


default search action
"Effects of Gamification on Electronic Brainstorming Systems."
Takaya Yuizono, Quinzhe Xing, Hiroaki Furukawa (2014)
- Takaya Yuizono, Quinzhe Xing, Hiroaki Furukawa:
Effects of Gamification on Electronic Brainstorming Systems. CollabTech 2014: 54-61

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.