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"PSAO: Point-Based Split Rendering for Ambient Occlusion."
Thomas Neff et al. (2023)
- Thomas Neff, Brian Budge, Zhao Dong, Dieter Schmalstieg, Markus Steinberger:
PSAO: Point-Based Split Rendering for Ambient Occlusion. High Performance Graphics (Symposium Papers) 2023

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