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"Modelling Video Games' Landscapes by Means of Genetic Terrain Programming ..."
Miguel Frade, Francisco Fernández de Vega, Carlos Cotta (2008)
- Miguel Frade, Francisco Fernández de Vega, Carlos Cotta:
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. EvoWorkshops 2008: 485-490
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