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"Gamified Tangible IoT for Education: Exploring Usability in SmartGame."
Federica Gini et al. (2024)
- Federica Gini, Margherita Andrao, Michele Bagna, Antonio Bucchiarone, Barbara Treccani, Massimo Zancanaro, Annapaola Marconi:
Gamified Tangible IoT for Education: Exploring Usability in SmartGame. AVI 2024: 65:1-65:3
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