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Stephen Vickers
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2010 – 2019
- 2016
- [j3]Zhong Ma, Stephen Vickers, Howell O. Istance, Stephen Ackland, Xinbo Zhao, Wenhu Wang:
What were we all looking at? Identifying objects of collective visual attention. J. Exp. Theor. Artif. Intell. 28(3): 547-560 (2016) - 2014
- [c10]Stephen Ackland, Howell O. Istance, Simon Coupland, Stephen Vickers:
An investigation into determining head pose for gaze estimation on unmodified mobile devices. ETRA 2014: 203-206 - 2013
- [j2]Stephen Vickers, Howell O. Istance, Aulikki Hyrskykari:
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface. ACM Trans. Access. Comput. 5(1): 2:1-2:33 (2013) - [c9]Stephen Vickers, Howell O. Istance, Michael J. Heron:
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. CHI Extended Abstracts 2013: 19-24 - 2012
- [c8]Aulikki Hyrskykari, Howell O. Istance, Stephen Vickers:
Gaze gestures or dwell-based interaction? ETRA 2012: 229-232 - [c7]Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari:
The validity of using non-representative users in gaze communication research. ETRA 2012: 233-236 - [c6]Jethro Shell, Stephen Vickers, Simon Coupland, Howell O. Istance:
Towards dynamic accessibility through soft gaze gesture recognition. UKCI 2012: 1-8 - 2011
- [b1]Stephen Vickers:
Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities. De Montfort University, Leicester, UK, 2011 - 2010
- [j1]Richard Bates, Stephen Vickers, Howell O. Istance:
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users. Univers. Access Inf. Soc. 9(3): 261-272 (2010) - [c5]Stephen Vickers, Howell O. Istance, Matthew Smalley:
EyeGuitar: making rhythm based music video games accessible using only eye movements. Advances in Computer Entertainment Technology 2010: 36-39 - [c4]Howell O. Istance, Aulikki Hyrskykari, Lauri Immonen, Santtu Mansikkamaa, Stephen Vickers:
Designing gaze gestures for gaming: an investigation of performance. ETRA 2010: 323-330
2000 – 2009
- 2009
- [c3]Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari:
Gaze-based interaction with massively multiplayer on-line games. CHI Extended Abstracts 2009: 4381-4386 - [c2]Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves:
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. INTERACT (1) 2009: 314-327 - 2008
- [c1]Howell O. Istance, Richard Bates, Aulikki Hyrskykari, Stephen Vickers:
Snap clutch, a moded approach to solving the Midas touch problem. ETRA 2008: 221-228 - 2005
- [p1]Stephen Vickers:
Some constructive roads to Tychonoff. From sets and types to topology and analysis 2005
Coauthor Index
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