default search action
"Information Literacy in Video Games' Affinity Spaces - A Case Study on Dota 2."
Lisa Beutelspacher, Maria Henkel (2021)
- Lisa Beutelspacher, Maria Henkel:
Information Literacy in Video Games' Affinity Spaces - A Case Study on Dota 2. ECIL 2021: 302-313
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.