zhigang Wen, Quasim H. Mehdi, Norman E. Gough (2001)
- Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56-
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.