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"Gamifying the Classroom for the Acquisition of Skills Associated with ..."
Antonio Manuel Durán-Rosal et al. (2022)
- Antonio Manuel Durán-Rosal, David Guijo-Rubio, Víctor Manuel Vargas, Antonio M. Gómez-Orellana, Pedro Antonio Gutiérrez, Juan Carlos Fernández:
Gamifying the Classroom for the Acquisition of Skills Associated with Machine Learning: A Two-Year Case Study. CISIS-ICEUTE 2022: 224-235
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